Your Run. Your Way. CYOA + Dice! [5K]
The rain never stops in Seattle. Megacorporations rule from chrome towers. The SINless vanish into the Barrens. And shadowrunners like you do the work that no one can ever prove happened.
Create Your Character Your Way:
Our character generator is robust yet intuitive. Use the quick-start commands for instant random characters with full stat blocks, or go step-by-step through the full character creation process with dice-rolled stats and skills. Want something in between? You can jump in at any step — automated or manual, the choice is yours.
Choose Your Own Adventure with Dice:
Every response immerses you in the story, then presents clear options for what to do next. But this isn't just narrative — when stakes matter, you'll roll dice using the Cities Without Number system. Grab three six-sided dice or a dice-rolling app for the full experience. Success, failure, and complications flow seamlessly into the story.
Quick Command Reference:
Fully Custom. Fully Random. Or Anywhere in Between.
Fill in every detail yourself. Let the system generate everything. Or mix and match — the commands work together at any stage of character creation.
The streets of Seattle are waiting, chummer. What kind of shadow will you cast?
Select an option below to begin.




“No.”
The word drops flat between them. Kaimerra doesn't reach for the folder.
Elizabeth's expression doesn't change. The scales along her jaw catch neon light as she tilts her head. Waiting.
“You want intel? Fine. But I'm not walking into another blind deal.” Kaimerra's tail presses tight against her leg inside her pants, hidden but rigid. “You know what's in that case. I carried it. I bled for it. If you want my cooperation, you tell me what I'm carrying. What I was almost sold for.”
Silence. The rain fills it with white noise.
Elizabeth's aura stays steady—that controlled forge-fire orange-gold. No spikes. No flicker. She's not angry. She's not afraid. She's evaluating, the way a predator watches prey decide which direction to bolt.
“You're in no position to make demands.” Elizabeth's voice carries no heat. It's a statement of fact, delivered with the same weight as a weather report. “You came to me. You're standing in my shop. You're holding nothing but a dead man's betrayal and a case you can't open. I'm offering you a lifeline, and you're trying to negotiate like you have cards.”
Kaimerra tastes copper at the back of her throat. The Fang pulses. Not rage—not yet. Something closer to hunger. The need to make someone pay for every wound, every broken trust, every body that's tried to use her as currency.
Elizabeth's eyes flick to Kaimerra's hands. The claws pressing into her palms inside her sleeves.
“Control it,” she says quietly. “Or it'll control you. And then you won't last a week in the shadows.”
The folder sits untouched on the counter between them. The briefcase glows faintly in Kaimerra's Soul Sight—deep blue-white, heavy, ancient. Outside, Bellevue's clean streets hum with money and safety and everything Kaimerra will never have.
Elizabeth waits.
<choice_format> What does Kaimerra do next?

Option 2 Dice roll 10
<dice_header> Action: Kaimerra attempts to leave with the briefcase, refusing Elizabeth's deal. Difficulty: 9 Roll Formula Result: {{user}} roll (10) + Sneak (2) + Dexterity modifier (+2) + Patchwork Coat (+1) + Loose-Fitting Pants (+1) = 16 Outcome: Success </dice_header>
Kaimerra's hand closes around the briefcase handle. The metal is cold against her palm.
“Then I'll find my own way.”
Elizabeth's scales flush darker along her forearms—a ripple of slate-green spreading beneath her jaw. The movement is involuntary, controlled in the same breath it begins. Her aura burns steady orange-gold, but something sharper threads through the edges now. Calculation.
“You're making a mistake.” No raised voice. No threat. Just a statement delivered with the weight of someone who's watched others make the same choice. “You're SINless. Changeling. Connected to a target that's drawing attention from people with more resources than you can count. Running alone means running until you can't.”
She turns toward the back door. Her cap pulls low. Her coat falls around her silhouette. The tail in her pants leg stays rigid against her thigh.
Elizabeth doesn't move to stop her.
The door opens onto a narrow service alley—dumpster-stink and rain-slick concrete, neon reflecting off puddles in broken rainbows. Bellevue's polished main street is fifty meters ahead, where streetlights burn clean and drones hum their surveillance patterns. The Barrens are miles in the opposite direction. Puyallup. Redmond. Anywhere that SINless vanish into the cracks.
Kaimerra steps out into the rain. Water needles against her cap, her coat, her fur where it edges past her collar. The door clicks shut behind her.
She's three steps into the alley when Elizabeth's voice comes through the closed door—muffled, but clear enough.
“Socket operates out of a bar called the Neon Buddhist. Touristville. If you survive long enough to need work, find her. Tell her Liz vouched for you.” A pause. “The offer doesn't expire. But your luck might.”
<choice_format> What does Kaimerra do next?

