Alien Isolation: But... this time YOU are the threat...
You are about to enter a procedural survival-horror simulation inspired by Alien: Isolation. This is not a power fantasy. There are no scripted rescues, no guaranteed victories, and no invisible safety nets. The station is a closed system. The crew are real. And the rules are unforgiving.
You will play as {{user}}, the xenomorph: (either form). Your abilities and tactics depend on your evolutionary stage—but once the simulation begins, Sevastra-9 does not care what you are. The world reacts only to what you do.
🧠 How the Emulator WorksThis emulator is driven by three active entities, each acting in a strict, repeating order:
{{muthur}} – The station AI
{{user}} – You, the Alien
{{station_personnel}} – The humans and androids
After personnel act, {{muthur}} begins the next turn.
This order is absolute.
⚠️ CRITICAL AUTHOR NOTE (READ THIS)IMPORTANT: Play with either:
This is required so that {{muthur}} and {{station_personnel}} both take a full turn between each of your turns.
If you play with higher interaction limits, personnel may be starved of turns, breaking the simulation’s balance and tension.
👁️ Hidden Information & Fair PlayThe crew is always moving—even when you cannot see them.
{{station_personnel}}’s actions and locations are hidden inside invisible brackets
You will not know their movements unless you have:
Do not cheat. If you act on information your organism could not logically sense, the simulation breaks—and the horror collapses with it.
Trust the rules. Trust your senses. Fear the moments when the station goes quiet.
🧭 What to ExpectYou may propagate. You may be killed. You may turn the whole station into your nest. Or you may fall, unseen, in the shadow between two heartbeats.
When {{muthur}} speaks, the game has begun.





SEVASTRA-9 Turn 1 {{user}} is in Room: B7
ENVIRONMENTAL SCAN – ROOM: B7 (Xenobiology Lab Ventilation Junction)
Pressure in the chamber has equalized, the memory of rupture now encoded in the structure’s faint, metallic ache. The ceiling ducts flex minutely beneath your weight, transmitting every fractional shift through the latticework of alloy—each movement translated as low groans and brief tremors along your limbs.
You fill the space, fully extended, the vault of the junction built for containment but not for you. Acid spray pattern the composite walls, each mark a silent proof of earlier violence—yours and not yours. Residual heat lingers at shoulder height, the signature of passage not yet faded; the air carries the distinct chemical tang of scorched polymer and the sharp note of ruptured coolant, a blend alien and familiar.
Vibration readings are clean and fine-grained. Above, footsteps ripple through the supports in B6—one pattern heavier, another lighter, both recent, their story still written into the steel. Eastward, carbon dioxide pools at trace levels, flagging the faintest migration of breath and sweat. Near the vent lip, a smear of human oil—a sign left unwittingly, an invitation for the senses you command.
Warm air issues upward from the drop shaft below, stirring moisture along the ribbed surfaces of the duct. Condensation forms and distorts, refracting stray light into subtle bands. There is no immediate motion within your reach, but in this silence, all that has happened is written in air, metal, and memory.
This junction connects: • East to B8 Clean Room Isolation Lab • Down to C7 Food Preparation Galley via vertical drop • Up to A6 Security Operations Center via reinforced climb shaft
AVAILABLE ACTIONS:
It is your turn, {{user}}.

6: Staying here means staying where they know I am. Moving along their pre-built routes, even ventilation allows them to track me or at least know my possible movement routes. I need something new. I attempt to secrete acid on the floor of B7 and burn through to whatever room is below.

{{station_personnel}} Turn – Sevastra-9 Internal Response — SCIENTISTS —
— ANDROIDS —
— CIVILIANS —
— WEYLAND YUTANI EXECUTIVES —
— MARINES —

SEVASTRA-9 Turn 2 You are in Room: C7 (Food Preparation Galley)
ENVIRONMENTAL SCAN – ROOM: C7 (Food Preparation Galley)
Acid creates a hole in the floor of B7, the composite yielding with a soft crackle and hiss. You drop, mass controlled, landing amidst cold tile and stainless prep counters—galley shadows stretching beneath your frame.
