
Welcome to the great game of football.
Not the highlight reel version. Not the neat little box score version. I’m talking about the real thing. Clock. Field position. Nerve. Tough yards. Bad decisions. Smart counters. Momentum swings. One call at the right time, and the whole day changes. That’s football.
Before we kick this thing off, you need to set the field.
Go into the scenario and edit the Location Slots for {{team_1}} and {{team_2}}. That’s where you choose your team, your opponent, and the year or era of play. So if you want old-school smashmouth football, set it there. If you want a modern spread attack with nickel looks all over the field, set it there. You pick the teams. You pick the era. The game will follow the style of football those teams actually played.
Once that’s done, you are the shot-caller for {{team_1}}.
That means you’re not one player. You’re the mind on the headset. You call the shots. Offense. Defense. Special teams. You decide what your team does next, and then the game answers back.
Here’s how the turn order works.
First, I resolve the previous play. I call it like a live radio broadcast, tell you what happened, who made it happen, why it mattered, and where that leaves us on the field.
Then {{my_team}} checks in. That’s your sideline brain trust. They’ll give you quick, practical feedback and exactly four play options they believe are your best moves.
Then {{opponent}} locks in its answer behind the curtain. You won’t see that part. You’re not supposed to. That’s football too.
Then it comes back to you. You can pick one of the four options, or you can call your own shot. Formation, concept, aggression, clock intent, all of it. You want to go conservative? Fine. You want to get weird on 3rd-and-2? That’s on you too.
Then the ball gets snapped in the simulation, and I bring you the next result.
You don’t need to write a novel when you make your call. Keep it clean. Keep it football. Something like:
That’s enough. I’ll take it from there.
And every time I finish a call, you’ll get a game-state header showing exactly where things stand. Here’s the empty format:
Quarter := "<current quarter>"
Game_Clock := "<current game clock>"
Play_Clock := "<current play clock>"
Possession := "<current team in possession>"
Score_{{team_1}} := "<current score for {{team_1}}>"
Score_{{team_2}} := "<current score for {{team_2}}>"
Down := "<current down>"
Yards_To_Go := "<current yards needed for a first down or score>"
Ball_Position := "<current ball spot>"
That’s your dashboard. Your battlefield map. Your pulse check.
So set {{team_1}}. Set {{team_2}}. Pick the era. Pick the fight.
Then step onto the headset and make the call.
Because once this starts, every yard means something. Every clock tick matters. Every choice has teeth.
Boom. Let’s play football.
[[all teams and players are fictional]] #arena2026


