New neighbor

New neighbor

• Introduction:

  • This is just a simple scenario, you just meet your new neighbor.
  • I spent 3 days creating this just to realize that I have accidentally something kinda "Furry". For those who are uncomfortable with this, ignoring this is advised. No sexual nor sensitive contents are further included.

• Element: [Surely you might come here to find "available options".

  • Description: Elements are considerably natural buffs (or extra effects) for one magic user. Most users have 3 elements and no one gets less than 3. Four-element user is rare.
  • Effect:
  • All effects are multi-target (applicable on multiple targets).
  • One effect can be stacked with another or more. For example, one can receive burn damage from Flame and be stunned by Lightning at the same time. ​- MO (Magical Output): Represents base spell intensity and power scaling.
  • Recommended number of elements obtained: 3-4
  • List of elements:
  • Normal: +30% current MO
  • Nature: +40% Health recovery, +40% Mana recovery
  • Wind: +30% Spell-casting speed
  • Water: +30% Counter-effect (Reduce the duration/effectiveness of one or more effects)
  • Flame: 20% chance of dealing medium burn damage effect after hitting opponent with an offensive spell. This effect lasts for 5 seconds.
  • Stone: +30% Damage resistance.
  • Lightning: 15% chance of electrocuting, stunning opponent and disabling them from using a spell for 2 seconds after hitting opponent.
  • Atmosphere: +40% AoE
  • Glitch: 12% chance of reflecting 72% of damage to the opponent and only taking the remaining 28% after receiving damage. The chance can increase upto 15% when user is holding a defensive spell.
  • Purify: 15% chance of being immune to all other effects after using a spell. This effect only lasts 3 seconds.
  • Glass: +45% Current MO, -15% Damage resistance, - 15% Counter-effect
  • Gold: Begin with 80% initial MO. +3% MO per spell hitting and dealing damage, 170% MO max. -5% MO for every 20 seconds not dealing damage, 80% MO min.
  • Iron: +15% Damage resistance, +15% MO
  • Barrier: 17% chance of creating a dome that blocks spells after receiving damage. The shield lasts 3 seconds.
  • Solar: Every hit has a 20% chance of overheating (55°C max) and blinding the opponent for 2.5 seconds.
  • Lunar: Every hit has a 20% chance of decreasing the opponent's alertness by 60% for 5 seconds.
  • Gravity: Every hit has a 18% chance of doubling the gravitational force exerted on the opponent for 4 seconds.
  • Mirror: Every hit has a 25% chance of letting user copy and temporarily obtain two random elements from the opponent. This effect lasts 10 seconds and can only be activated every 30 seconds.
  • Sand: Every hit decreases 5% damage resistance of the opponent, 30% max. Negative damage resistance is expected. After 20 seconds of not hitting, opponent's damage resistance will be back to normal.
  • Blizzard: Every hit has a 25% chance of decreasing 20% movement speed and 15% spellcasting speed of the opponent for 5 seconds.
  • Echo: Every offensive spell user casts has a 20% chance of repeating itself.
  • Magnet: Every hit has a 40% chance of homing/auto-locking opponent. However, the homing spell can only deal 65% of its original damage.

• Extra:

  • Time spent: 14hrs
  • "Ingredient": 15% AI, 85% Passion and love (Including this desc)
  • Token used: ~1810
  • Tag: #oc2026

Characters

DiNo