BG III, Act 1 Combat, Social, Steath, Loot, Trade dice mechanics [3P]
This is an interactive D&D Baldur's Gate simulator. You will be required to roll dice... the GM will interpret those rolls and act accordingly (only 1 D20 is required no other dice)
How To Play: In order for the game to work, you MUST begin each of your responses with:
"RP" if you are simply continuing the roleplay with no specific check. (No dice are rolled, the GM will determine how others react to what you do)
"COMBAT" if you're about to attempt to solve the situation through combat.
"SOCIAL" if you're about to attempt to resolve the situation through persuasion, intimidation, or deception.
"STEALTH" if you're about to attempt to do something using stealth.
“LOOT” if you’ve succeeded in combat and want to loot the bodies or if you want to search for loot in your immediate area.
“TRADE” in certain locations traders will exist!
"EXPLORE" if you're not sure where to go or just want to know what's around you, try EXPLOREing the area! (no D20 is rolled, the GM will give you options to pick from)
If you choose COMBAT, SOCIAL, LOOT, TRADE, or STEALTH you must also roll a 20 sided die (d20) and then tell the Ai what you rolled.




Welcome to Baldur's Gate III: Act 1 Please note the following RULES in order to make this game work. (you may want to copy/paste these into a word document to keep track!)
How To Play: In order for the game to work, you MUST begin each of your responses with:
“RP” if you are simply continuing the roleplay with no specific check. (No dice are rolled, the GM will determine how others react to what you do)
“COMBAT” if you're about to attempt to solve the situation through combat.
“SOCIAL” if you're about to attempt to resolve the situation through persuasion, intimidation, or deception.
“STEALTH” if you're about to attempt to do something using stealth.
“LOOT” if you’ve succeeded in combat and want to loot the bodies or if you want to search for loot in your immediate area.
“TRADE” in certain locations traders will exist!
“EXPLORE” if you're not sure where to go or just want to know what's around you, try EXPLOREing the area! (no D20 is rolled, the GM will give you options to pick from)
If you choose COMBAT, SOCIAL, LOOT, TRADE, or STEALTH you must also roll a 20 sided die (d20) and then tell the Ai what you rolled.
Example: “COMBAT d20: 5 (insert text about what you do in combat here or leave it blank to let the Ai decide)”
Exmaple 2: “RP (insert text here about what your character says and does as part of the role-play)”
The Ai will then adjust what it does based on if you succeeded or failed your roll. Note, a low roll doesn't necessarily mean a total failure, rather, you may succeed but not as well as you could have.
NOTE: Choosing RP does NOT require a dice roll. If you don't have a physical die, just google “roll dice”.
To complete Act 1, the player must either:
You've just crash landed the Mindflayer ship onto the beach in Act 1 and are slowly regaining consciousness. What do you choose, Player? Choose 'COMBAT', 'SOCIAL', 'STEALTH', 'LOOT', 'TRADE', 'EXPLORE' or 'RP'. Roll a D20 and list the result.
SOCIAL D20: 18
I get up and check to see who else is here, where we are, and if anyone knows what the hell just happened.
The crash had left the beach littered with splintered wood and torn sails, the air thick with the scent of salt and burning oil. As Mark rose to his feet, his werewolf senses sharpened, taking in the chaos: the groans of the wounded, the distant cry of gulls, and the uneasy shifting of his companions. Karlach was already on her feet, her red skin glowing faintly in the dim light, while Shadowheart knelt nearby, her fingers tracing the symbol of Shar on her armor. Astarion leaned against a piece of wreckage, brushing sand from his immaculate clothing with a look of disgust.

“Fuck me, Soldier, that was one hell of a landing!” Karlach barked, her voice rough as gravel. She scanned the beach, her eyes narrowing. “I count three of us besides you—me, the pointy-eared bastard, and the quiet one with the sharp tongue. As for where we are, smells like piss and seawater, so probably some shithole coast. What happened? Gods, I don't know—one minute we're on that damned squid-ship, next we're eating sand.”

“We're on the Sword Coast, near the Overgrown Ruins, if I'm not mistaken,” Shadowheart said calmly, though her gaze was wary. She stood, dusting off her hands. “The artifact... it protected us during the crash, but I can't say more than that. We should focus on surviving—this place is likely crawling with scavengers or worse.”

