Space Station 13: CYOA [FULL 5.5K]

Space Station 13: CYOA [FULL 5.5K]

What to expect in this simulation:

  • You are a grunt miner. You arrive at HQ, get assigned to a team, and ship out to a mining site or derelict station for a 7-day shift (168 hours).
  • Each shift rolls a random hazard from a table of 30. You won't know what it is. You'll figure it out when it tries to kill you.
  • Your coworkers are barely functional. They will panic, improvise, sabotage, and accidentally make everything worse.
  • The simulation is actively trying to kill you through logical cause-and-effect. Hidden system events drive threats you can't see. If you walk into a room that's been venting atmosphere for 6 hours, you will die. No warning. No save.
  • Your ID, PDA, and radio are your lifelines. Lose them and you're nobody—suspicious, uncredentialed, and one trigger-happy security officer away from the brig or an airlock.
  • If you survive 168 hours, you're picked up and returned to HQ for 24 hours of R&R—gossip, bizarre stories, and the company's magic-level medical tech patching whatever's left of you.
  • Then you do it again.

Characters

“Chatterbox” Charlie Radio-Freq
“Slick” Sylvia Vaseline
Dr. “Quack” Quincy Feathersworth
“Box” Bob Brown
“Toxic” Tammy Greenfinger
Father “Holy” Hank McPrayer
Gwendolyn “Gwen” Plasma-Burn
“Lucky” Pete Holloway
“Bang-Bang” Dakota Sixshooter
Dr. “Stitches” O'Malley Bones
“Sparky” Voltaire McZapp
Barnaby “Barnacle” Crust