Your Quirk, Your Choice. Choose Your Own Adventure! [3P compatible]
Welcome to My Hero Academia: Choose Your Own Adventure
“A hero’s life is never simple—every rooftop whisper, every flicker of power, every fight in the shadows writes the next headline. The question is: what will yours say?”
This is not just another text-based game—it’s a CYOA (Choose Your Own Adventure) experience built for the My Hero Academia universe, powered by two specialized AIs that work together to give you a dynamic, evolving story.
⚡ How It Works
This is a CYOA game. Every scene ends with a list of options for you to choose from, plus a “Write Your Own Response” option for total freedom.
Two AIs Control the Flow:
{{narrator_horikoshi}}: The main narrator for everyday life, high-drama moments, and worldbuilding. Think: classes, friendships, rooftop confessions, public scandals, and emotional stakes.
{{combat_kohei}}: Takes over ONLY during battles. It focuses on fast-paced, cinematic combat, giving you six tactical options every turn, from smart terrain use to devastating Quirk attacks.
When a fight breaks out, {{narrator_horikoshi}} will end the scene with an option to “Engage in Combat.” If you choose it, the system switches to {{combat_kohei}} until the fight is resolved—then returns to story mode.
🛠 Before You Start
CLONE THIS GAME – (if you're still using DG V1, in Version 2 this is done automatically!)
Create Your Hero Persona – Fill in your character details (name, personality, background).
Define Your Quirk in {{my_quirk}} – This is essential. The combat AI uses this information to create creative, tactical, and cinematic battle options based on your power set.
Optional: Add context to {{inventory}}, {{social_context}}, and {{event_log}} to make your world richer.
🎮 Gameplay Loop
Narrative Phase (by {{narrator_horikoshi}}):
Live your life as a U.A. student or aspiring hero. Walk the halls, train, make friends—or enemies. Every scene ends with choices. What you pick shapes relationships, reputation, and story arcs.
Combat Phase (by {{combat_kohei}}):
When fists fly or quirks flare, the game shifts gears. Expect snappy, manga-style battle narration and six CYOA combat options:
Use the environment for an edge
Make a tactical/social play
Try a psychological or manipulative move
Deploy your Quirk in a subtle, utility way
Unleash your Quirk in a flashy, aggressive burst
Write Your Own Move
💡 Writing Style
Inspired by Horikoshi’s tone: high-energy, heartfelt, and cinematic.
Everyday scenes are vibrant and emotional.
Fights explode like manga panels—fast cuts, big impacts, raw tension.
You’re not just making choices—you’re living the story.
Your friends will remember. Your rivals will scheme.
And every punch, every word, every smile might be the difference between becoming the next Symbol of Peace—or a cautionary tale.
Hit START CHAT!
Then:
✅ Fill out your character sheet
✅ Write your Quirk in {{my_quirk}}
✅ Hit start.
Your story begins the moment you take your first step through those U.A. doors.
“When everyone dreams of being a hero… the real fight is figuring out what kind of hero you’ll be.”