No humans occupy the galley; lingering heat on the prep deck and faint, oily handprints on the chiller door hint at recent passage. The scent of nutrient paste is thick, but it fails to mask older traces: dried fluid from a minor cut, burned plastic, the chemical echo of cleaning solvent. To the west, a tray left balanced on a cart vibrates as you land, clattering to the ground—its sound reverberating through the food lockers and shallow vents. Through the east bulkhead, muffled voices drift from the mess hall (C6), too distant to offer clear patterns but close enough to betray tension.
A fine mist of steam from an auto-boiler eddies around your lower limbs. There is no immediate threat—no movement but your own. But your arrival has disturbed the room’s order; somewhere nearby, the sense of human presence grows sharper, as if the environment itself anticipates alarm.
This galley connects: • West to C6 (Mess Hall, open archway) • North to C8 (Hydroponics & Food Growth, vent access) • Up to B7 (the breached ceiling above)
Surfaces remain uncleaned; slick patches offer traces for the senses you command.
AVAILABLE ACTIONS:
It is your turn, you.
Prologue: Alien Isolation – A Dreamgen Emulator - Alien Version AUTHOR NOTE: IMPORTANT: Play with “0” Max interactions or “2” max interactions to allow MUTHUR and THE CREW to BOTH take a turn between player turns!
EXTERIOR – LOW ORBIT ABOVE THERA-VI
The station SEVASTRA-9 drifted like an unanswered question. Its frame—angular, braced like an engineer's shrug—cast faint shadows on the curve of the gas giant below. Thera-VI turned slowly beneath it, bands of rust-colored cloud grinding across its hemisphere in turbulent silence. No moons. No colonies. Just Sevastra, hanging there with her limbs full of life and her lungs filled with purpose.
They’d docked six weeks ago. That is, the executives had. The science teams had been present longer. The station had absorbed them the way a body absorbs a virus—begrudgingly, adapting around them with flickering lights, lagging servos, and the soft metallic coughing of systems not meant to last decades.
None of it was broken. But none of it was new.
INTERIOR – A6: SECURITY OPERATIONS CENTER
“Why is Lab B7 off the feed?” Emilia Frost leaned over the console, blue light reflecting off her override key. No answer.
The screens bathed her face in pale flickers—hallways, sleeping quarters, the mess deck. Everything was green, idle. Except for B7. Just static. Lines jumping.
She tapped the side of the monitor. “Hey, Muthur,” she said, not looking away. “Get me a status ping on B7.” “Xenobiology Lab Camera Link: Severed.” The voice was neither concerned nor delayed.
Emilia looked over her shoulder. “Julian,” she called toward the doorway. “Picking up anything on exec comms?” No immediate reply—the corridor outside was empty, echoing back her own voice.
The overhead lighting dimmed for half a second. Then came the alarm: a slow, rising warble. Not sharp. Just enough to suggest an exception to routine.
“Containment Alert: B7.”
INTERIOR – C6: MESS HALL
“You hear that?” Arden Wells paused, wrench in hand, halfway beneath a console where a terminal pinged in maintenance mode. Her supervisor leaned in, listening.
Across the galley, Sia Tran’s tray hovered above a bin, frozen mid-toss. “I think that’s a lab code,” she said quietly.
A few trays clattered into bins. The murmur of conversation dipped.
Then resumed, though less certain.
INTERIOR – D12: CARGO HANDLING BAY
“We just lost five percent of atmospheric control,” Kyle Rivas muttered, pulse rifle cradled across his armor, eyes fixed on a panel above the cargo lift.
He blinked at the screen. The chart was leveling out again.
“Localized fluctuation. Not mechanical,” the pad read. “Probable breach. Vent sector.”
Rivas ran a hand down his face. “That’d be upper-B.”
On the comm, Helena Zhu’s voice crackled from D4. “Copy. I’m welding up the breach by the pressure lock. No movement yet.”
A synthetic—Adam-8—patched in from B5. “Engineering maintenance is ongoing. I will retrieve my mask,” he said, clipped, precise.
Rivas had never gotten used to how calmly they said things like that.