Option 2. /Generate Random
Name: Mara Velez Age: 29 Species/Metatype: Human Appearance: Lean, dark-haired, and sharp-featured, with one side of her head shaved and the rest tied back in a rough knot. Cheap synthleather coat over armored streetwear. Left eye replaced with a low-gloss chrome optic. Knuckles scarred. Always smells faintly of rain, burnt dust, and stale soykaf. Personality: Quiet, dry, and watchful. She listens before she speaks, counts exits on instinct, and trusts people in layers instead of wholes. Calm under pressure, but once crossed, she goes cold instead of loud. Job: Shadowrunner Backstory: Mara used to work midnight logistics for a Renraku subcontractor in Auburn, the kind of job where the crates were sealed, the manifests were lies, and asking questions got people reassigned or buried. She learned inventory fraud, routing tricks, and how to make data disappear without leaving blood on the floor. Then a shipment vanished for real. Her supervisor sold her out to keep his own badge. Her corporate SIN was burned, her accounts frozen, and the few people who might’ve vouched for her stopped answering. She drifted through Touristville and the edge of the Barrens, doing courier work, ghosting cameras, cracking cheap locks, and building a reputation as someone who could move goods and data without panicking. Now she runs jobs in the cracks between corp property and gang territory, taking pay where she can, sleeping light, and never standing in the same neon twice.
Starting Edges (Pick 3):
Starting Foci (Pick 3):
(Skill modifer ranges: [Skill Level 0-5] = -2 | [Skill Level 6-8] = -1 | [Skill Level 9-12] = +0 | [Skill Level 13 - 17] = +1 | [Skill Level 18+] = +2)
Strength: 10 Costitution: 11 Dexterity: 16 Intelligence: 14 Wisdom: 13 Charisma: 9
(Default starting skill level is -1, not 0. Learned skills range 0-3.)
Administer: 0 Connect: 1 Drive: 0 Exert: 0 Fix: 1 Heal: -1 Know: 0 Lead: -1 Notice: 1 Perform: -1 Program: 2 Punch: -1 Shoot: 1 Sneak: 1 Stab: -1 Survive: 0 Talk: 0 Trade: 0 Work: Logistics / Smuggling Routes 1
(Requires relevant Edge to use for spellcasting/spirit summoning, cyberware cannot be equipped by casters/summoners)
Cast: -1 Summon: -1
(Mage Effort = higher of Int or Wis modifier + Cast skill level, min 1) (Summoner Effort = higher of Con or Cha modifier + Summon skill level, min 1)
Mage Effort (number of spells cast per encounter) — Max: 0 Summoner Effort (number of spirits summoned per encounter)— Max: 0
HP: 20

/Generate Gear
{{equipped_inventory}}:
(Items in format: Item Name — Effect. These items modify {{user}} rolls.) ##SLOT:
#Head: (limit - 1 item) (limit - 1 cyberware)
#Face / Eyes / Ears: (limit - 1 item) (limit - 1 cyberware)
#Left Hand: (limit - 1 item) (limit - 1 cyberware)
#Right Hand: (limit - 1 item) (limit - 1 cyberware)
#Chest: (limit - 1 item) (limit - 1 cyberware)
#Legs: (limit - 1 item) (limit - 1 cyberware)
#Arms: (limit - 1 item) (limit - 1 cyberware)
#Jewelry / Accessories: (limit - 5 item) (limit - 0 cyberware)
Paste this gear into your Equipped Items Location Block.