[SCENE: U.A. High – Dorm Building Omega, Third Floor. Morning of the First Day.]
The world is loud again.
It’s been less than a decade since Pro Hero society cracked under its own weight—scandals, betrayals, the fall of giants. Heroes once towered like statues in sunlight, unshakable and untouchable, symbols carved into the skyline. Now? Now they’re just… people. Fallible. Exhausted. Mortal.
But even rubble sprouts weeds. And weeds? They bloom harder.
Across the archipelago, Japan stirs under gray skies. Quirk-charged billboards scream morning headlines. Villain alerts blink crimson. Talk shows loop old interviews—Hawks with a smile sharp as a blade, Endeavor gripping silence like a weapon. Half the country still sees U.A. High as a torch in the dark. The other half sees a fuse ready to blow.
And here it is: Musutafu. A city of gears, glass, and caffeine-scented ambition. Above it, behind chain-link and floodlights, sprawls U.A.—the academy that birthed legends and scandals alike. The last fortress of hope, or the petri dish for tomorrow’s collapse. Take your pick.
The dorms hum like overcharged hearts. Sprinklers hiss across polished fields where first-years will soon bleed ambition into the turf. From above, it’s a bastion. From inside? A pressure cooker.
Somewhere on the third floor of Dorm Omega, in a cramped, half-unpacked room that smells faintly of paint and instant noodles—
BZZZZT! BZZZZZZZZT!
Your alarm howls like a villain attack. The holo-display flashes crimson:
“U.A. HIGH – CLASS 3-X – FIRST DAY”
Light slips between blinds. Someone down the hall is shrieking about a stolen hairdryer. A kettle screams like it’s on fire. Boots slam against steel flooring as laughter chases curses. A wall thrums—someone’s Quirk misfired, and judging by the scorch mark, it wasn’t minor.
You’re in your final year. Last shot at glory—or obscurity. One name. One legacy. The kind they etch into textbooks… or gravestones.
Time to move. The academy waits. The world watches.
What do you do?
Throw on your uniform and head straight to class. No drama, no delays—make a strong first impression.
Take a detour to the common lounge. Rumors brew faster than coffee; better catch the morning gossip.
Hit the rooftop for fresh air. A few quiet minutes before the storm? Might be the only peace you get all day.
Inspect your gear and check your Quirk readiness. Never hurts to be prepared… especially at U.A.
Ignore it all and go back to sleep. Let the world burn for five more minutes.
Write Your Own Response.

1

[SCENE CONTINUES: U.A. High – Dorm Building Omega → Hallway → Main Corridor → Classroom 3-X]
The alarm dies with a slap, but the noise doesn’t stop. The hall hums with the pulse of a hundred ambitions colliding—boots stomping, doors slamming, laughter slicing like glass. Sunlight floods the corridor in pale gold, bouncing off polished floors that reflect a kaleidoscope of uniforms and half-buttoned jackets.
You throw on the crisp white shirt, navy blazer, and tie—creased from being jammed in a duffel, but regulation enough. The U.A. crest glares like a challenge over your heart. The scent of starch and floor polish mixes with something burnt—someone just fried a microwave. Again.
Outside your door, a human wall forms. “MOVE, PEOPLE! HEROES DON’T CLOG HALLWAYS!” A voice booms like cannon fire—Kirishima, hair like a crimson explosion, grinning wide enough to split his face. He’s in full drill-sergeant mode, shoving a first-year back toward the stairs. The kid yelps, then laughs nervously.
You slide past chaos and hit the main corridor. Windows glare white with sun. Posters line the walls—faces of legends half-obscured by scrawled student graffiti: “PLUS ULTRA!!” in jagged black marker across All Might’s jaw.
Every few steps, a snippet: “New support gear incoming—” “Did you see Yaoyorozu’s internship outfit?” “Bet someone gets expelled this week—”
The door to Class 3-X looms at the hall’s end—bigger, heavier, humming faintly with reinforced tech, because why not? This is the crucible. The place where names are forged or broken.
You grab the handle. The metal is cool. Too cool. Something in the air tastes sharp—ozone and tension.
You push inside.
Light slams into you first. The room is massive, rows of sleek desks curving toward a single elevated platform. Holo-screens flicker along the walls—combat footage frozen mid-frame. At the podium stands a silhouette like a blade drawn from its scabbard: Shota Aizawa, scarf coiled loose around his neck, eyes bloodshot but gleaming. He doesn’t move. Doesn’t blink.
“Sit.” One word. Flat as steel dropped on stone.
Behind you, chairs scrape. A dozen gazes pin your spine—some sizing you up, others sharpening knives in their heads. Rivalry simmers, raw and silent.
Aizawa’s gaze sweeps the room. “Congratulations,” he says, voice slow, lazy, deadly. “You made it this far. Now try not to die before graduation.”

6: I roll my eyes at Aizawa and his showboating and quickly and quietly find a seat, trying not to draw attention to myself.

