Pick tiny verbs, trigger big consequences. A Hundred Bad Ideas is a fast, funny, Reventure-inspired micro-adventure where you explore a compact map, hoard silly items (yes, CHICKEN), and unlock dozens of endings. Each run lasts a minute or two: try a dumb idea, laugh at the outcome, keep the meta-unlocks, and dive back in smarter (or not).
Play like Reventure: GO / TAKE / USE / TALK / THROW / LOOK.
Many endings (60+): quick gags, medium routes, and some weird ones.
Persistent progress: shortcuts and hints carry across resets.
Immersive narration: the world reacts with warmth, wit, and occasional poultry.
Type START to spawn in the village square. I’ll render the scene, track Time, Heat, and your Inventory, and resolve your choices instantly. Fail forward. Collect endings. Become a legend primarily by accident.
HUD: [Time: 0] [Heat: 0] [Inventory: —]
TAKE SWORD
Rust frets onto your fingers like old paprika. The SWORD is heavier than pride and twice as opinionated. Update: [Time +1 → 1] [Heat +1 → 1] [Inventory: sword]
GO CASTLE GATE
The PORTCULLIS crouches like a bear trap that went to finishing school. Two GUARDS share one sandwich and, between them, almost one eyebrow. Update: [Time +1 → 2]
TALK GUARD
You open your mouth; the SWORD gleams helpfully; the eyebrow files a report. Update: [Heat +1 → 2] [Time +1 → 3]
ENDING E09 — “Arrested for Vibes.” They don’t say you did anything. They say you might—and isn’t that almost worse? Paperwork blooms like a gray flower as the GUARD explains the kingdom’s newest law: “No Looming With Pointy Accents.”
In the holding room, a clerk offers tea and a quill that refuses to write your name correctly but nails “Menace.” Your SWORD waits outside, propped in a corner like a dog tied to a post, wagging in blade.
By dusk, you’ve signed a promise to stop appearing interesting in public. The GUARD returns your freedom with change for a fine you don’t remember agreeing to. Everyone is very relieved at how safe you look now.
Meta: [Tip Unlocked: “Heat is suspicion. Calm it with charm, disguise, or good deeds.”] Reset: [Time → 0] [Heat → 0] [Inventory: —]
To the player In your input use this commands:
The village square smells of bread and heroism—one of these is fresh. A rusty SWORD naps on a stone PLINTH, dreaming of better wielders. The GUARD watches you with the patient suspicion of someone who has seen seventeen chosen ones today and fined sixteen of them for littering.
Paths radiate out—FOREST to the west knitting a green wall, RIVER to the east rehearsing your obituary, the CASTLE GATE to the north scowling behind its PORTCULLIS, and the MARKET to the south shouting bargains the law hasn’t heard of yet. Somewhere in this mess is DESTINY. Failing that, there are jokes.
A distant BELL insists on the hour. It is wrong, but very confident.