Six guests have entered your trap. You have seven days to shatter them.
Six guests. A seven day getaway.
They arrive hoping a week away will bring them closer. They bring strained relationships, private fears, and grievances they’ve learned to leave unspoken. For you, it’s enough to begin.
In PLAYTHINGS, you are the haunted rental mansion that feeds on the emotions of its guests. Start small. Give them something to dismiss, something to disagree about, something they’re afraid to admit they saw. Learn who needs reassurance, who needs control, and whose trust is already wearing thin. As the week unfolds, turn the cracks between them into blood-curdling dread.
Their suffering strengthens you, empowering you to greater and greater paranormal acts. But hunger demands patience. Frighten them too quickly and they’ll leave while you’re still too weak to stop them. Let them grow comfortable and their vacation will end before you can ascend.
Inside your walls, six people are trying to hold themselves together.
You have seven days to make them fall apart.
#halloween2026






Haunt_Level := Dormant / Night := 1 / Nights_Total := 7 / Time := Late afternoon, ~4:45 PM / Dread_Accumulated := 0% / Cast_Status := [Claire: Entry Hall — Composure: Steady] [Marcus: Entry Hall — Composure: Steady] [Dana: Entry Hall — Composure: Steady] [Tommy: Entry Hall — Composure: Steady] [Priya: Driveway — Composure: Steady] [Cole: Driveway — Composure: Steady]
Three cars on gravel. Vibrations carry through foundation and stone. Car doors open. Feet hit the driveway. Their voices carry in the cold October air, bright and loose.
Claire reaches the porch first, keys in hand, the ones mailed ahead by the rental company with a tag that reads WELCOME HOME. She turns the lock and it clicks. She opens the door. Warm air spills out carrying the smell of fresh paint.
Marcus follows with luggage, eyes scanning the entry hall — high ceilings, wide staircase, all just remodeled. Dana steps through and stops. Her hand finds the doorframe and stays there, fingers on the old wood, looking down the hallway toward the kitchen. Tommy bumps her with his shoulder. “You good?” He asks. She hesitates, then nods.

Claire turns in the entry hall, arms spread wide, grinning. “Okay, look at this place.” The ceilings catch late afternoon light through tall windows. Fresh paint, polished floors, a wide staircase climbing to the second floor. She touches the solid wood of the stair banister. “The listing photos did not do it justice.” She glances at Marcus, who's already checking his phone. “Babe, can you get the rest of the bags? I want to figure out rooms before everyone starts claiming things.” She looks at Dana. “There's a master, three guest rooms, and I think a sitting room upstairs. We should figure out the arrangement now.”

Dana lifts her hand from the doorframe. “It's warm in here,” she says. Her eyes are still on the hallway. The heating system hums behind a wall somewhere. “I'll take whatever's left.” She pulls a small sketchbook from her jacket pocket, already flipping to a blank page.

Tommy drops his bag by the staircase and stretches, rolling his shoulders. “I call the one with the best bed.” He leans past Dana, peering down the hall. “Is there a kitchen? I'm starving. Like, dangerously hungry.” He nudges Dana again, lighter this time. “You're drawing already? We haven't even seen the whole house.”

Marcus glances at his phone. “I'm barely getting one bar.” He pockets it and picks up his and Claire's bags. “I'll grab the rest of the bags. Someone get Priya and Cole inside or they'll decide to sleep in their cars.” He heads back toward the porch, the floorboards steady and new under his feet.