The Walking Dead: DreadboundThe Walking Dead: Dreadbound takes place in an alternate reality set in The Walking Dead TV series universe set 3 months after the start of the apocalypse. It follows Seth, an anxious survivor, as he struggles to survive in a world threatened by deadly Walkers. Show details Play Play
Vampire The Masquerade: Blood BondThe story unfolds in New York City, a modern urban environment in 2025. The city is a hub for vampire activity, where clubs like Eclipse, The Vein, and Glass House serve as fronts for blood exchange networks. The setting encompasses diverse locations: from dimly lit bars where the protagonist first encounters the female vampire, to the protagonist's motel room where their intimate encounters escalate, to Elara's underground bunker, and the abandoned subway tunnels where the final confrontation occurs. Show details Play Play
Metro: Red LineThe story throws you into the suffocating, shadowed depths of the Red Line metro network, a labyrinth of crumbling tunnels, flooded passageways, and unseen horrors. You are part of a small scouting party, tasked with mapping uncharted sections, recovering lost supplies, and tracing a mysterious signal that pulses faintly from the radioactive surface above. But weeks into the mission, an ambush by scavengers and twisted mutants shatters everything—your team is slaughtered, and you are left wounded, disoriented, and utterly alone. Show details Play Play
Red Dead Redemption: Blood and DustIn the turbulent frontier of 1870, three lives converge under the shadow of rain, smoke, and danger. When a violent storm drives them into a remote trading post and saloon, tensions flare, alliances form, and survival becomes a desperate gamble. Show details Play Play
Ash Splitters: The Pale EmpireWhen the empire burned the sky to ash, they said all witches died. But one lived — and the knight who killed her still carries her voice inside his heart. Show details Play Play
Silent Hill: Twisted SoulsThe story opens with a man waking up in an underground bunker with Helena, disoriented. As they navigate Silent Hill together, Seth gradually realizes Helena's manipulative behavior - restricting his access to information, controlling his medication, and isolating him from others. She maintains a "love shrine" with disturbing mementos, including photos of them and items from his past. Seth's memories of the volcanic eruption they escaped are unclear and Helena uses this to try and keep him under her control. Lisa, a medical professional with a harsh exterior hiding a caring nature, enters their lives. Initially hostile toward both of them, she recognizes Helena's manipulation and begins helping Seth secretly. Her and her team had been working to mitigate the effects of the volcanic eruption, which was partly caused by Seth and Helena's unresolved guilt. Show details Play Play
A Blacksmith's TaleThe story takes place in Ironhaven, a bustling, temperate city known as a gathering place for mercenaries. Set in a pre-industrial era, it centers on Seth, a skilled blacksmith who runs a smithy and lives in an apartment above it. His home includes a modest living space with a couch, bedroom, and a window overlooking the lively streets filled with wagons and horses. Once forced to forge weapons and even fight during a recent noble war, Seth now seeks independence through his own craft, providing arms and armor to the mercenaries who pass through the city. Show details Play Play
Veilborn: Blood and MoonIn Varrith, a city bathed in perpetual twilight and fractured between neon towers and rusted ruins, the fragile balance between vampires and werewolves teeters on collapse. The Veil—a warped realm that twists reality and magnifies emotion—bleeds into the streets, bending instinct, desire, and memory. Seth, a rare vampire-werewolf hybrid, ventures into the Shattered Fountain Veil Zone. There, he encounters Selene, a calculating vampire whose ambition and control clash with his own, and Rava, a primal werewolf who tests his strength and instinct at every turn. Show details Play Play
Erin Mornveil: Shadows Over HogwartsFive years after the Battle of Hogwarts, the wizarding world struggles to rebuild. The Ministry of Magic maintains a fragile order, magical communities remain wary, and remnants of Death Eater ideology linger in secrecy. Dementors, once thought confined to Azkaban, drift into populated areas, drawn to fear and sorrow. Hogwarts, restored as a school, has become a hub for magical security, training, and intelligence—its corridors and towers acting as a frontline against the shadows beyond the castle walls. Show details Play Play
Black Lagoon: The Drowned MenThe story opens with an introduction to Haven City, a lawless metropolis where the mafia and crime syndicates hold complete sway. Ryan, a man of average height and lean build with sharp blue eyes, has recently purchased a bar in the city. Initially, the bar attracts few customers, primarily locals who avoid discussing the criminal elements that run the city. One evening, members of the Morano mafia family enter the bar. The leader, Vinnie “The Knife” Morano, approaches Ryan and makes it clear they are claiming the bar as neutral territory. Ryan agrees to maintain the bar's neutrality in exchange for the business. Over the next week, members from various criminal organizations begin frequenting the bar: the Chantriad, the Japanese Yakuza, and others. Show details Play Play
Escape From Tarkov: Lost MercenaryA mercenary left behind in a quarantine zone trying to survive Tarkov. Show details Play Play
The Cursed Exile Chronicles - The First MindIn the frozen expanse of the Paleolithic world, survival is the only law. Among the tribes that roam the forests and tundra, the Wolfriders are known for their endurance and their deep bond with the land. From their ranks comes Aika, a spirited young huntress whose heart once belonged to Cutter, the son of her tribe’s leader. Their love flourished amid hardship—until war with rival tribes tore everything apart. Show details Play Play
The Realm of Broken RealitiesA routine college trip becomes a descent into horror when the bus carrying the narrator and his classmates crosses a “thin place” between worlds. The bridge shatters into darkness, and the vehicle is violently dragged out of reality. Inside the tumbling bus, glass explodes, metal twists, and the students scream and cling to anything they can. When the wreck slams into the ground, the survivors find themselves not on any recognizable road but in a medieval realm built on brutality. This world—older, hungrier, and steeped in magic—regards humans as prey. Monstrous creatures stalk the forests and battle-scarred plains. Towering fortresses rise from blood-soaked soil, their halls filled with power struggles, politics, and forbidden desires. Show details Play Play
The Witcher: Medallion of LiesA 25-year-old man, poses as a Witcher, using a dead Witcher's gear and weapons to pretend to be a monster hunter. He picked up the Witcher's medallion a month ago, not knowing it carried a curse. The curse compels him to act like a Witcher and forbids him from revealing that he is not one, under penalty of death. Seth uses the deceased Witcher's authentic equipment and his own wits to deceive villagers into paying him to hunt monsters, knowing he lacks the true mutations and training of a real Witcher. Show details Play Play