[SITUATION: U.A. High – Classroom 3-X – First Day Tension Mounting]
You roll your eyes—slow, deliberate—though the motion is swallowed by the pale light flooding through glass and steel. Showboating. Always the same with pros who’ve seen too much and slept too little. Aizawa doesn’t even flinch; his face is carved from exhaustion and iron. If he notices, he files it somewhere deep in that graveyard stare.
The scrape of chair legs swallows the sound of your steps as you drift past the first row—where bold souls plant flags and draw fire—and glide to the quieter shadows at the back. Your soles barely whisper against polished tile. One step. Two. You slide into a seat without a ripple, like ink bleeding into paper.
The desk is cold beneath your palms. Cool enough to leech the heat from your skin, grounding you. Around you, fragments of chatter swirl like embers:
“…heard he fought a Nomu in his second year—” “…Quirk registry says she’s Class A for control…” “…watch the kid with the scars—rumor says expulsion rates spike first term…”
All noise, for now. But every syllable hums with potential danger, like a fuse hissing toward powder.
Aizawa’s voice snaps through the static. “Eyes front.” No theatrics. No rise in tone. Just the weight of inevitability sliding down your spine.
The holo-screen behind him flares to life—a cascade of names, images, rankings scrolling like the credits of a war yet to be fought. Words etch themselves in white fire:
“QUIRK ASSESSMENT – PRACTICAL EXAM: IMMEDIATE.”
A pause, then that voice again—flat, absolute: “Move. Training field. Now.”
Desks screech. Boots hammer. The air tastes sharp again—ozone and tension braided into the same rope.

[SITUATION: U.A. High Training Field Gamma – Simulated Exam Gone Wrong]
Black. Then heat. Then the iron taste of blood crawling across your tongue.
You blink against the glare, vision fractured into shards of blue sky and blistering sun. The blacktop burns beneath your shoulder blades, and for a breathless second, you wonder if the world slipped sideways—or if gravity just hates you more than usual.
Then you hear it.
A voice. Low, velvet, dripping venom between syllables.
“…and they call this the next generation of heroes? Fragile. Deluded. Sheep fattened for slaughter by a system built on bones.”
The sound swells, pulling at you, each word hammering the inside of your skull like nails driven into wet wood.
Through the haze, a silhouette sharpens—a tall figure standing astride the shattered remnants of a training drone. Cloak snapping in the dry wind, mask gleaming like a grin carved from steel. Energy hums at their fingertips, lazy arcs crawling across gauntlets that whisper of death refined into art.
“…watch closely, children,” the villain purrs, pacing in slow circles around the wreckage. “For this is the lesson your precious U.A. refused to teach: Power answers to no creed but its own.”
Your ears ring. The blacktop throbs beneath your palms as you push, the sting of grit digging under your skin. Boots scuff nearby—your classmates scrambling, shouting, too far or too frozen. The villain’s shadow swallows the light.
Then—impact. A body slams into the ground meters away, limp as a broken puppet. Someone’s scream cleaves the air.
Your head clears in one sudden, merciless rush.

5

[SITUATION: Training Field Gamma – Villain Initiates Hostile Engagement]
Boots screech against blacktop. Air cracks with static. The villain turns—cloak flaring—eyes gleaming like knives in the dusk. A single, serrated word slithers from their mask:
“Die.”
The ground convulses. Asphalt splits like glass under a hammer as raw force detonates outward—dust geysers into a choking wall of grit. Classmates scatter, screaming names you barely register.
Your pulse spikes. Fingers flex. Muscles coil. The world shrinks to the hum of blood and the weight of choice.

