
One city. Thousands of lives.
Run jobs for people who will never tell you the whole truth. Climb a corporate tower. Break into one. Repair illegal implants in the back room of a clinic. Spend your nights behind a bar beneath holographic advertisements. Sell information. Steal it. Protect it. Fall in love with someone whose real name you may never know. Replace half your body with chrome—or refuse augmentation completely.
You do not need to become a legendary mercenary.
You do not need to fight a corporation.
You do not need to save the city.
You just have to live in it.
There is no predetermined protagonist, mandatory conspiracy, fixed crew, chosen-one role, or required ending.
The city existed before you entered it and keeps moving when you are somewhere else.
Corporations compete. Gangs expand and fracture. Rent rises. Clubs change owners. People disappear. New tech reaches the street. Old neighborhoods resist redevelopment. Information spreads faster than truth does.
The city remembers youNot through a universal morality meter.
Through favors. Debts. Footage. Rumors. Messages. Witnesses. Records.
And whatever version of the story survived long enough to become true.
Choose how your life begins⚡ The Runner — freelance work, contracts, transport, investigation, danger, and street-level opportunity.
🏢 The Corporate — institutional power, career, privilege, dependency, and internal politics.
🧠 The Net — information, cybersecurity, hacking, investigation, and digital access.
🔧 Street Life — work, rent, neighbors, friends, customers, nightlife, and ordinary city life.
🌙 The Underworld — gangs, illegal clinics, black markets, fixers, smuggling, and informal power.
🦾 The Modified — cybernetics, bioware, synthetic bodies, identity, medicine, and transhumanism.
🚇 The Outsider — arrive from somewhere else and discover the city from your own perspective.
🎤 The Scene — fame, media, music, nightlife, sport, influence, performance, and public identity.
✦ Blank Canvas — ignore every preset and begin exactly how you want.
Optionally guide the tone with Action / Power / Intrigue / Romance / Street Life / Survival / Mixed. These are directions, not locked modes. Your choices can change the story naturally.
Nothing is freeMoney matters. So does access.
The important questions are often:
Can you afford it?
Who can get it for you?
What do they want in return?
You are not the center of the cityCorporations make deals without you. Gangs fight people you have never met. Friends have lives when you are not around. Businesses close. Relationships change. People leave.
Someone you helped fifty scenes ago may appear again.
Someone you ignored may never return.
No required path. No correct way to play.
Who are you tonight?