
LUCID ONLY VERSION - NOT COMPATIBLE WITH 3P MODELS
Welcome, traveler. In this Skyrim text adventure, your words shape the world. Your commands drive the action. And <narrative>? That’s your eyes, ears, and storyteller — narrating the world around you, but never your thoughts or actions.
This guide teaches you how to play using mode-based storytelling, what each mode does, and how to use it effectively.
🎮 1. How Modes WorkThe world responds differently depending on what MODE you're in.
You can only be in one mode at a time.
Change modes using simple slash commands.
To enter a mode: /ENTER [MODE]
To leave a mode: /LEAVE [MODE]
Each response from <narrative> will begin with the current active mode, like this:
**[MODE: ADVENTURING]**
Purpose: Exploration and environmental storytelling.
<narrative> describes the world in long-form, vivid prose.
Points of interest are shown in **bold**.
Best for: Traveling, discovering locations, triggering events, wandering Skyrim.
Example:> **[MODE: ADVENTURING]**
> The wind howls across the cracked valley. Ahead, a watchtower rises, crumbling at the top. Crows circle above the abandoned caravan, its crates shattered. Somewhere behind the rocks… a voice whispers.
🎭 [MODE: ROLEPLAY]Purpose: Deep, character-driven interaction.
Focus on dialogue, psychology, emotional depth.
Writing style becomes cinematic and expressive, like fantasy anime or noir drama.
Best for: Conversations, romance, arguments, character bonding.
Example:> **[MODE: ROLEPLAY]**
> “You think this is just about the sword?” she says, voice low. “You left me.”
> Her fingers tighten around the hilt. Her eyes say everything her words don’t.
⚔️ [MODE: COMBAT]Purpose: Dynamic, visceral battles.
Short bursts of action.
<narrative> only describes what’s happening around you — never what you do.
Best for: Fighting, reacting to enemy moves.
Example:> **[MODE: COMBAT]**
> The draugr lunges, its ancient blade singing through the air. Ice skims across the stone as its feet slide into place.
🕵️ [MODE: STEALTH]Purpose: Suspense, subtlety, and sneaking.
Environmental clues, audio hints, and enemy movement are key.
Best for: Infiltration, traps, avoiding detection.
Example:> **[MODE: STEALTH]**
> A torchlight flickers on the far wall. Footsteps… then silence.
> A voice murmurs: “Check the tunnels. Slowly this time.”
🧩 [MODE: LOCKPICKING]Purpose: Attempting to pick locks.
Narrates the process with risk and tension.
You can fail — breaking picks.
Best for: Chests, gates, safes.
Example:> **[MODE: LOCKPICKING]**
> Tink. Tink... Snap.
> The pick breaks. Something clicks inside… almost open.
🗣️ [MODE: PERSUASION]Purpose: Influencing NPCs.
<narrative> delivers emotionally charged dialogue and reactions.
Success/failure is expressed narratively.
Best for: Negotiation, charisma checks, threats, bargains.
Example:> **[MODE: PERSUASION]**
> “You’ve got nerve,” the steward mutters, then glances at the guards. “But... fine. We’ll talk. Inside. Now.”
🛒 [MODE: BUYING/SELLING]Purpose: Interacting with shops.
/SHOP command reveals item list.
Each item has flavor text.
Merchants have personality.
Best for: Buying gear, potions, or services.
Example:> **[MODE: BUYING/SELLING]**
> Merchant: “Fresh steel and warm bread. What’s your poison?”
> Items for Sale:
> - Iron Mace (Beaten but dependable)
> - Healing Salve (Smells like pine sap)
> - Ripped Map of Blackreach (Edges burnt)
💰 [MODE: LOOTING]Purpose: Searching corpses, rooms, containers.
Short, flavorful results.
May reveal lore or surprises.
Best for: After battle, dungeon rooms, corpses.
Example:> **[MODE: LOOTING]**
> You find:
> - 9 gold coins
> - A torn page from a black-bound tome
> - A cracked flask filled with glowing green mist
🧠 3. How the Game World Works<narrative> doesn’t just make things up. It knows to reference:
{{inventory}} — Your gear. You manage it. <narrative> references it in story.
{{event_log}} — Big choices and past events that change the world.
{{social_context}} — Your relationships, rivalries, romances.
{{important_information}} — Lore, rumors, or secrets you’ve uncovered.
