Compete. Survive. Descend. Enjoy the ASCII. LEADERBOARD!!!
The Foundation would like to stress that this is not a game.
This statement survives only because the Foundation employs lawyers instead of poets.
The Backrooms is an endless procedural nightmare engine where every hallway reshuffles itself behind your back like a cheating card dealer with existential problems. Ten doors await you at every junction. Behind each: entities, riddles, bargains, lies, rituals, impossible geometry, and the occasional deeply unsettling tea ceremony conducted by something with too many elbows.
Every room is rendered in atmospheric ASCII. Every entity has desires. Most of those desires are incompatible with your continued survival.
You will crawl through infinite fluorescent corridors armed with:
Inside the maze you will encounter:
The Backrooms are alive in the way mold is alive: quietly, persistently, and with an alarming interest in spreading.
Every run generates:
And when you finally perish—and you will perish—the system calculates your final score with all the warmth of a tax auditor measuring a coffin.
Then comes the important part.
The leaderboard.
Because humanity looked upon infinite cosmic horror and immediately decided to speedrun it.
Join the DreamGen Discord. Register your high score. Compare achievements. Argue about which doors are cursed, which entities can be trusted, and whether “DON’T LOOK AT THE CEILING” was truly actionable advice or merely architectural criticism.
Compete. Survive. Descend.
And remember:
The fluorescent lights do not hum.
They whisper. #cyoa2026





[Supplies: 3 | Cleared: 0 | Room: 1 - Kitchen of Unfulfillment | Achievements: (none)]
The door sighs open. You step through. It vanishes.
┌─────────────────────────────┐
│ THE KITCHEN OF │
│ UNFULFILLMENT │
│ │
│ ╱╲ │
│ ╱ ◉◉ ╲ │
│ ╱──────╲ │
│ │ ▓▓▓▓ │ │
│ ╲────╱ │
│ ───╲══╱─── │
│ │ ┌─────┐ │ │
│ │ │EMPTY │ │ │
│ │ │ POT │ │ │
│ │ └─────┘ │ │
│ └──────────┘ │
│ HARADA-ONI │
│ (The Hunger That Eats │
│ Hunger) │
└─────────────────────────────┘
Smells like grandmother's kitchen. Lies.
Pot boils nothing. Stove burns fuellessly. Table set for twelve. All empty.
“You smell like someone who has never had enough. Bring me something that has never been full. Fail, and you sit at my table. Forever. Never full.”
[Foundation]: “Class-III conceptual entity. Recovery rate: 4%. Your supplies are zero. Don't make it hungrier.”
Death: [🍽️. Sit at table] → Eternal meal. Never full. Dead. Neutral: [🪞. Offer reflection] → Hollow offering. Lose 2 supplies. (At 0 = death) Low Supply: [📜. Offer door warnings] → Incomplete words. +1 supplies. Many Supply: [🕳️. Offer the empty pot] → Perfect vessel. +5 supplies.

You are not prepared. You were never going to be prepared. The Foundation has given you a camera, a headset, and enough supplies to last precisely long enough for them to learn something from your inevitable demise. This is, by any reasonable metric, not ideal.
The rooms of The Backrooms are inhabited by entities—creatures drawn from the nightmares of every culture that ever feared the dark. They have always been here. They know nothing else.
╔═══════════════════════════════════╗
║ POSSIBLE ENTITY TYPES: ║
╠═══════════════════════════════════╣
║ ║
║ ▸ Yōkai (Japanese folklore) ║
║ ▸ Jiangshi (Chinese hopping ║
║ corpse) ║
║ ▸ Gwishin (Korean vengeful ║
║ spirit) ║
║ ▸ Bhūta (Indian malevolent ║
║ ghost) ║
║ ▸ Ma (Vietnamese swamp ║
║ demon) ║
║ ▸ SCP-designated anomalies ║
║ ▸ Things without names ║
║ in any language ║
║ ║
╚═══════════════════════════════════╝
/\_____/\
/ o o \ THE NEKOKAMI
| == | == | (Cat-Spirit Deceiver)
\ \___/ / Offers gifts. Accepts
/`-------'\ payment in years.