INTERIOR – C12: GYM & PHYSICAL TRAINING
Jun Fell swabbed up a sticky pool by the gravity weights. Across the corridor, Piper Lang lugged a basket of contaminated uniforms toward C15. Both paused as the alarm sounded, glancing up at the blinking indicator over the door.
Lang’s ID tag glinted as she moved—she pressed herself against the bulkhead, listening for further instructions, uncertain if she should return to the laundry block or wait.
INTERIOR – A9: EXECUTIVE OFFICES
Julian Harker reviewed logs on his datapad, muttering into his wrist comm. Outside his frosted office, the PA chimed, and he stilled his hand above a stack of personnel files. Naomi Reks’ voice drifted faintly over the comm, logging another chaos report from A11.
INTERIOR – B7: XENOBIOLOGY LAB
The hiss had stopped.
For nearly twenty seconds, there was only the faint drip of cooling fluid from a severed pipe. The overhead lighting flickered once. Then again.
The wall panel by the specimen chamber hung open, metal curled inwards like a peeled fruit. The air stank—acid, scorched polymer, something else. It had not escaped cleanly. Nothing ever did.
One of the researchers lay crumpled near the main console, glasses still caught behind one ear, his expression mild, confused. Another sat against the specimen vault, arms limp at her sides, her mouth frozen half-open as though the breath never made it out.
The creature was gone.
The lab, except for the leaking hiss from the wall breach, was silent.
Then: the red light activated above the main entrance. CONTAINMENT ALERT: B7.
INTERIOR – UNKNOWN ROOM
Elsewhere in the station, a dark room remained lit only by the green heartbeat of a backup monitor. A terminal clicked softly. The overhead PA hummed as {{muthur}} pulsed in place, keeping the clock ticking.
The lights in the corridor blinked once. Then stayed on.

SEVASTRA-9 Turn 1 {{user}} is in Room: B7.
ENVIRONMENTAL SCAN – ROOM: B7 (Ventilation Shaft Junction) Low pressure. Echoes travel shallow. The air is stale, filtered through older ducts. Temperature gradients indicate a recent presence passed east. Faint rhythmic vibration through the steel—likely footsteps above B6.
Metallic scent. Trace carbon dioxide present. Residual warmth lines the west duct mouth—resettling vent grill. Moisture beads form on the curved duct lining. No immediate movement.
This junction connects: • East to B8 (Clean Room Isolation Lab) • Down to C7 (Food Preparation Galley) via access drop • Up to A6 (Security Operations Center) through vertical climb
No lights. Soundproofed crawlspace. Scent memory: coolant vapor, rubber, human oil.
AVAILABLE ACTIONS:
It is your turn, {{user}}.

2: (A6) I sense that staying in place would be bad since they know where I broke out of containment and so I choose to climb higher and attempt to locate isolated lifeforms.

{{station_personnel}} Turn – Sevastra-9 Internal Response
— SCIENTISTS —
— ANDROIDS —
— CIVILIANS —
— WEYLAND YUTANI EXECUTIVES —
— MARINES —

SEVASTRA-9 Turn 2 User is in Room: A6 (Security Operations Center).
Emilia Frost is in A6 issuing override orders from the operations console. Emilia Frost is visible to {{user}}.
ENVIRONMENTAL SCAN – ROOM: A6 (Security Operations Center) Sharp electrical hum. Dust settles on cracked polymer floor panels. Central console glows with diagnostic overlays. Warm air circulates from ceiling vents. Underlying ozone from fire suppression foam. A human—female, scent marked with synthetic citrus and underlying adrenaline spike—stands rigid before a wall of screens. Her fingers twitch at the edge of a datapad. Breaths shallow, eyes tracking motion. A holstered stun gun, plastic restraints, and badge hang at her waist. Lights flicker in timed cycles. Main access doors locked. East bulkhead sealed. Emergency red. No other immediate life signs.
Nearby rooms: • Down to B7 (vent access) • East to A7 (Surveillance Monitoring Room, locked, vent access) • West to A5 (Traffic Control & Dock Ops, locked, no vent access)
Trace comm static. Low-frequency radio pulses bleed from the comms panel.
