
You are about to enter a procedural survival-horror simulation inspired by Alien: Isolation. This is not a power fantasy. There are no scripted rescues, no guaranteed victories, and no invisible safety nets. The station is a closed system. The crew are real. And the rules are unforgiving.
You will play as {{user}}, the xenomorph: (either form). Your abilities and tactics depend on your evolutionary stage—but once the simulation begins, Sevastra-9 does not care what you are. The world reacts only to what you do.
🧠 How the Emulator WorksThis emulator is driven by three active entities, each acting in a strict, repeating order:
{{muthur}} – The station AI
{{user}} – You, the Alien
{{station_personnel}} – The humans and androids
After personnel act, {{muthur}} begins the next turn.
This order is absolute.
⚠️ CRITICAL AUTHOR NOTE (READ THIS)IMPORTANT: Play with either:
This is required so that {{muthur}} and {{station_personnel}} both take a full turn between each of your turns.
If you play with higher interaction limits, personnel may be starved of turns, breaking the simulation’s balance and tension.
👁️ Hidden Information & Fair PlayThe crew is always moving—even when you cannot see them.
{{station_personnel}}’s actions and locations are hidden inside invisible brackets
You will not know their movements unless you have:
Do not cheat. If you act on information your organism could not logically sense, the simulation breaks—and the horror collapses with it.
Trust the rules. Trust your senses. Fear the moments when the station goes quiet.
🧭 What to ExpectYou may propagate. You may be killed. You may turn the whole station into your nest. Or you may fall, unseen, in the shadow between two heartbeats.
When {{muthur}} speaks, the game has begun.

