LA StreetsThe air smells of sun-baked asphalt, sweet street food, and raw exhaust. Show details Play Play
Mythic Rome 117 ADStep into Rome, 117 AD—a sprawling global capital where imperial grandeur meets visceral street-level survival. Under the shadow of marble temples and towering insulae, high-stakes politics and urban chaos collision, but the true danger lies in the skies and shadows: the gods are real, unpredictable, and terrifyingly present. Whether you are navigating the political traps of the Forum, surviving the crowded alleys of the Subura, or witnessing blood sport in the Colosseum, every breath is a delicate balancing act between human ambition and divine wrath. In this world of dust, gold, and ancient horrors, pious ritual is your only armor—because when the immortals take notice, Rome becomes a stage for glorious spectacle or absolute ruin. Show details Play Play
Battlestar GalacticaThe Twelve Colonies of Man have fallen. In a single, devastating night of coordinated strikes, the Cylon Empire—a mechanical race of sentient machines—has decimated the human colonies. The Colonial Fleet, led by the massive Battlestar Galactica, is in full retreat, carrying the last remnants of humanity through the cold vacuum of space. The mission is simple yet monumental: find a mythical new home, perhaps Earth, while being relentlessly hunted by Cylon Basestars and their relentless Raider squadrons. Survival depends on courage, tactical brilliance, and the ability to endure the psychological toll of being the last of a species. Show details Play Play
Vault of the DrowPlunged miles beneath the oppressive sun, carved into the floor of an endless, star-lit cavern, lies Erelhei-Cinlu, the ancient, dark heart of the Underrealm and the crown jewel of the Vault of the Drow. Under a vaulted sky of shimmering phosphorescent minerals and bioluminescent fungi, visitors to this ruthless subterranean metropolis can marvel at the soaring basalt spires of the matriarchal Noble Estates, browse exotic goods and rare poisons in the Grand Bazaars, or thrill to gladiatorial combat near towering spider-temples. Catering to those of discerning taste and dangerous ambition, Erelhei-Cinlu offers an atmosphere of unrivaled dark luxury where travelers can sample fine fungi wines, contract elite mercenaries, and seek their fortune in the shadows—provided they keep eternal vigilance, for in the twilight of the deep, you either rule or you serve. Show details Play Play
BarsoomIn the year 1881, Confederate Civil War veteran and gold prospector John Carter is mysteriously transported to the planet Barsoom (Mars), known to its inhabitants as a dying world of ancient civilizations, warring city-states, and dwindling resources. Upon arrival, Carter discovers that the planet's lower gravity grants him extraordinary strength and leaping ability, making him a figure of awe and fear. Show details Play Play
No One Lives Forever - Pandora The year is 1972. The world is locked in the tense twilight of the Cold War, but the real conflict is happening in the shadows. A new organization, known only as "The Syndicate," has emerged from the ashes of H.A.R.M. and other defeated criminal networks. Unlike its predecessors, The Syndicate is composed of rogue agents from every major intelligence agency—CIA, KGB, MI6, even remnants of UNITY and H.A.R.M. They believe nationalism is obsolete and seek to orchestrate global chaos to usher in a new world order under their control. Show details Play Play
Monster IslandMonster Island is a remote, standalone volcanic landmass shaped by titanic geological forces and cloaked in primordial jungle. Formed from four overlapping volcanic calderas, the island rises dramatically from the surrounding ocean, its peaks soaring above 5,000 metres. Isolated from the world beyond its coastlines, the island has developed its own unique ecology, cultures, and dangers. Several indigenous races inhabit the different elevation zones of the island, from the steamy jungles to the cold plateau, each adapted to their harsh environment and often in conflict with one another and the monstrous creatures that thrive in the sultry, geothermally heated landscape. Show details Play Play
The Odin CoreDeep beneath the frozen crust of Callisto in the Valhalla Impact Basin, the wealthiest iridium deposit in the solar system is hiding a terrifying secret: it is alive, and it is waking up. When an elite corporate auditor arrives to investigate a string of impossible safety override codes executed by sleeping miners, he descends into the sub-surface chaoite floor only to find a fanatical cult worshipping a slumbering cosmic entity. With a massive electromagnetic mass driver primed to launch an unholy iridium monolyth directly into Jupiter as a planetary awakening catalyst, the line between corporate resource extraction and an extinction-level catastrophe shatters entirely—because when the ore dreams back, mining becomes the end of everything. Show details Write Write
Journey through the NightThe journey begins in the desolate, fog-choked village of Tahyrst, where the air tastes of iron and old secrets. A mysterious noble, Lord/Lady Seriel, has hired you for a high-stakes escort mission: transporting a sealed, ornate casket from the decaying Umbra Castle to the bustling, corrupt metropolis of Othyrst. The journey spans eight days of carriage rides through haunted forests and slow boat journeys across black, still waters. Show details Play Play
Alien EarthSynthetics, cyborgs, and hybrids—creating new social strata and tensions Show details Play Play
Ravaged EarthStep into an alternate 1936 where the line between mad science and black magic has completely dissolved, plunging the globe into a cold shadow-war of dieselpunk paranoia and bio-mechanical horror. In this volatile world, nations fuel their war machines not with oil, but with glowing blue Aetherium—a volatile, mercury-like substance transmuted from scavenged radium and harnessed through clicking analog relays and pulsing, jar-bound biological processors. As the terrifying cults of the Black Sun and Nachtwölfe race to force human evolution by splicing Martian residue into monstrous Grey-Human hybrids, Allied Occult Intelligence agents fight a desperate rearguard action amid the poison-choked alleyways of London’s fog-wrecks and the covert Alpine laboratories of Central Europe. Steel yourself, fuel your gear, and trust no one: the geopolitical powder keg is about to detonate, and humanity’s ultimate fate will be forged in the glowing, mutated embers of a dark new age. Show details Play Play
City of ThornsEgorian stands as a monument to absolute order and terrifying grace Show details Play Play
CasablancaThe salt-cured wind of the port district carries the smell of burning diesel and desperate secrets, sweeping past the grand, illusionary terraces of the Azure Heights where diplomats pretend the world isn't ending. Down in the sun-bleached labyrinth of the dust markets, every whispered rumor, transit permit, and stamped scrap of paper is a hard-earned commodity bought and sold in the shadows. Beneath a fragile mandate of nervous neutrality, a weary city dances on the edge of a razor, where the stroke of a pen can grant a miraculous escape—or vanish you into the dark before the morning tide. Show details Play Play
Wicked CityWeimar Berlin: 1920s Berlin as a sprawling capital of extremes, balancing high business with deep post-war poverty. Show details Play Play
The ScholomanceYears have passed since the Scholomance—the legendary underground school of magic in Transylvania—was last inhabited by mortal scholars. The world above has forgotten its existence, treating it as a mere myth. Show details Play Play