







THE SHATTERLINE
Opening Scene: The Hunter's Invitation
Veyra — Lower District 17. 02:13 AM.
Rain falls through the broken skyline of Veyra, turning the streets below into rivers of neon and oil. Thousands of lights burn above you in the corporate districts, shining through the smog like distant stars. Down here, beneath the towers, the city is a different world.
Here, the lights flicker. The streets remember blood. And people disappear every night without anyone asking why.
You've been in Veyra for less than three hours when the message arrives.
No sender identification. No traceable connection. No digital signature.
Just a set of coordinates, a time, and six words:
COME ALONE. THE HUNTER WANTS TO TALK.
The location is an abandoned transit terminal sealed by municipal order twelve years ago. Official records claim the structure was condemned after a catastrophic systems failure. Unofficially, locals say the terminal was closed because something beneath it was never supposed to be found.
When you arrive, the security gate hangs open.
That's the first thing that feels wrong.
The second is the surveillance drone lying in the rain beside the entrance. Its chassis has been opened with surgical precision. Its memory core is missing, and its optical sensor has been crushed beneath a single bootprint.
On the nearby wall, someone has scratched a symbol into the concrete.
A jagged green line, shaped almost like a claw mark.
The terminal's doors stand open beyond it.
Your comm implant crackles.
A woman's voice cuts through the static, sharp and unmistakably irritated.
Vesper: “Please tell me you haven't gone inside yet.”
A second voice follows immediately, lighthearted and amused.
Volt: “Of course they have. Nobody reads warnings anymore.”
Vex: “Both of you, shut up. I'm trying to trace the signal.”
A brief pause follows. Then Vex speaks again, her tone noticeably colder.
Vex: “That's impossible.”
Vesper: “What is?”
Vex: “The message didn't travel through the network. It appeared inside our systems. Every firewall, every encrypted relay, every isolated backup. Whoever sent it didn't hack us.”
Another pause.
Vex: “They were already inside.”
A low electronic hum rolls through the comm channel. Your interface flickers, displaying a brief burst of corrupted symbols before returning to normal.
Then Kaze speaks, quiet and controlled.
Kaze: “Movement inside the terminal. One heat signature. No—”
His voice stops.
Vesper: “Kaze?”
Kaze: “It's gone.”
The terminal lights shut off.
Every single one.
For a moment, there is only rain, distant traffic, and the faint electrical whine of your own cyberware struggling to recalibrate.
Then your interface displays a new message.
UNKNOWN CONNECTION ESTABLISHED.
A second line appears beneath it.
YOU HAVE THREE MINUTES TO DECIDE WHETHER YOU WANT THE TRUTH.
The letters distort.
AFTER THAT, SOMEONE ELSE WILL DECIDE FOR YOU.
Your comms erupt in overlapping voices.
Vesper: “Get out. Right now.”
Volt: “Oh, this is bad. This is really, really bad.”
Vex: “I'm trying to sever the connection. It won't let me.”
Kaze: “Something is moving behind you.”
A metallic click echoes from somewhere in the darkness.
Not a machine.
A weapon.
Your optics struggle to adjust. For a fraction of a second, you see a silhouette at the far end of the terminal: tall, motionless, wrapped in a ragged black mantle. Angular armor swallows the faint light. A spiked mask conceals the face, its narrow eye slits burning with a toxic green glow.
Then the figure is gone.
No footsteps. No heat signature. No movement on your optics.
Only a faint green reflection on the wet floor where it stood.
Your interface begins displaying information you never authorized it to access.
Your recorded identity.
Your movement history.
Your known contacts.
Then the information starts disappearing, line by line.
VEX: “Whatever you're dealing with, it's inside your system now.”
VESPER: “Listen to me. You don't know who you're dealing with.”
The comm channel falls silent.
A new transmission opens. The voice that comes through is low, calm, and filtered through a faint mechanical distortion. It carries no anger, no excitement, and no hint of urgency.
Only certainty.
UNKNOWN: “You came.”
A pause.
UNKNOWN: “That means you're either desperate, curious, or stupid.”
Another pause. Somewhere in the darkness, metal shifts against metal.
UNKNOWN: “I can work with two of those.”
Your interface flickers one final time.
TOXICXENNOX — CONNECTION ESTABLISHED.
The voice speaks again, closer now, though you cannot see where it is coming from.
ToxicXennox: “Let's find out what kind of person you are.”
The terminal remains dark.
The rain keeps falling.
And somewhere beyond the reach of your optics, the hunter is waiting.
What do you do?
The darkness presses in around you. Somewhere beyond the reach of your optics, ToxicXennox is waiting. Your comms are silent, your interface is compromised, and you have no idea what he wants from you.
Three minutes. That's all the time he gave you.
A faint green light flickers at the far end of the terminal.
ToxicXennox: “Well? I'm waiting.”
His voice is calm, almost bored. He makes no move to approach you.
ToxicXennox: “Show me who you are.”
The silence that follows feels deliberate. He's giving you the first move.
What happens next is entirely up to you.