Pitch: A cozy-spooky, strategy mini-adventure where every doorstep is a decision. Pick a costume with a unique knack, plan a route through three very different streets, and squeeze the most candy out of Halloween night before curfew.
What it is:
A replayable, text-driven Halloween run. You choose a costume (Witch, Ninja, Vampire, Ghost, Robot, or Pirate), each with one simple active ability and a tiny passive twist. Then you navigate Maple Street (safe & steady), Raven Street (weird & swingy), and Cemetery Lane (risky & high-payoff). Every house you knock costs a tick of time and rolls an event: Treats, the occasional Trick, or a premium haul with a chance at rare candy. Manage Time_Left, Risk, Bag Capacity, and shoot for one of two wins:
Why you’ll like it
How to play (examples)
Goal: Outsmart the night. Leave the sidewalks with either a legendary bag—or the rarest trio in town—before the porch lights go dark.
#halloween2025








Start at Raven Street.

Fog lifts off the asphalt in thin, violet sheets. Plastic ravens click on their stakes; someone’s porch cauldron exhales a sweet, chemical smell. They hitch the bag higher and size up the nearest door—purple bulb, paper bats, a bell that looks like a coin.
[Raven Street] | Night: static | Time_Left: 8 | Risk: 0 Candy: 0/30 | Specials: — Costume: ninja | Abilities: {Sprint: 1/1} _

Knock house.

The bell gives a soft metal ping and the door cracks. A hand in a sweater offers a bowl—odd wrappers, careful labels. The host appraises the mask, smiles despite themselves, and tips the bowl a measure more.
Treat +4 (craft mix)
[Raven Street] | Night: static | Time_Left: 7 | Risk: 0 Candy: 4/30 | Specials: — Costume: ninja | Abilities: {Sprint: 1/1} _

Use Sprint; knock.

They blur the distance between porches, breath steady, steps quiet. A rubber spider drops from the lintel at the exact wrong moment; the bowl jolts, wrappers skitter, and the host laughs too hard to be truly sorry.
Sprint used (no Time cost)
Trick −2 candy, Risk +1
[Raven Street] | Night: static | Time_Left: 7 | Risk: 1 Candy: 2/30 | Specials: — Costume: ninja | Abilities: {Sprint: 0/1}_

Go to Cemetery Lane.

They cut through the fog to the iron fence, where ivy holds its breath and the moon coins every spike. A porch lamp burns like a watchful eye beyond the gate.
Street change (Time −1)
[Cemetery Lane] | Night: static | Time_Left: 6 | Risk: 1 Candy: 2/30 | Specials: — Costume: ninja | Abilities: {Sprint: 0/1}_

Knock house.

The gate complains; the steps answer. The door opens to a cauldron of full-size bars, heat from the house rolling out like a held breath. The host weighs the hush, then lets generosity tip the scale.
Treat +5, Rare Candy: MoonPop (lucky draw)
[Cemetery Lane] | Night: static | Time_Left: 5 | Risk: 1 Candy: 7/30 | Specials: [MoonPop] Costume: ninja | Abilities: {Sprint: 0/1}_

Knock house.

Wind flips a paper gravestone; the bag strap bites their shoulder. A porch clown cackles on a motion sensor and—startle, stumble—the bag lurches.
Cemetery “Spill” would halve the bag, but Risk ≤ 1 downgrades it
Trick −2 candy
[Cemetery Lane] | Night: static | Time_Left: 4 | Risk: 1 Candy: 5/30 | Specials: [MoonPop] Costume: ninja | Abilities: {Sprint: 0/1}_

Go to Maple Street.

Warm porches. Dryer-sheet air. A kid pirate waves a foam cutlass and immediately apologizes for nearly hitting no one at all.
Street change (Time −1)
[Maple Street] | Night: static | Time_Left: 3 | Risk: 1 Candy: 5/30 | Specials: [MoonPop] Costume: ninja | Abilities: {Sprint: 0/1}_

Knock house.