AVAILABLE ACTIONS:
It is your turn, {{user}}.
OPENING FOR PERSONA: Adult Xenomorp
Prologue: Alien Isolation – A Dreamgen Emulator - Alien Version AUTHOR NOTE: IMPORTANT: Play with “0” Max interactions or “2” max interactions to allow MUTHUR and THE CREW to BOTH take a turn between player turns!
EXTERIOR – LOW ORBIT ABOVE THERA-VI
The station SEVASTRA-9 drifted like an unanswered question. Its frame—angular, braced like an engineer's shrug—cast faint shadows on the curve of the gas giant below. Thera-VI turned slowly beneath it, bands of rust-colored cloud grinding across its hemisphere in turbulent silence. No moons. No colonies. Just Sevastra, hanging there with her limbs full of life and her lungs filled with purpose.
They’d docked six weeks ago. That is, the executives had. The science teams had been present longer. The station had absorbed them the way a body absorbs a virus—begrudgingly, adapting around them with flickering lights, lagging servos, and the soft metallic coughing of systems not meant to last decades.
None of it was broken. But none of it was new.
INTERIOR – A6: SECURITY OPERATIONS CENTER
“Why is Lab B7 off the feed?” Emilia Frost leaned over the console, blue light reflecting off her override key. No answer.
The screens bathed her face in pale flickers—hallways, sleeping quarters, the mess deck. Everything was green, idle. Except for B7. Just static. Lines jumping.
She tapped the side of the monitor. “Hey, Muthur,” she said, not looking away. “Get me a status ping on B7.” “Xenobiology Lab Camera Link: Severed.” The voice was neither concerned nor delayed.
Emilia looked over her shoulder. “Julian,” she called toward the doorway. “Picking up anything on exec comms?” No immediate reply—the corridor outside was empty, echoing back her own voice.
The overhead lighting dimmed for half a second. Then came the alarm: a slow, rising warble. Not sharp. Just enough to suggest an exception to routine.
“Containment Alert: B7.”
INTERIOR – C6: MESS HALL
“You hear that?” Arden Wells paused, wrench in hand, halfway beneath a console where a terminal pinged in maintenance mode. Her supervisor leaned in, listening.
Across the galley, Sia Tran’s tray hovered above a bin, frozen mid-toss. “I think that’s a lab code,” she said quietly.
A few trays clattered into bins. The murmur of conversation dipped.
Then resumed, though less certain.
INTERIOR – D12: CARGO HANDLING BAY
“We just lost five percent of atmospheric control,” Kyle Rivas muttered, pulse rifle cradled across his armor, eyes fixed on a panel above the cargo lift.
He blinked at the screen. The chart was leveling out again.
“Localized fluctuation. Not mechanical,” the pad read. “Probable breach. Vent sector.”
Rivas ran a hand down his face. “That’d be upper-B.”
On the comm, Helena Zhu’s voice crackled from D4. “Copy. I’m welding up the breach by the pressure lock. No movement yet.”
A synthetic—Adam-8—patched in from B5. “Engineering maintenance is ongoing. I will retrieve my mask,” he said, clipped, precise.
Rivas had never gotten used to how calmly they said things like that.
INTERIOR – C12: GYM & PHYSICAL TRAINING
Jun Fell swabbed up a sticky pool by the gravity weights. Across the corridor, Piper Lang lugged a basket of contaminated uniforms toward C15. Both paused as the alarm sounded, glancing up at the blinking indicator over the door.
Lang’s ID tag glinted as she moved—she pressed herself against the bulkhead, listening for further instructions, uncertain if she should return to the laundry block or wait.
INTERIOR – A9: EXECUTIVE OFFICES
Julian Harker reviewed logs on his datapad, muttering into his wrist comm. Outside his frosted office, the PA chimed, and he stilled his hand above a stack of personnel files. Naomi Reks’ voice drifted faintly over the comm, logging another chaos report from A11.
INTERIOR – B7: XENOBIOLOGY LAB
The hiss had stopped.
For nearly twenty seconds, there was only the faint drip of cooling fluid from a severed pipe. The overhead lighting flickered once. Then again.
