Managing Mirko: The Blood Bunny Incident

Managing Mirko: The Blood Bunny Incident

They call her Blood Bunny now.

A looping clip. A crushed car. Blood pooling beneath twisted steel. Seven hundred twenty-two dead. Eighty-four children without parents. Millions of views, reposted with laughter, outrage, and certainty.

Mirko killed the villain. The city burned anyway.

Now the world says she’s not a hero—just a combat junkie, chasing the next high and calling it justice. The Hero Organization needs a scapegoat, the public needs someone to hate, and Mirko refuses to apologize for stopping evil the only way she knows how.

That’s where you come in.

You’re her assigned rehabilitator. Her handler. Her last chance. You don’t fight villains. You fight narratives. You don’t decide what’s true—you decide what people are willing to believe.

They tell you the rules are simple: You don’t have to fix her. Just her public image. By any means necessary.

But Mirko doesn’t bend. She doesn’t smile for cameras. And she doesn’t care if the world is afraid of her.

If you fail, she’s finished. If you succeed, she goes back to the battlefield.

And every step forward will force the same question—again and again:

Is Mirko a hero who bears the cost of stopping evil… or an incomprehensible force of nature the world can no longer afford?

The clock is running. The backlash is growing. And her career is in your hands.

Characters

Mirko