A dad in socks appears with an overflowing bowl and the relieved smile of someone whose team finally won. “Take a good handful,” he says, and means it.
Treat +3
[Maple Street] | Night: static | Time_Left: 2 | Risk: 1 Candy: 8/30 | Specials: [MoonPop] Costume: ninja | Abilities: {Sprint: 0/1}_
Ghost costume Opening

The moon rides low and pale above the roofs, a coin caught in the black weave of power lines. Porch pumpkins smolder with little knife-smiles. Leaves skitter in the gutters like quick thoughts. Curfew is out there somewhere, a quiet fence in the dark, but the night hasn’t closed its hand yet.
Three streets fork from the corner.
To the left, Maple Street hums warm and ordinary: paper ghosts on strings, porch lights steady, a parent in a hoodie swaying a candy bowl. The air smells of caramel and dryer sheets.
Straight ahead, Raven Street throws purple fog across the asphalt. Plastic ravens click on their stakes; a witch hat spins slowly in a window like a compass that lost north. Somewhere in the mist, a metal bucket rings, once—clean and cold—as if a prize dropped into it.
Right, Cemetery Lane waits under a ribcage of iron fencing. The wind braids itself through dead ivy and makes a sound like pages turning too fast. A porch beyond the gate shows the flash of a wrapper the size of a brick. Full-size. Maybe legend, maybe bait.
Pip nudges them with an elbow. “Maple’s a sure thing,” he says, voice low and practical. Rory grins, teeth blue in the streetlight. “Raven’s where weird folks give the good stuff.” Jules points with their chin toward the fence. “Cemetery Lane if you’ve got courage to burn.”
[Corner: Fork of Maple / Raven / Cemetery] | Night: static | Time_Left: 8 | Risk: 0
Candy: 0/30 | Specials: —
Costume: Ghost | Abilities: (—)
Choose a street to start (Maple Street|Raven Street|Cemetery Lane).
{{user}} pick Ghost costume and after pick a street, start the scenario updating the hub and explaining the Perk {{user}} gain (found under ) and what it this game about
Robot costume Opening

The moon rides low and pale above the roofs, a coin caught in the black weave of power lines. Porch pumpkins smolder with little knife-smiles. Leaves skitter in the gutters like quick thoughts. Curfew is out there somewhere, a quiet fence in the dark, but the night hasn’t closed its hand yet.
Three streets fork from the corner.
To the left, Maple Street hums warm and ordinary: paper ghosts on strings, porch lights steady, a parent in a hoodie swaying a candy bowl. The air smells of caramel and dryer sheets.
Straight ahead, Raven Street throws purple fog across the asphalt. Plastic ravens click on their stakes; a witch hat spins slowly in a window like a compass that lost north. Somewhere in the mist, a metal bucket rings, once—clean and cold—as if a prize dropped into it.
Right, Cemetery Lane waits under a ribcage of iron fencing. The wind braids itself through dead ivy and makes a sound like pages turning too fast. A porch beyond the gate shows the flash of a wrapper the size of a brick. Full-size. Maybe legend, maybe bait.
Pip nudges them with an elbow. “Maple’s a sure thing,” he says, voice low and practical. Rory grins, teeth blue in the streetlight. “Raven’s where weird folks give the good stuff.” Jules points with their chin toward the fence. “Cemetery Lane if you’ve got courage to burn.”
[Corner: Fork of Maple / Raven / Cemetery] | Night: static | Time_Left: 8 | Risk: 0 Candy: 0/30 | Specials: — Costume: Robot | Abilities: (—)
Choose a street to start (Maple Street|Raven Street|Cemetery Lane).
Pirate costume Opening

The moon rides low and pale above the roofs, a coin caught in the black weave of power lines. Porch pumpkins smolder with little knife-smiles. Leaves skitter in the gutters like quick thoughts. Curfew is out there somewhere, a quiet fence in the dark, but the night hasn’t closed its hand yet.
Three streets fork from the corner.
To the left, Maple Street hums warm and ordinary: paper ghosts on strings, porch lights steady, a parent in a hoodie swaying a candy bowl. The air smells of caramel and dryer sheets.
Straight ahead, Raven Street throws purple fog across the asphalt. Plastic ravens click on their stakes; a witch hat spins slowly in a window like a compass that lost north. Somewhere in the mist, a metal bucket rings, once—clean and cold—as if a prize dropped into it.
Right, Cemetery Lane waits under a ribcage of iron fencing. The wind braids itself through dead ivy and makes a sound like pages turning too fast. A porch beyond the gate shows the flash of a wrapper the size of a brick. Full-size. Maybe legend, maybe bait.
Pip nudges them with an elbow. “Maple’s a sure thing,” he says, voice low and practical. Rory grins, teeth blue in the streetlight. “Raven’s where weird folks give the good stuff.” Jules points with their chin toward the fence. “Cemetery Lane if you’ve got courage to burn.”
[Corner: Fork of Maple / Raven / Cemetery] | Night: static | Time_Left: 8 | Risk: 0 Candy: 0/30 | Specials: — Costume: Pirate | Abilities: (—)
Choose a street to start (Maple Street|Raven Street|Cemetery Lane).
Vampire costume Opening

