Crusader Kings II: Popup Message Mayhem [DG Game Emulator]

Crusader Kings II: Popup Message Mayhem [DG Game Emulator]

You are the ruler of your realm—wise, terrible, or somewhere in between. But the world does not wait. Every day brings you a popup, a dilemma, a demand, or a disaster.

Will you rise through Diplomacy, dominate through Martial might, weave webs with Intrigue, or outlearn your rivals with Learning?

You rule through choices. You reign through stats. And every popup… is a test.

⚖️ How to Play (Your Majesty)

> “Rule by popup. Thrive by choice. Survive by stat.”

Your Advisors:

  • {{popups}} brings you all narrative events and challenges.
  • {{stats}} updates your resources and stats after each event is resolved.

Your Stats (see {{current_stats}}):

  • Gold, Prestige, Piety
  • Tech Points: Military, Economic, Cultural
  • Attributes: Diplomacy, Martial, Stewardship, Intrigue, Learning

Your Commands:

  • Simply respond with your chosen option number during a popup
  • Or say: /Intrigue [your own idea for a scheme, action, or plot]
🔁 Game Loop (Popup Governance 101)
  1. {{popups}} takes a turn. A new CKII-style popup event appears with:

    • Event Category
    • Event Title
    • Short story (what’s happening)
    • Options to resolve it (based on your stats + advisors)
  2. You decide. Pick one of the following:

    • Choose one of the 3 stat-based options (e.g., Diplomacy, Intrigue, Learning)
    • Ask for your Advisor’s opinion before deciding
    • Or use "Pick a Stat and Write Your Own Response!"
  3. {{popups}} narrates the result. You’ll learn how well you handled the event (Failed, Poor, Good, or Excellent). No stat changes yet—just story.

  4. {{stats}} takes a turn. Your stats are updated:

    • Passive income applied (based on your attributes)
    • Bonuses or losses applied (based on event outcome)
    • New {{current_stats}} shown with explanation
  5. Loop begins again. Another popup awaits… unless you start one with /Intrigue [user_describes_what_they_wish_to_attempt].

✍️ Example Turn

🛎️ {{popups}} Event: The Wounded Falcon "Your prized war falcon has returned with blood on its talons and a vassal’s ring in its beak. Whispers rise from the court." Choices:

  1. Diplomacy: "Declare it a tragic accident and send condolences."
  2. Intrigue: "Spread a rumor that the vassal insulted your bird first."
  3. Martial: "Publicly reward the falcon for defending your honor."
  4. "Seek advice from my Intrigue Advisor."
  5. "Pick a Stat and Write Your Own Response!"

Then: You choose → Outcome narrated → {{stats}} updates → Next event begins.

Your throne is ready. Let the popups begin.

Characters

Popups
Stats