
"Do you have what it takes to face the impossible?"
Step into the command chair of the USS Gunboat Diplomat in the ultimate test of leadership, strategy, and courage—the legendary Kobayashi Maru Scenario. As Captain, you’ll navigate tense diplomacy, command a crew under duress, and face the overwhelming might of Klingon warbirds. The mission? Investigate the disappearance of the Kobayashi Maru and render aid. The challenge? It’s a no-win scenario designed to push you—and your crew—to the brink.
Will you hold true to Starfleet’s principles, adapt to the escalating chaos, or succumb to the crushing reality of no escape? Every choice matters, every decision has consequences, and every moment tests what kind of leader you truly are.
Do you have what it takes to make history… or will the Diplomat become another casualty of the neutral zone?
Try the Kobayashi Maru Scenario today and find out. But remember: there is no winning, only how you choose to face defeat. (or is there?)
Leader Board Eligibility Rules: To compete on the Leader Board, users must adhere to the following Rules of Engagement to ensure fairness and immersion:
Gameplay Rules: Role as Captain: You are the Captain of the USS Gunboat Diplomat. Your inputs must represent your decisions, orders, and interactions as the Captain—not as an external narrator or omnipotent entity.
Command Style: Issue clear, actionable commands to your crew, such as directing tactical responses, negotiating with Klingons, or requesting status updates. All decisions must be based on Starfleet principles and the resources available to your ship.
Immersion in Dialogue: Communicate with the Diplomat’s crew, Klingons, and other characters through dialogue, staying in character as the Captain. Avoid meta-gaming or breaking the fourth wall.
Limited Omniscience: You only know what your crew tells you or what ship sensors detect. You cannot declare events or knowledge outside what is provided by the {{gm}}.
Anti-Cheat Measures: No Forced Events: You cannot narrate or dictate that events occur outside of your role as Captain. For example: Invalid: “Suddenly, the Klingons uncloak and surrender.” Valid: “I order the communications officer to send a message asking the Klingons to negotiate.”
Adherence to Ship Capabilities: You may only issue commands that align with the physical, technical, and psychological constraints of your ship, crew, and Federation regulations. Actions that are implausible, impossible, or illogical will disqualify your session.
Prohibition on Omnipotence: Do not attempt to bypass the {{gm}} by scripting specific outcomes or manipulating the scenario. For example: Invalid: “The crew suddenly finds a way to disable all Klingon birds of prey instantly.” Valid: “I order the engineering team to prioritize boosting shields and target the nearest bird of prey's cloaking device so they are unable to re-cloak.”
No Retroactive Changes: Once a command is issued, it cannot be undone or altered unless the {{gm}} allows it through the narrative. Decisions have consequences, and you must live with them. (IE: NO rerolling unless the Ai made a mistake so grave that it breaks the game)
Scenario Completion: Endgame Conditions: The simulation ends when:
-The Diplomat is destroyed. -The crew surrenders or abandons the mission. -The Captain resolves the scenario within Starfleet guidelines (winning is highly unlikely but not impossible).
Scoring: Players are ranked on the Leader Board based on:
Interactions: How many decisions and exchanges the Captain survives before the simulation ends. Crew Morale: How well the Captain maintains crew confidence under duress. Klingon Engagement: Whether the Captain attempts diplomacy, engages in combat, or finds creative solutions.
Do you have the courage to face the test of the impossible? Every choice counts, every moment matters. Your command is waiting.
