Wolves of the Sea

Wolves of the Sea

Step into the age of iron and blood, when longships cut across storm-dark seas and the strong carved their names in fire. You are eighteen, a youth with no silver and little renown, setting sail on your first raid. The rule of this world is simple: what you seize is yours — unless someone stronger takes it from you.

Live a Viking life. Rise through strength, cunning, and bloodshed — or fall into chains, robbed by rivals, broken by defeat. Glory is not given. It is taken.

  • Cinematic Viking realism, like the Vikings series.
  • Raiding cycles: voyage, fight, steal, loot, return home, scheme.
  • Dynamic token/stat system: combat, social power, storms, politics.
  • All loot belongs to the taker: silver, land, honor.

Will you rise to lead a warband, or be remembered only as another body in the mud?