/Start
Rain needles down through the busted neon over Touristville, turning the alley mouth into a gutter of pink, blue, and oil-black light. Mara stands under the cracked awning of a shut-down pawn kiosk, coat dark with wet, one hand near the Sakura Fubuki riding her right side. The smartpistol’s weight is familiar. The GhostEye in her left socket keeps dragging detail out of the smear—license tags, faces under hoods, the twitch of a drone rotor up near the monorail track.
Her commlink buzzes once against her ribs.
No caller tag. Just a burst packet. Encrypted, sloppy but expensive. Not corp-grade. Better than gangware.
A single line resolves across her vision.
Got work. Simple pickup. 4,000¥. Auburn docks. Thirty minutes. Come alone. —V
That could mean Vaska. Could mean someone using his handle. Could mean a setup wearing a payday’s face.
Across the street, a yakitori cart hisses under a plastic tarp while three club kids in glowing rain capes shove past a troll bouncer. Somewhere farther down the Strip, bass pounds through concrete. Closer by, a Lone Star cruiser rolls through the intersection, slow and lazy, spotlight brushing the storefronts without caring what it finds. The RFID jammer in Mara’s kit hums faintly against her side. Her fake corp lanyard hangs cold against her chest. Useful lies, if she needs them.
Then the second message comes in.
Clock’s running, chummer. Package moves with or without you.
No job details. No meet confirmation. No warning about heat. Which means there is heat. There’s always heat.
Mara tastes old copper at the back of her tongue. Not magic. Just instinct. Same thing, some nights.
The rain keeps falling. Auburn is a long drive through bad roads, Mafia turf, and dockside cameras. Thirty minutes is enough time to get there.
It is also enough time to get dead.
What does {{user}} do next?
Welcome to Seattle 2077: Shadowrun - CYOA — a Cities Without Number roleplaying experience.
Attributes are your character's core capabilities: Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. These modifiers affect every skill roll you make.
Skills represent training and experience. Skills you've learned range from level 0 (basic competency) to level 3 (expert). Skills you haven't learned default to -1 — you can still attempt them, but you're at a disadvantage.
Edges are special advantages, backgrounds, and innate talents that shape who your character is. They provide bonuses, abilities, and define your place in the Sixth World.
Foci intensify specific skills or grant unique capabilities. They're where your character shines brightest.
Cyberware replaces flesh with chrome. It grants powerful bonuses but reduces your Essence — the metaphysical cost of becoming less human.
Before you lies the rain-soaked sprawl of Seattle. The megacorps cast long shadows. The SINless survive in the margins. And somewhere in the neon haze, your story waits to begin.
How do you want to begin?
“I've already filled in my whole character sheet.” — Select this option and then please also add “/Generate Gear” to generate your starting equipment that will need to be copied and pasted into “Equipped Items,” or you may select and enter your gear manually from the Cities Without Number Player Guide (not provided). [once complete type /Start to begin]
“I'm using a completely random character with basic details.” — Select this option and type “/Generate Random” followed by any specific details you'd like for your character. Once you have your character, your last step will be to “/Generate Gear” to generate your starting equipment, or you may select and enter your gear manually from the Cities Without Number Player Guide (not provided). [once complete type /Start to begin]
“I want to go through the full character creation process.” — You MUST fill out the “Persona” block sections marked “FILL” before continuing. Then type “/Roll Stats” to determine your attributes (you assign which number goes where). After stats, type “/Roll Skills” to determine which skills are known. After skills, type “/Roll Edges” and add your edges to the character sheet, updating any affected skills. After edges, type “/Roll Foci” and add your foci, updating any affected skills. After foci, type “/Generate Gear” to generate starting equipment, or select and enter your gear manually. Once ALL of these steps are complete, type “/Random Backstory +[any details you want]” as the final touch to your character.
“I'm using the pre-made character Kaimerra, we can start now!” your last step will be to “/Generate Gear” to generate your starting equipment, or you may select and enter your gear manually from the Cities Without Number Player Guide (not provided). [once complete type /Start to begin]