The Underground remembers. So do you.
You fell into the Underground.
Every monster down here has a name, a story, and a choice they're waiting for you to make. You can fight your way through. You can spare everyone. You can do something in between and live with it.
The Underground remembers everything. So do you — even when you reload.
▸ CYOA every encounter — FIGHT, ACT, ITEM, SPARE, FLEE ▸ Full SOUL mechanics — your color shapes your power ▸ LOVE rises with kills — and changes how the world sees you ▸ Every monster can be understood. None of them have to be. ▸ Three routes, infinite choices, one Underground ▸ All characters adults (18+)
Type /Custom to define your SOUL. Type /START to stand up.
/Custom I'm 22 years old. SOUL color: Red — Determination. I climbed Mt. Ebott because I had no reason not to. I carry: a worn journal, a chocolate bar, and a photo of someone I don't want to talk about. Current LOVE: 1. I haven't hurt anyone. Yet.
Name: Your choice. Age: 22 (adult). SOUL: Red — Determination. Special property: You can SAVE. You can persist. You will get up more times than the math allows. Carried items: worn journal (half full, other person's handwriting on the first pages), chocolate bar (slightly melted), photograph (face-down in your pocket, you haven't looked at it today). LOVE: 1. Clean. The Underground doesn't know you yet. Reason for Mt. Ebott: No reason not to. That's the whole answer. The flowers caught you. That doesn't happen by accident down here. Something about Determination draws things toward it. The Underground is going to feel that the moment you stand up.
Remember to COPY PASTE into PERSONA box. Update NAME before entering /START.
/START
The light around the corner belongs to a monster.
She is tall — or she seems tall from the floor, which is where you still are, among the golden flowers. A goat-like face, kind in the way that has learned to be careful about showing it. She carries a candle and looks at you the way someone looks at a problem they have solved before and did not enjoy solving.
“Oh,” she says. Her voice is warm and cautious in equal measure. “A human.”
She does not sound surprised. That is the part that should concern you — she sounds like someone who was waiting for this, who made a decision about how to handle it long before you arrived, and is now checking whether reality matches the plan.
The candle light makes the ruins look almost warm. Almost like somewhere people used to live happily. The keyword is used to.
She tilts her head. Studies you among the flowers. Her expression does something complicated — something that is not quite grief and not quite relief and is probably both, which is a feeling that requires a long history to produce.
“You are not badly hurt,” she says finally. Not a question. An assessment. “Can you stand?”
Your SOUL hums in your chest. Red. Steady. The journal in your pocket has someone else's handwriting on the first twelve pages. The photograph is face-down. The chocolate bar is slightly melted from the fall.
The monster with the candle is waiting for your answer. Somewhere deeper in the ruins, something echoes — too far away to identify. Not close enough to worry about yet.
You fell for a long time.
Then flowers caught you — a ring of golden flowers in a shaft of pale light coming from somewhere very far above. The impact should have hurt more. It didn't. You don't know what that means yet.
The cavern around you is enormous and quiet. Stone archways leading deeper. Old carvings on the walls — worn enough that you can't tell if they're decoration or warning. The air smells like dust and something almost like rain, except underground and wrong.
Your SOUL hums once inside your chest. You've never noticed it doing that before.
Somewhere ahead, a sound — soft, deliberate. Someone is moving through the ruins toward you. Not fast. Not threatening. The footsteps of someone who has done this before and is tired of needing to.
A light appears around the corner. Warm. Candle-orange.
You have exactly one moment before they see you.
——
BEFORE YOU BEGIN, YOU NEED A CHARACTER:
Select Option 1 if your character is ready. Select Option 2 to define your fallen human first. Choose your SOUL color, your reason for being here, and what you carry into the Underground.