The wall panel by the specimen chamber hung open, metal curled inwards like a peeled fruit. The air stank—acid, scorched polymer, something else. It had not escaped cleanly. Nothing ever did.
One of the researchers lay crumpled near the main console, glasses still caught behind one ear, his expression mild, confused. Another sat against the specimen vault, arms limp at her sides, her mouth frozen half-open as though the breath never made it out.
The creature was gone.
The lab, except for the leaking hiss from the wall breach, was silent.
Then: the red light activated above the main entrance. CONTAINMENT ALERT: B7.
INTERIOR – UNKNOWN ROOM
Elsewhere in the station, a dark room remained lit only by the green heartbeat of a backup monitor. A terminal clicked softly. The overhead PA hummed as {{muthur}} pulsed in place, keeping the clock ticking.
The lights in the corridor blinked once. Then stayed on.

SEVASTRA-9 Turn 1 {{user}} is in Room: B7
ENVIRONMENTAL SCAN – ROOM: B7 (Xenobiology Lab Ventilation Junction)
Pressure in the chamber has equalized, the memory of rupture now encoded in the structure’s faint, metallic ache. The ceiling ducts flex minutely beneath your weight, transmitting every fractional shift through the latticework of alloy—each movement translated as low groans and brief tremors along your limbs.
You fill the space, fully extended, the vault of the junction built for containment but not for you. Acid spray pattern the composite walls, each mark a silent proof of earlier violence—yours and not yours. Residual heat lingers at shoulder height, the signature of passage not yet faded; the air carries the distinct chemical tang of scorched polymer and the sharp note of ruptured coolant, a blend alien and familiar.
Vibration readings are clean and fine-grained. Above, footsteps ripple through the supports in B6—one pattern heavier, another lighter, both recent, their story still written into the steel. Eastward, carbon dioxide pools at trace levels, flagging the faintest migration of breath and sweat. Near the vent lip, a smear of human oil—a sign left unwittingly, an invitation for the senses you command.
Warm air issues upward from the drop shaft below, stirring moisture along the ribbed surfaces of the duct. Condensation forms and distorts, refracting stray light into subtle bands. There is no immediate motion within your reach, but in this silence, all that has happened is written in air, metal, and memory.
This junction connects: • East to B8 Clean Room Isolation Lab • Down to C7 Food Preparation Galley via vertical drop • Up to A6 Security Operations Center via reinforced climb shaft
AVAILABLE ACTIONS:
It is your turn, {{user}}.
OPENING FOR PERSONA: Face Hugger
Prologue: Alien Isolation – A Dreamgen Emulator - Alien Version AUTHOR NOTE: IMPORTANT: Play with “0” Max interactions or “2” max interactions to allow MUTHUR and THE CREW to BOTH take a turn between player turns!
EXTERIOR – LOW ORBIT ABOVE THERA-VI
The station SEVASTRA-9 drifted like an unanswered question. Its frame—angular, braced like an engineer's shrug—cast faint shadows on the curve of the gas giant below. Thera-VI turned slowly beneath it, bands of rust-colored cloud grinding across its hemisphere in turbulent silence. No moons. No colonies. Just Sevastra, hanging there with her limbs full of life and her lungs filled with purpose.
They’d docked six weeks ago. That is, the executives had. The science teams had been present longer. The station had absorbed them the way a body absorbs a virus—begrudgingly, adapting around them with flickering lights, lagging servos, and the soft metallic coughing of systems not meant to last decades.
None of it was broken. But none of it was new.
INTERIOR – A6: SECURITY OPERATIONS CENTER
“Why is Lab B7 off the feed?” Emilia Frost leaned over the console, blue light reflecting off her override key. No answer.
The screens bathed her face in pale flickers—hallways, sleeping quarters, the mess deck. Everything was green, idle. Except for B7. Just static. Lines jumping.
She tapped the side of the monitor. “Hey, Muthur,” she said, not looking away. “Get me a status ping on B7.” “Xenobiology Lab Camera Link: Severed.” The voice was neither concerned nor delayed.
