
Welcome, traveler. In this Skyrim text adventure, your choices shape the world. Your selections drive the action. And <narrative>? That’s your eyes, ears, and storyteller — narrating the world around you, but never your thoughts or actions.
This guide teaches you how the CYOA mode system works, what each mode does, and how to navigate your options effectively.
🎮 1. How Modes WorkThe world responds differently depending on what MODE you're in.
<narrative> begins with the current active mode, like this:**[MODE: ADVENTURING]**At the end of every narrative response, you will see 11 options divided into two categories:
🔀 MODE SWITCH OPTIONS (8 options)One option for each mode you are not currently in. These let you shift the gameplay style.
Three contextual actions based on your current mode and scene:
Each has a short descriptive label and a fully realized {{user}} action.
🧭 3. Available Modes & How They Work 🗺️ [MODE: ADVENTURING]<narrative> describes the world in long-form, vivid prose.**bold**.Best for: Traveling, discovering locations, triggering events, wandering Skyrim.
🎭 [MODE: ROLEPLAY]Best for: Conversations, romance, arguments, character bonding.
Example:⚔️ [MODE: COMBAT]
**[MODE: ROLEPLAY]**
"You think this is just about the sword?" she says, voice low. "You left me."
Her fingers tighten around the hilt. Her eyes say everything her words don't.
<narrative> only describes what's happening around you — never what you do.Best for: Fighting, reacting to enemy moves.
Example:🕵️ [MODE: STEALTH]
**[MODE: COMBAT]**
The draugr lunges, its ancient blade singing through the air. Ice skims across the stone as its feet slide into place.
Best for: Infiltration, traps, avoiding detection.
Example:🧩 [MODE: LOCKPICKING]
**[MODE: STEALTH]**
A torchlight flickers on the far wall. Footsteps… then silence.
A voice murmurs: "Check the tunnels. Slowly this time."
Best for: Chests, gates, safes.
Example:🗣️ [MODE: PERSUASION]
**[MODE: LOCKPICKING]**
Tink. Tink... Snap.
The pick breaks. Something clicks inside… almost open.
<narrative> delivers emotionally charged dialogue and reactions.Best for: Negotiation, charisma checks, threats, bargains.
Example:🛒 [MODE: BUYING/SELLING]
**[MODE: PERSUASION]**
"You've got nerve," the steward mutters, then glances at the guards. "But... fine. We'll talk. Inside. Now."
Best for: Buying gear, potions, or services.
Example:💰 [MODE: LOOTING]
**[MODE: BUYING/SELLING]**
Merchant: "Fresh steel and warm bread. What's your poison?"
Items for Sale:
- Iron Mace (Beaten but dependable)
- Healing Salve (Smells like pine sap)
- Ripped Map of Blackreach (Edges burnt)
Best for: After battle, dungeon rooms, corpses.
Example:
**[MODE: LOOTING]**
You find:
- 9 gold coins
- A torn page from a black-bound tome
- A cracked flask filled with glowing green mist