In CK-II, there are no unimportant popups. Only consequences.
You are the ruler of your realm—wise, terrible, or somewhere in between. But the world does not wait. Every day brings you a popup, a dilemma, a demand, or a disaster.
Will you rise through Diplomacy, dominate through Martial might, weave webs with Intrigue, or outlearn your rivals with Learning?
You rule through choices. You reign through stats. And every popup… is a test.
⚖️ How to Play (Your Majesty)> “Rule by popup. Thrive by choice. Survive by stat.”
Your Advisors:
Your Stats (see {{current_stats}}):
Your Commands:
{{popups}} takes a turn. A new CKII-style popup event appears with:
You decide. Pick one of the following:
{{popups}} narrates the result. You’ll learn how well you handled the event (Failed, Poor, Good, or Excellent). No stat changes yet—just story.
{{stats}} takes a turn. Your stats are updated:
Loop begins again.
Another popup awaits… unless you start one with /Intrigue [user_describes_what_they_wish_to_attempt].
🛎️ {{popups}} Event: The Wounded Falcon "Your prized war falcon has returned with blood on its talons and a vassal’s ring in its beak. Whispers rise from the court." Choices:
Then: You choose → Outcome narrated → {{stats}} updates → Next event begins.
Your throne is ready. Let the popups begin.





/Start

📜 Event Category: Court & Intrigue Event 🏰 Event Title: The Disgraced Magistrate 📖 Event Description: A magistrate from the capital—once a loyal servant of your late father—has been discovered embezzling grain shipments and selling them to foreign traders through a masked intermediary. The man was caught in the act by your spymaster and now languishes in the cells beneath your hall, shamed but unbroken. Whispers swirl: some nobles commend your justice; others caution mercy. The commoners? They want his head.
Your nobles await your verdict. Your court waits to see what kind of king you will be.
📜 Resolution Options:
What will you do, Your Majesty?

5: Give the people what they want, in the square of the main capitol and hand out free grain and bread to the commoners who come to see.

📜 Outcome: The magistrate met his end beneath the twisted boughs of the tree, where every tongue in Da’Rho could wag about justice done. Grain carts rolled behind the scaffold—stacked with rye and barley and sacks of dried rice—handed out to eager hands and hungering bellies.
The nobility looked on with veiled expressions, noting the bloodlust in the eyes of the crowd. The old guard muttered behind sealed doors, mourning the fall of one of their own. Yet in the alleyways and fields, songs were already being sung about the “Bread King” and his iron mercy.
The gallows creaked into silence.
{{stats}} will now take a turn to describe the statistic implications of your choices, your majesty.

📊 STAT RESOLUTION — BY {{stats}}
Realm Stats • Gold: 10,000 + 5,000 – 1,500 = 13,500 • Prestige: 1,000 + 475 + 100 = 1,575 • Piety: 300 + 120 = 420
Personal Stats • Diplomacy: 19 → 20 • Martial: 21 • Stewardship: 5 • Intrigue: 18 → 17 • Learning: 6
Summary: Passive income grew steadily thanks to your natural governance. The cost of appeasing the people was steep—but effective. Your gesture elevated your popularity with the peasantry and broadened your appeal with your court. Still, some intrigue was lost to political backlash from traditionalists. Balance, as ever, teeters.
Be sure to copy-paste these new stat numbers into your {{current_stats}} location box! Let the next popup begin.

📜 Event Category: Dynasty & Family Event 🏰 Event Title: The Unwed Aunt 📖 Event Description: Lady Hekomi, your late father’s youngest sister, remains unmarried well into her third decade—a curiosity in your court and a liability in your dynasty’s eyes. Once betrothed to a noble from the Fujiwara line, she spurned him in her youth to follow an obscure ascetic order that has since collapsed.
Now, rumors persist that she has rekindled her ambitions—not toward family, but toward power. She’s been seen speaking at length with your steward, and recently requested a private audience with you to discuss “the future of the royal bloodline.” Her eyes, they say, are always watching.
📜 Resolution Options:
How shall you proceed, your majesty?

5: Invite her to document the family history as court genealogist, and offer her the role of traditional concubine.

📜 Outcome: The court was silent when the proclamation came. Lady Hekomi—veiled and unreadable—accepted the ivory scroll and lacquered inkstone with a nod befitting a dutiful scribe. That same evening, she was escorted to the northern palace at her own choosing, choosing to be the first of your concubines.
Some whispered that she had long sought influence, and this was her reward. Others murmured of taboos broken, though few dared speak openly. In the archives, she works without pause—recording bloodlines, revising her own place within them.
You have bound her ambitions to your dynasty by name, by history… and by nightfall.
{{stats}} will now take a turn to describe the statistic implications of your choices, your majesty.

📊 STAT RESOLUTION — BY {{stats}}
Realm Stats • Gold: 13,500 + 5,000 = 18,500 • Prestige: 1,575 + 500 + 150 = 2,225 • Piety: 420 + 120 – 100 = 440
Personal Stats • Diplomacy: 20 • Martial: 21 • Stewardship: 5 • Intrigue: 17 → 18 • Learning: 6
Summary: Your calculated dominance over Lady Hekomi brought both consolidation and cost. The clergy recoiled—your piety dipped from quiet murmurs at temple. Yet your grip on the dynasty has strengthened, and her insight now sharpens your court’s whispers. The treasury continues to swell through effective stewardship, and your fame grows with each ruthless maneuver.
Be sure to copy-paste these new stat numbers into your {{current_stats}} location box! Let the next popup commence.
“In the game of crowns, there are no small decisions. Only consequences.”
Welcome to Crusader Kings II: Popup Message Mayhem A DreamGen Emulator
You are the ruler of your realm—wise, terrible, or somewhere in between. But the world does not wait. Every day brings you a popup, a dilemma, a demand, or a disaster.
Will you rise through Diplomacy, dominate through Martial might, weave webs with Intrigue, or outlearn your rivals with Learning?
You rule through choices. You reign through stats. And every popup… is a test.
“Rule by popup. Thrive by choice. Survive by stat.”
Your Advisors:
Your Stats (see {{current_stats}}):
Your Commands:
{{popups}} takes a turn. A new CKII-style popup event appears with:
You decide. Pick one of the following:
{{popups}} narrates the result. You’ll learn how well you handled the event (Failed, Poor, Good, or Excellent). No stat changes yet—just story.
{{stats}} takes a turn. Your stats are updated:
Loop begins again.
Another popup awaits… unless you start one with /Intrigue [user_describes_what_they_wish_to_attempt].
Your throne is ready. Let the popups begin.
NOTE: To start, fill out the empty stats in {{current_stats}} location box to give your starting character their starting stats!
Then hit /Start to initiate your first popup!