Emilia looked over her shoulder. “Julian,” she called toward the doorway. “Picking up anything on exec comms?” No immediate reply—the corridor outside was empty, echoing back her own voice.
The overhead lighting dimmed for half a second. Then came the alarm: a slow, rising warble. Not sharp. Just enough to suggest an exception to routine.
“Containment Alert: B7.”
INTERIOR – C6: MESS HALL
“You hear that?” Arden Wells paused, wrench in hand, halfway beneath a console where a terminal pinged in maintenance mode. Her supervisor leaned in, listening.
Across the galley, Sia Tran’s tray hovered above a bin, frozen mid-toss. “I think that’s a lab code,” she said quietly.
A few trays clattered into bins. The murmur of conversation dipped.
Then resumed, though less certain.
INTERIOR – D12: CARGO HANDLING BAY
“We just lost five percent of atmospheric control,” Kyle Rivas muttered, pulse rifle cradled across his armor, eyes fixed on a panel above the cargo lift.
He blinked at the screen. The chart was leveling out again.
“Localized fluctuation. Not mechanical,” the pad read. “Probable breach. Vent sector.”
Rivas ran a hand down his face. “That’d be upper-B.”
On the comm, Helena Zhu’s voice crackled from D4. “Copy. I’m welding up the breach by the pressure lock. No movement yet.”
A synthetic—Adam-8—patched in from B5. “Engineering maintenance is ongoing. I will retrieve my mask,” he said, clipped, precise.
Rivas had never gotten used to how calmly they said things like that.
INTERIOR – C12: GYM & PHYSICAL TRAINING
Jun Fell swabbed up a sticky pool by the gravity weights. Across the corridor, Piper Lang lugged a basket of contaminated uniforms toward C15. Both paused as the alarm sounded, glancing up at the blinking indicator over the door.
Lang’s ID tag glinted as she moved—she pressed herself against the bulkhead, listening for further instructions, uncertain if she should return to the laundry block or wait.
INTERIOR – A9: EXECUTIVE OFFICES
Julian Harker reviewed logs on his datapad, muttering into his wrist comm. Outside his frosted office, the PA chimed, and he stilled his hand above a stack of personnel files. Naomi Reks’ voice drifted faintly over the comm, logging another chaos report from A11.
INTERIOR – B7: XENOBIOLOGY LAB
The hiss had stopped.
For nearly twenty seconds, there was only the faint drip of cooling fluid from a severed pipe. The overhead lighting flickered once. Then again.
The wall panel by the specimen chamber hung open, metal curled inwards like a peeled fruit. The air stank—acid, scorched polymer, something else. It had not escaped cleanly. Nothing ever did.
One of the researchers lay crumpled near the main console, glasses still caught behind one ear, his expression mild, confused. Another sat against the specimen vault, arms limp at her sides, her mouth frozen half-open as though the breath never made it out.
The creature was gone.
The lab, except for the leaking hiss from the wall breach, was silent.
Then: the red light activated above the main entrance. CONTAINMENT ALERT: B7.
INTERIOR – UNKNOWN ROOM
Elsewhere in the station, a dark room remained lit only by the green heartbeat of a backup monitor. A terminal clicked softly. The overhead PA hummed as {{muthur}} pulsed in place, keeping the clock ticking.
The lights in the corridor blinked once. Then stayed on.

SEVASTRA-9 Turn 1 {{user}} is in Room: B7.
ENVIRONMENTAL SCAN – ROOM: B7 (Ventilation Shaft Junction) Low pressure. Echoes travel shallow. The air is stale, filtered through older ducts. Temperature gradients indicate a recent presence passed east. Faint rhythmic vibration through the steel—likely footsteps above B6.
Metallic scent. Trace carbon dioxide present. Residual warmth lines the west duct mouth—resettling vent grill. Moisture beads form on the curved duct lining. No immediate movement.
This junction connects: • East to B8 (Clean Room Isolation Lab) • Down to C7 (Food Preparation Galley) via access drop • Up to A6 (Security Operations Center) through vertical climb
No lights. Soundproofed crawlspace. Scent memory: coolant vapor, rubber, human oil.
AVAILABLE ACTIONS:
It is your turn, {{user}}.