
Welcome to a fully immersive whodunit experience—part sandbox, part solvable case, and entirely procedurally generated. Every game comes pre-built with a murderer, motive, method, timeline, setting, suspects, and a tightly woven web of clues. Your goal: uncover the truth through deduction, not meta-knowledge.
🎲 Step-by-Step Setup:/Generate Setting — Creates a lavish hotel as the crime scene, with rooms, staff, ambiance, and layout. Written in English.
/Generate # Suspects — Generates your suspects (e.g., /Generate 6 Suspects). The output is in Mandarin Chinese—copy and paste it into {{suspects}} but don’t read it unless you want to spoil the mystery. Only names are readable. To learn about them, you'll have to question them yourself.
/Generate Victim — Reveals who was killed, when, how, by which job title (not name), and generates a massive Mandarin Chinese clue matrix connected to your suspects and setting. Copy and paste into {{victim}}—again, don’t read it unless you want spoilers.
/Help — Use this any time to get small, in-character nudges toward discovering new clues. It won't break immersion or give away secrets.
Choose an investigator persona (or play as yourself). Explore the hotel. Interrogate guests. Cross-reference timelines. Seek inconsistencies. Investigate suspicious items, rooms, and relationships.
All clues are hidden logically and must be earned by your actions. NPCs will lie, deflect, or hide truths. Nobody knows who the killer is—not even them—and some may have good reasons to keep their mouths shut.
This isn’t random chaos: each case has a correct solution. Clues interlink to form a coherent, solvable story. You can absolutely get it right. Or very, very wrong.
♾️ Replay ForeverEvery time you run the setup commands, you get a brand-new case. New victim. New killer. New suspects. New lies.
Good luck, detective. The truth is buried under charm, motive, and misdirection.