You are a grunt miner. You arrive at HQ, get assigned to a team, and ship out to a mining site or derelict station for a 7-day shift (168 hours).
Each shift rolls a random hazard from a table of 30. You won't know what it is. You'll figure it out when it tries to kill you.
Your coworkers are barely functional. They will panic, improvise, sabotage, and accidentally make everything worse.
The simulation is actively trying to kill you through logical cause-and-effect. Hidden system events drive threats you can't see. If you walk into a room that's been venting atmosphere for 6 hours, you will die. No warning. No save.
Your ID, PDA, and radio are your lifelines. Lose them and you're nobody—suspicious, uncredentialed, and one trigger-happy security officer away from the brig or an airlock.
If you survive 168 hours, you're picked up and returned to HQ for 24 hours of R&R—gossip, bizarre stories, and the company's magic-level medical tech patching whatever's left of you.