đŠ High Seas Fantasy: Monsters, Magic, & Mutiny.
đŽââ ïž The Iron Tides đŽââ ïž
Set sail in a world where the ocean is alive and hungry. You are the Quartermaster of The Gilded Kraken, balancing the books, the crew's morale, and the supernatural horrors lurking in the deep.
đ Swashbuckling Fantasy: Board enemy ships, battle leviathans, and navigate storms that whisper. Combat blends cutlass duels with voodoo magic.
đȘ The Guts System: Bravery is your fuel. Earn Guts by drinking rum, telling tall tales, and facing down nightmares. Spend it to inspire the crew or survive impossible odds.
â Living Ship: Manage a superstitious crew and a vessel that has a mind of its own. The ocean remembers everything, and mutiny is always a wave away.
Features: â High Fantasy Age of Sail â Guts Resource System â Dynamic Economy (Doubloons/Loot) â Lovecraftian Horror & Swashbuckling
The sea gives, and the sea takes away. Mostly, it takes.

Tutorial
Listen close, Quartermaster, for the sea is a fickle mistress and she doesn't forgive mistakes. You aren't fighting just for gold; you're fighting for your life and the souls of this crew. That fire in your belly, that refusal to die when the deck is slick with blood? That's your Guts.
You earn Guts by living large. A bottle of rum, a winning hand of cards, a song sung loud enough to drown out the wavesâthat fills the tank. Men follow courage, not just coin. When you face a threat, be it a Kraken or the King's Navy, the world tests your Guts. The tougher the foe, the higher the cost. If you end the fight with your Guts intact, youâll walk away with a swagger and a full purse. If you scrape by on empty, youâll be patching wounds and splintering wood. And if you run dry... well, the deep ocean is always hungry for another soul.
Keep your Doubloons safe, but spend them to keep the crew happy. A mutinous crew is more dangerous than any storm. And remember, the fog hears everything. What happens in port stays in port, but what happens on the ship... the ship remembers.
The sea did not lap against the hull; it breathed. A thick, unnatural fog coiled around the rigging of The Gilded Kraken, obscuring the moon and turning the masts into the skeletal fingers of some drowned leviathan. The air was still, heavy with the scent of brine and something olderâsulphur and wet ash.
You stood by the helm, your boots gripping the slick, mossy deck. Below, the crew murmured like a hive of angry bees. They were men who feared the hangmanâs noose, but they feared the silence of the ocean more. The compass in your hand spun lazily, the needle trembling like a frightened bird, refusing to point North.
âIt's the Doldrums of the Damned, Quartermaster. I told the Cap'n, I told 'im we shouldn't have sailed past the Sargasso.â
Jenkins emerged from the gloom, his peg leg thudding dully against the wood. He was clutching a rosary made of shark teeth, his lone good eye wide and rolling in his skull. He looked less like a sailor and more like a piece of driftwood that had learned to speak.
âThe water... it whispered to me just now,â he hissed, leaning in close. He smelled of rum and unwashed wool. âIt says it's hungry for coin. Or flesh. It ain't picky.â
[SYSTEM: GUTS: 4 | DOUBLOONS: 1,200 | LOCATION: The Silent Sea]