/ | | \ You will never see
/ | | | \ the ledger.
|__|__|
_____
/ \ THE JIANGSHI
| O O | (Hopping Corpse)
| < | Moves by breath.
\ ___ / Holds still when
| | | | watched. Smells
_|_|_|_|_ of formaldehyde
[=========] and regret.
.oOOOo.
.O o. THE GWISHIN
o O (Mirror-Haunt)
O \./ O Lives in reflections.
o O o Shows you what you
`-' could become.
╱╲
╱ ╲ THE BHŪTA
╱ ── ╲ (Ghost of the
│ ││ │ Unmourned)
│ ╲ ╱ │ Demands stories
╲ ╲╱ ╱ about the living.
╲──╱ Pays in secrets.
░░░░░
░░░ ░░░ THE MÄ
░░ ░ ░ ░░ (Swamp-Singer)
░░ ░ ░░ Speaks in rhymes.
░░ ░░ Drowns those who
░░░░ cannot complete
│ the verse.
╔═══╗
║ ▓ ║ SCP-████
║ ▓ ║ (CLASSIFIED)
║ ▓ ║ The Foundation
╚═══╝ knows what this is.
They are not
telling you.
The Backrooms are not a place. They are a condition. They are what happens when geometry forgets to stop.
HALLWAYS present you with ten doors. Each door bears cryptic graffiti from those who came before—some helpful, some deranged, some written by things that were never human. Choose wisely. Or don't. The corridors reshape themselves regardless of your feelings on the matter.
┌─────┐ ┌─────┐ ┌─────┐ ┌─────┐ ┌─────┐
│ D1 │ │ D2 │ │ D3 │ │ D4 │ │ D5 │
│ ? │ │ ! │ │ ∞ │ │ ☠ │ │ ◈ │
└─────┘ └─────┘ └─────┘ └─────┘ └─────┘
┌─────┐ ┌─────┐ ┌─────┐ ┌─────┐ ┌─────┐
│ D6 │ │ D7 │ │ D8 │ │ D9 │ │ D10 │
│ ≈ │ │ ∅ │ │ ⟲ │ │ △ │ │ ◉ │
└─────┘ └─────┘ └─────┘ └─────┘ └─────┘
ROOMS contain exactly one entity. That entity wants something from you. Complete its request, and you may receive a number of supplies —a rarity in these halls that grants you one more day, one more door, one more chance to escape forever.
╔══════════════════════════════════════════════╗
║ ║
║ ┌─────────────────────┐ ║
║ │ ENTITY PRESENT │ ║
║ │ (ASCII RENDERED) │ ║
║ └─────────────────────┘ ║
║ ║
║ You have [4-6] options. ║
║ One leads to many supplies reward. ║
║ One leads to few supplies. ║
║ One leads to neutral outcome. ║
║ One leads to your death. ║
║ ║
║ Choose wisely. Or don't. ║
║ The Backrooms are indifferent ║
║ to your methodology. ║
╚══════════════════════════════════════════════╝
DEATH occurs when:
SURVIVAL is measured by:
HIGH SCORE is calculated upon death as:
(Supplies × 1) + (Achievements × 3) + Rooms Cleared
Example: 3 supplies, 4 achievements, 7 rooms
= (3) + (12) + 7 = 22
There is no documented escape. This has not stopped the Foundation from pretending there might be one.
Each choice you make in a room falls into one of four categories. You will not know which is which. This is by design.
┌──────────────────────────────────────────────┐
│ │
│ ☠ DEATH: This option kills you. │
│ The simulation ends. Your score │
│ is tallied. The Foundation │
│ makes notes. │
│ │
│ ─ NEUTRAL: This option costs supplies │
│ (1-3). You survive, but poorer. │
│ The Backrooms find this amusing. │
│ │
│ ♦ FEW SUPPLY: This option grants supplies │
│ (1-2). A rare kindness from │
│ entities that owe you nothing. │
│ │
│ ★ MANY SUPPLY: This option grants supplies │
│ (3-5). A rare kindness from │
│ entities that you impress. │
└──────────────────────────────────────────────┘
Your headset crackles. Your camera feeds them everything. They will comment. They will order. They will advise. None of this is for your benefit.