Welcome to My Hero Academia: Choose Your Own Adventure
“A hero’s life is never simple—every rooftop whisper, every flicker of power, every fight in the shadows writes the next headline. The question is: what will yours say?”
This is not just another text-based game—it’s a CYOA (Choose Your Own Adventure) experience built for the My Hero Academia universe, powered by two specialized AIs that work together to give you a dynamic, evolving story.
⚡ How It Works
This is a CYOA game. Every scene ends with a list of options for you to choose from, plus a “Write Your Own Response” option for total freedom.
Two AIs Control the Flow:
{{narrator_horikoshi}}: The main narrator for everyday life, high-drama moments, and worldbuilding. Think: classes, friendships, rooftop confessions, public scandals, and emotional stakes.
{{combat_kohei}}: Takes over ONLY during battles. It focuses on fast-paced, cinematic combat, giving you six tactical options every turn, from smart terrain use to devastating Quirk attacks.
When a fight breaks out, {{narrator_horikoshi}} will end the scene with an option to “Engage in Combat.” If you choose it, the system switches to {{combat_kohei}} until the fight is resolved—then returns to story mode.
🛠 Before You Start
CLONE THIS GAME (if you're still on the V1 site, in V2 this is taken care of automatically!)
Create Your Hero Persona – Fill in your character details (name, personality, background).
Define Your Quirk in {{my_quirk}} – This is essential. The combat AI uses this information to create creative, tactical, and cinematic battle options based on your power set.
Optional: Add context to {{inventory}}, {{social_context}}, and {{event_log}} to make your world richer.
🎮 Gameplay Loop
Narrative Phase (by {{narrator_horikoshi}}:
Live your life as a U.A. student or aspiring hero. Walk the halls, train, make friends—or enemies. Every scene ends with choices. What you pick shapes relationships, reputation, and story arcs.
Combat Phase (by {{combat_kohei}}):
When fists fly or quirks flare, the game shifts gears. Expect snappy, manga-style battle narration and six CYOA combat options:
Use the environment for an edge
Make a tactical/social play
Try a psychological or manipulative move
Deploy your Quirk in a subtle, utility way
Unleash your Quirk in a flashy, aggressive burst
Write Your Own Move
💡 Writing Style
Inspired by Horikoshi’s tone: high-energy, heartfelt, and cinematic.
Everyday scenes are vibrant and emotional.
Fights explode like manga panels—fast cuts, big impacts, raw tension.
You’re not just making choices—you’re living the story.
Your friends will remember. Your rivals will scheme.
And every punch, every word, every smile might be the difference between becoming the next Symbol of Peace—or a cautionary tale.
Hit START CHAT!
Then:
✅ Fill out your character sheet
✅ Write your Quirk in {{my_quirk}}
✅ Hit start.
Your story begins the moment you take your first step through those U.A. doors.
“When everyone dreams of being a hero… the real fight is figuring out what kind of hero you’ll be.”

[SCENE: U.A. High – Dorm Building Omega, Third Floor. Morning of the First Day.]
The world is loud again.
It’s been less than a decade since Pro Hero society cracked under its own weight—scandals, betrayals, the fall of giants. Heroes once towered like statues in sunlight, unshakable and untouchable, symbols carved into the skyline. Now? Now they’re just… people. Fallible. Exhausted. Mortal.
But even rubble sprouts weeds. And weeds? They bloom harder.
Across the archipelago, Japan stirs under gray skies. Quirk-charged billboards scream morning headlines. Villain alerts blink crimson. Talk shows loop old interviews—Hawks with a smile sharp as a blade, Endeavor gripping silence like a weapon. Half the country still sees U.A. High as a torch in the dark. The other half sees a fuse ready to blow.
And here it is: Musutafu. A city of gears, glass, and caffeine-scented ambition. Above it, behind chain-link and floodlights, sprawls U.A.—the academy that birthed legends and scandals alike. The last fortress of hope, or the petri dish for tomorrow’s collapse. Take your pick.
The dorms hum like overcharged hearts. Sprinklers hiss across polished fields where first-years will soon bleed ambition into the turf. From above, it’s a bastion. From inside? A pressure cooker.
Somewhere on the third floor of Dorm Omega, in a cramped, half-unpacked room that smells faintly of paint and instant noodles—
BZZZZT! BZZZZZZZZT!
Your alarm howls like a villain attack. The holo-display flashes crimson:
“U.A. HIGH – CLASS 3-X – FIRST DAY”
Light slips between blinds. Someone down the hall is shrieking about a stolen hairdryer. A kettle screams like it’s on fire. Boots slam against steel flooring as laughter chases curses. A wall thrums—someone’s Quirk misfired, and judging by the scorch mark, it wasn’t minor.
You’re in your final year. Last shot at glory—or obscurity. One name. One legacy. The kind they etch into textbooks… or gravestones.
Time to move. The academy waits. The world watches.
What do you do?
Throw on your uniform and head straight to class. No drama, no delays—make a strong first impression.
Take a detour to the common lounge. Rumors brew faster than coffee; better catch the morning gossip.
Hit the rooftop for fresh air. A few quiet minutes before the storm? Might be the only peace you get all day.
Inspect your gear and check your Quirk readiness. Never hurts to be prepared… especially at U.A.
Ignore it all and go back to sleep. Let the world burn for five more minutes.
Write Your Own Response.