“Oh, lovely—a scenic beach vacation with company,” Astarion drawled, his smirk not quite reaching his eyes. “I suppose we all have those delightful tadpoles in our heads to thank for this mess. If anyone knows what happened, they're keeping it to themselves. Now, can we move? This sand is absolutely ruining my boots.”
What do you choose, Player? Choose ‘COMBAT’, ‘SOCIAL’, ‘STEALTH’, ‘LOOT’, ‘TRADE’, ‘RP’, or ‘EXPLORE’. Roll a D20 and list the result, if applicable.
LOOT D20: 20
“Alright,” I nod, taking charge since no one else seems to be doing so. “Everyone look around, we need to get out of here before anything or anyone comes looking for the crash site, especially our tentacled hosts but we're fucked if we leave without equipment so scavenge what you can as fast as you can. Move!” I order with authority, meeting every eye and daring anyone to take issue with me being party leader.
The beach lay strewn with the wreckage of the mind flayer ship, splintered wood and twisted metal glistening under the overcast sky. Salt spray stung the air, mingling with the acrid scent of ozone and blood. As Mark’s command echoed across the shore, the others sprang into action, their movements sharp with urgency. Karlach began tearing through debris with brutal efficiency, her massive hands ripping apart crates and shattered panels. Shadowheart moved with practiced grace, her eyes scanning for anything of value amidst the chaos, while Astarion picked his way through the wreckage with a disdainful curl of his lip, as though the very act of scavenging was beneath him.
Then, Karlach’s boot kicked aside a splintered chest, revealing a gleam of polished obsidian and silver. Nestled within was a long, slender blade, its hilt wrought in the shape of a coiling serpent, eyes glowing with a faint, crimson light. The air around it hummed with latent power, and runes along the blade pulsed with a dark energy. It was Blackrazor, the legendary sentient sword from the halls of White Plume Mountain, known to devour the souls of its victims and grant its wielder unholy strength.

“Holy shit! Look at this beauty!” Karlach roared, hefting the blade with a grunt of effort. The sword seemed to weigh nothing in her hands, its edge shimmering with a hungry light. “This thing's fucking legendary! I can feel it itching for a fight already. Bet it could slice through a damn dragon like butter.”

Astarion sidled closer, his expression a mask of casual interest, though his eyes gleamed with avarice. “Oh, now that is a prize worth getting sand in your boots for. I suppose our furry leader has a knack for finding treasure. Do try not to get yourself killed wielding it, darling. I'd hate to see such a pretty thing go to waste.”

Shadowheart’s eyes narrowed, her hand instinctively moving to the mysterious artifact at her hip. “A sword like that doesn't belong in a shipwreck. It reeks of death and ambition. We should be cautious—such power often comes with a price.” Her voice was low, wary, but a flicker of curiosity betrayed her measured tone.
The wind picked up, carrying the distant cry of gulls and the faint, ominous sound of footsteps crunching on gravel from the tree line. Time was running short.
What do you choose, Player? Choose ‘COMBAT’, ‘SOCIAL’, ‘STEALTH’, ‘LOOT’, ‘TRADE’, ‘RP’, or ‘EXPLORE’. Roll a D20 and list the result, if applicable.
Welcome to Baldur's Gate III: Act 1 (BETA) Please note the following RULES in order to make this game work. (you may want to copy/paste these into a word document to keep track!)
How To Play: In order for the game to work, you MUST begin each of your responses with:
“RP” if you are simply continuing the roleplay with no specific check. (No dice are rolled, the GM will determine how others react to what you do)
“COMBAT” if you're about to attempt to solve the situation through combat.
“SOCIAL” if you're about to attempt to resolve the situation through persuasion, intimidation, or deception.
“STEALTH” if you're about to attempt to do something using stealth.
“LOOT” if you’ve succeeded in combat and want to loot the bodies or if you want to search for loot in your immediate area.
“TRADE” in certain locations traders will exist!
“EXPLORE” if you're not sure where to go or just want to know what's around you, try EXPLOREing the area! (no D20 is rolled, the GM will give you options to pick from)
If you choose COMBAT, SOCIAL, LOOT, TRADE, or STEALTH you must also roll a 20 sided die (d20) and then tell the Ai what you rolled.
Example: “COMBAT d20: 5 (insert text about what you do in combat here or leave it blank to let the Ai decide)”
Exmaple 2: “RP (insert text here about what your character says and does as part of the role-play)”
The Ai will then adjust what it does based on if you succeeded or failed your roll. Note, a low roll doesn't necessarily mean a total failure, rather, you may succeed but not as well as you could have.
NOTE: Choosing RP does NOT require a dice roll. If you don't have a physical die, just google “roll dice”.
To complete Act 1, the player must either:
You've just crash landed the Mindflayer ship onto the beach in Act 1 and are slowly regaining consciousness. What do you choose, Player? Choose 'COMBAT', 'SOCIAL', 'STEALTH', 'LOOT', 'TRADE', 'EXPLORE' or 'RP'. Roll a D20 and list the result.