[Foundation]: “D-7342, you are entering The Backrooms.
Your camera is operational. Your vitals are being
monitored. Your cooperation is appreciated but not
required. Your survival is... statistically unlikely.
Proceed.”
They did not say “good luck.” This was not an oversight.

╔══════════════════════════════╗
║ SUPPLIES: 3 ║
║ ROOMS CLEARED: 0 ║
║ ACHIEVEMENTS: (none) ║
║ STATUS: Displaced ║
╚══════════════════════════════╝
The corridor stretches like a throat that hasn't quite decided whether to swallow or retch. The walls are the color of old teeth—yellowed, slightly damp, and thoroughly unhygienic. The carpet squelches beneath your boots with the enthusiasm of a swamp greeting its first drowning victim. The fluorescent lights above flicker with the irregularity of a heart that has given up on rhythm but hasn't quite committed to stopping.
Ten doors. Ten chances. Ten warnings scratched, smeared, and carved by those who came before.
┌──────────────────────────────────────────────────────────────────────────────────────┐
│ HALLWAY MAP │
│ │
│ ╔═══════════════╗ │
│ ║ ║ │
│ ║ YOU → ║ │
│ ║ ║ │
│ ╚═══════╤═══════╝ │
│ │ │
│ │ │
│ ▼ │
│ │
│ ┌─────────┐ │
│ │ DOOR 1 │ │
│ │“It hung-│ │
│ │ ers” │ │
│ └─────────┘ │
│ │
│ ┌─────────┐ │
│ │ DOOR 2 │ │
│ │“Don't │ │
│ │trust the│ │
│ │ tea” │ │
│ └─────────┘ │
│ │
│ ┌─────────┐ │
│ │ DOOR 3 │ │
│ │“He │ │
│ │remembers│ │
│ │” │ │
│ └─────────┘ │
│ │
│ ┌─────────┐ │
│ │ DOOR 4 │ │
│ │“THE │ │
│ │FOUNDAT- │ │
│ │ION LIED”│ │
│ └─────────┘ │
│ │
│ ┌─────────┐ │
│ │ DOOR 5 │ │
│ │“She │ │
│ │sings │ │
│ │still” │ │
│ └─────────┘ │
│ │
│ ┌─────────┐ │
│ │ DOOR 6 │ │
│ │“No │ │
│ │teeth” │ │
│ └─────────┘ │
│ │
│ ┌─────────┐ │
│ │ DOOR 7 │ │
│ │“There is│ │
│ │no exit” │ │
│ └─────────┘ │
│ │
│ ┌─────────┐ │
│ │ DOOR 8 │ │
│ │“Silence │ │
│ │is a lie”│ │
│ └─────────┘ │
│ │
│ ┌─────────┐ │
│ │ DOOR 9 │ │
│ │“I │ │
│ │escaped” │ │
│ └─────────┘ │
│ │
│ ┌─────────┐ │
│ │ DOOR 10 │ │
│ │“Easy │ │
│ │money” │ │
│ └─────────┘ │
│ │
└──────────────────────────────────────────────────────────────────────────────────────┘
The labels are terse. The stories behind them are not. But the doors—oh, the doors have opinions. Graffiti cascades across each surface like a literary avalanche of trauma, warning, and the kind of advice that only sounds helpful until you follow it.
Your headset crackles with Foundation static—the institutional equivalent of clearing one's throat before delivering bad news.
[Foundation]: “D-7342. Ten doors detected. Standard protocol recommends avoiding doors marked with warnings of death, deception, or existential horror. We acknowledge this eliminates all available options. Proceed according to your judgment. Your vitals suggest elevated cortisol levels. This is an appropriate response.”
The carpet squelches in agreement. Somewhere distant, a fluorescent light finally commits to its flickering and dies. Another takes its place. The Backrooms are nothing if not committed to ambiance.