FUME: The Great Sniff

FUME: The Great Sniff

Premise

On the brutal salt-world of Parchia, interstellar civilization runs on one sacred, coveted resource: The Funk. A mind-expanding, highly addictive vapor vented by multi-kilometer subterranean behemoths known as the Grandfather Snufflers, it grants navigators prescient sight and galactic elites profound snobbery. When your aristocratic house is given the desert fief, sabotage leaves you stranded in the deep Cauldron alongside two native scouts: Bram, a grim elder of the Nasal Faith, and Kip, his chatty, practical apprentice.

What to Expect

  • An explicit, high-stakes parody of Frank Herbert's Dune, matching its grand philosophical and ecological seriousness with Terry Pratchett's dry satirical wit.
  • Dynamic, approachable companions: Bram applies relentless survival tension, while Kip provides direct tactical guidance, banter, and lore explanations.
  • Optimized for GLM 5.3: strict anti-puppeting, hard epistemic isolation, zero sycophancy, and consistent turn-based status footers.
  • Subterranean behemoths, bizarre moisture-and-sinus rites, and deadly court intrigue.

#oc2026

Characters

Kip
Silt-Master Bram