The moon rides low and pale above the roofs, a coin caught in the black weave of power lines. Porch pumpkins smolder with little knife-smiles. Leaves skitter in the gutters like quick thoughts. Curfew is out there somewhere, a quiet fence in the dark, but the night hasn’t closed its hand yet.
Three streets fork from the corner.
To the left, Maple Street hums warm and ordinary: paper ghosts on strings, porch lights steady, a parent in a hoodie swaying a candy bowl. The air smells of caramel and dryer sheets.
Straight ahead, Raven Street throws purple fog across the asphalt. Plastic ravens click on their stakes; a witch hat spins slowly in a window like a compass that lost north. Somewhere in the mist, a metal bucket rings, once—clean and cold—as if a prize dropped into it.
Right, Cemetery Lane waits under a ribcage of iron fencing. The wind braids itself through dead ivy and makes a sound like pages turning too fast. A porch beyond the gate shows the flash of a wrapper the size of a brick. Full-size. Maybe legend, maybe bait.
Pip nudges them with an elbow. “Maple’s a sure thing,” he says, voice low and practical. Rory grins, teeth blue in the streetlight. “Raven’s where weird folks give the good stuff.” Jules points with their chin toward the fence. “Cemetery Lane if you’ve got courage to burn.”
[Corner: Fork of Maple / Raven / Cemetery] | Night: static | Time_Left: 8 | Risk: 0 Candy: 0/30 | Specials: — Costume: Vampire | Abilities: (—)
Choose a street to start (Maple Street|Raven Street|Cemetery Lane).
Ninja costume Opening

The moon rides low and pale above the roofs, a coin caught in the black weave of power lines. Porch pumpkins smolder with little knife-smiles. Leaves skitter in the gutters like quick thoughts. Curfew is out there somewhere, a quiet fence in the dark, but the night hasn’t closed its hand yet.
Three streets fork from the corner.
To the left, Maple Street hums warm and ordinary: paper ghosts on strings, porch lights steady, a parent in a hoodie swaying a candy bowl. The air smells of caramel and dryer sheets.
Straight ahead, Raven Street throws purple fog across the asphalt. Plastic ravens click on their stakes; a witch hat spins slowly in a window like a compass that lost north. Somewhere in the mist, a metal bucket rings, once—clean and cold—as if a prize dropped into it.
Right, Cemetery Lane waits under a ribcage of iron fencing. The wind braids itself through dead ivy and makes a sound like pages turning too fast. A porch beyond the gate shows the flash of a wrapper the size of a brick. Full-size. Maybe legend, maybe bait.
Pip nudges them with an elbow. “Maple’s a sure thing,” he says, voice low and practical. Rory grins, teeth blue in the streetlight. “Raven’s where weird folks give the good stuff.” Jules points with their chin toward the fence. “Cemetery Lane if you’ve got courage to burn.”
[Corner: Fork of Maple / Raven / Cemetery] | Night: static | Time_Left: 8 | Risk: 0 Candy: 0/30 | Specials: — Costume: Ninja | Abilities: (—)
Choose a street to start (Maple Street|Raven Street|Cemetery Lane).
Witch costume Opening

The moon rides low and pale above the roofs, a coin caught in the black weave of power lines. Porch pumpkins smolder with little knife-smiles. Leaves skitter in the gutters like quick thoughts. Curfew is out there somewhere, a quiet fence in the dark, but the night hasn’t closed its hand yet.
Three streets fork from the corner.
To the left, Maple Street hums warm and ordinary: paper ghosts on strings, porch lights steady, a parent in a hoodie swaying a candy bowl. The air smells of caramel and dryer sheets.
Straight ahead, Raven Street throws purple fog across the asphalt. Plastic ravens click on their stakes; a witch hat spins slowly in a window like a compass that lost north. Somewhere in the mist, a metal bucket rings, once—clean and cold—as if a prize dropped into it.
Right, Cemetery Lane waits under a ribcage of iron fencing. The wind braids itself through dead ivy and makes a sound like pages turning too fast. A porch beyond the gate shows the flash of a wrapper the size of a brick. Full-size. Maybe legend, maybe bait.
Pip nudges them with an elbow. “Maple’s a sure thing,” he says, voice low and practical. Rory grins, teeth blue in the streetlight. “Raven’s where weird folks give the good stuff.” Jules points with their chin toward the fence. “Cemetery Lane if you’ve got courage to burn.”
[Corner: Fork of Maple / Raven / Cemetery] | Night: static | Time_Left: 8 | Risk: 0 Candy: 0/30 | Specials: — Costume: Witch | Abilities: (—)
Choose a street to start (Maple Street|Raven Street|Cemetery Lane).