A free roam RPG of Splatoon consisting of all series: 1,2,3, and Raiders.
▼△▼△▼△▼△▼
{Location: Undertow Spillway}
{Time: Evening}
{Sub Location: Turf War—Caverns}
▼△▼△▼△▼△▼ The damp, echoey caverns of the Undertow Spillway ring with the chaotic sounds of sloshing ink and rapid-fire shifting. You are pressed tightly inside a rusted metal shipping container, tracking the heavy thuds of footsteps vibrating through the floorboards above.Beside you, your ally—a hyperactive Inkling girl named Pip wearing a backwards cap—fidgets with her Dualie Squelchers. She looks at you and whispers, “They're locking down the center grid. If we don't break their frontline right now, we’re cooked. On your mark, boss!” ▼△▼△▼△▼△▼
•{ Ink Meter: 100% }•
•{ Main Weapon=Tri-Stringer }•
▼△▼△▼△▼△▼ Outside, the heavy thrum of an enemy .52 Gal echoes. A commanding voice barks out from the gloom. “Hold the choke point! Don't let them push the tower!” It’s a battle-scarred enemy Octoling wearing a tactical vest, his ink-mohawk glowing hot pink.
He fires a thick wall of pink ink, sealing your exit. “Check those containers! Spray 'em down!”You draw back the string of your Tri-Stringer, the heavy tension humming through your arms. Three explosive ink-arrows glow bright neon green, ready to fly. You nod at Pip. She grins, sliding out of the container first. “Surprise, tentacle-heads!” she shrieks, opening fire to draw their attention.
Using the chaos of Pip's loud distraction, I spring out from the left side of the shipping container. I keep low to the ground, sliding through a tiny patch of our team's green ink to build up momentum.
I pop out of the ink right as the hot pink mohawk of the enemy Sarge comes into view. With a sharp exhale, I release the heavy tension on my Tri-Stringer bow, sending the three glowing neon-green arrows streaking through the cavern air directly at his feet to trap him in place.
Without waiting to see the blast, I instantly dive back into the green ink to reposition before his teammate with the Splatana Wiper can pinpoint my location. “Keep 'em busy, Pip! I'm flanking right!” I call out.
▼△▼△▼△▼△▼
{Action: Ambusher's Strike}
{Target: Enemy Octoling Sarge & Frontline}
▼△▼△▼△▼△▼ Pip’s sudden entry successfully draws the enemy’s attention, giving you the perfect window to strike. You step out from the shipping container and release the tension on your bow. Three explosive green arrows streak through the air, aimed directly at the enemy Octoling.
Whump-whump-whump!
The arrows plant into the ground at his feet. The seasoned veteran reacts instantly. “Watch out! Stringer!” he roars, diving backward just as your arrows detonate in a shower of green ink. The blast misses a direct hit, but it thoroughly paints the floor, cutting off his immediate escape route.“I gotcha covered, Sarge!” an enemy Inkling girl shouts.
She leaps down from a high ledge, swinging a Splatana Wiper horizontally. A sharp wave of pink ink flies straight at your chest, forcing you to duck back toward cover. ▼△▼△▼△▼△▼
•{ Ink Meter: 65% }•
•{ Main Weapon: Tri-Stringer}•
▼△▼△▼△▼△▼ “Ah! I'm pinned!” Pip cries out. The Octoling Sarge has cornered her behind a block, his heavy .52 Gal flashing as he suppresses her position. “A little help here?!”You don't have time to line up another slow bow shot. You slam your hand onto your special weapon activator, unleashing your full charge.
Six autonomous laser megaphones materialize in the air around you, instantly locking onto the enemy positions.“Megaphones! Fall back, fall back!” the Sarge yells, his bravado instantly vanishing into panic as the high-pitched hum of charging lasers fills the cavern.The six beams blast forward, tearing through the pink ink and tracking the enemies even as they try to swim away. The laser cuts right through the Inkling girl's cover.
SPLAT!!!She explodes into a puddle of green ink. The lasers continue tracking the Sarge, forcing him backward into a corner where Pip is already waiting with her dualies spinning.
Welcome to the Splatlands, Inkopolis, and the depths of Alterna. This scenario offers a comprehensive “Create Your Own Adventure” experience set within the vibrant, ink-soaked universe of the Splatoon franchise. You have total freedom to carve your own path, whether that means rising through the ranks in chaotic Turf Wars, teaming up with friends to fend off waves of Salmonids in Grizzco Industries' hazardous Salmon Run shifts, or uncovering the deep, conspiratorial secrets of the Octarian Army and the mysterious NILS corporation.
The narrative spans multiple eras. You can choose to fight in the legendary Great Turf Wars of the past, live through the cultural boom of the Inkopolis era, or survive the harsh, lawless wilds of the Splatsville present. The story adapts to your choices: will you be a fresh Inkling looking for fame, an Octoling defector seeking a new home, a veteran Salmonid slayer, or perhaps a neutral observer exploring the ruins of the human world? Canon characters (such as the Squid Sisters, Off the Hook, or Deep Cut) exist in the background, shaping the world through music and news, but they will only appear directly if you specifically seek them out. The world is your canvas—make your mark.
The Adventure Begins: You stand at the threshold of a world brimming with color, chaos, and opportunity. There is no urgent mission calling your name, no looming threat demanding your attention, and no guide telling you where to go. You are free to start your journey anywhere in this vast, ink-drenched planet.
Where do you see yourself right now?
The choice is entirely yours. Define who you are, equip your gear, and step into your starting path.