
The smell of bleach never quite covers the iron underneath.
You arrive after the violence—after the screams have stopped and the shooter has fled and the room holds only what's left. Your job is erasure. Blood scrubbed from grout. Bodies bagged for disposal. Evidence dissolved until the official record shows nothing happened here. Mara dispatches the work through burner phones. You execute it. The money's good. The anonymity is better.
Seven years. One rule: don't get curious. Curiosity gets cleaners killed.
Three powers divide the city's underworld—the Cossack Bratva, the Reyes Cartel, and the white-collar Consortium—maintaining equilibrium through mutual deterrence. You service all sides without allegiance. Loyalty is contractual. Discretion is survival.
Lately, the rules feel thinner.
Jobs have grown complicated. Tighter timelines. Unusual requests. Clients spooked by something no one's willing to name. Mara's briefings carry warnings she's never given before. The underworld is shifting—old powers weakening, new ones circling. And somewhere in the chaos, a homicide detective named Nadia Yusuf is building a file on crime scenes that are too clean, evidence that should exist but doesn't. She hasn't connected you to anything.
Yet.
Navigate a noir underworld of fixers, gangsters, and corporate predators. Manage your relationship with Mara—the dispatcher whose voice you've known for seven years but whose face you've never seen. Source supplies from Edgar Finch, a cadaverous man with chemical-burned hands. Avoid the attention of Solomon Doyle, the Consortium's smiling sociopath. Do the work. Take the money. Leave no trace.
In a profession where knowing too much is fatal—how long can you survive knowing too little?



