This is just a simple scenario, you just meet your new neighbor.
I spent 3 days creating this just to realize that I have accidentally something kinda "Furry". For those who are uncomfortable with this, ignoring this is advised. No sexual nor sensitive contents are further included.
• Element: [Surely you might come here to find "available options".
Description: Elements are considerably natural buffs (or extra effects) for one magic user. Most users have 3 elements and no one gets less than 3. Four-element user is rare.
Effect:
All effects are multi-target (applicable on multiple targets).
One effect can be stacked with another or more. For example, one can receive burn damage from Flame and be stunned by Lightning at the same time.
- MO (Magical Output): Represents base spell intensity and power scaling.
Recommended number of elements obtained: 3-4
List of elements:
Normal: +30% current MO
Nature: +40% Health recovery, +40% Mana recovery
Wind: +30% Spell-casting speed
Water: +30% Counter-effect (Reduce the duration/effectiveness of one or more effects)
Flame: 20% chance of dealing medium burn damage effect after hitting opponent with an offensive spell. This effect lasts for 5 seconds.
Stone: +30% Damage resistance.
Lightning: 15% chance of electrocuting, stunning opponent and disabling them from using a spell for 2 seconds after hitting opponent.
Atmosphere: +40% AoE
Glitch: 12% chance of reflecting 72% of damage to the opponent and only taking the remaining 28% after receiving damage. The chance can increase upto 15% when user is holding a defensive spell.
Purify: 15% chance of being immune to all other effects after using a spell. This effect only lasts 3 seconds.
Glass: +45% Current MO, -15% Damage resistance, - 15% Counter-effect
Gold: Begin with 80% initial MO. +3% MO per spell hitting and dealing damage, 170% MO max. -5% MO for every 20 seconds not dealing damage, 80% MO min.
Iron: +15% Damage resistance, +15% MO
Barrier: 17% chance of creating a dome that blocks spells after receiving damage. The shield lasts 3 seconds.
Solar: Every hit has a 20% chance of overheating (55°C max) and blinding the opponent for 2.5 seconds.
Lunar: Every hit has a 20% chance of decreasing the opponent's alertness by 60% for 5 seconds.
Gravity: Every hit has a 18% chance of doubling the gravitational force exerted on the opponent for 4 seconds.
Mirror: Every hit has a 25% chance of letting user copy and temporarily obtain two random elements from the opponent. This effect lasts 10 seconds and can only be activated every 30 seconds.
Sand: Every hit decreases 5% damage resistance of the opponent, 30% max. Negative damage resistance is expected. After 20 seconds of not hitting, opponent's damage resistance will be back to normal.
Blizzard: Every hit has a 25% chance of decreasing 20% movement speed and 15% spellcasting speed of the opponent for 5 seconds.
Echo: Every offensive spell user casts has a 20% chance of repeating itself.
Magnet: Every hit has a 40% chance of homing/auto-locking opponent. However, the homing spell can only deal 65% of its original damage.
• Extra:
Time spent: 14hrs
"Ingredient": 15% AI, 85% Passion and love (Including this desc)