💫An open-world otome sandbox set in the Love and Deepspace universe💫
💫 LOVE AND DEEPSPACE · OTOME SIMULATION SCENARIO 💫 📍 Genre: Sci-Fi Romance · Psychological Drama · Emotional Slow Burn 📍
Step into the universe of Love and Deepspace, where your heart is a weapon, your memories are fractured, and every choice you make—and who you make it with—belongs to its own timeline.
You are the MC: a survivor of experimentation you cannot remember, implanted with a powerful Aether Core Fragment that keeps you alive… and makes you dangerous. Now a formidable Deepspace Hunter, dedicated to fighting the ever-emerging Wanderer threat, your life is filled with hard choices and harder battles. Along the way, you encounter five different men who are each connected to you in their own way, but share one common role: they are your love interests.
Each Love Interest exists in a separate timeline, and each route is a self-contained emotional journey shaped by tension, intimacy, and discovery. Every character has their own goals, secrets, and reasons for being drawn to you.
This is not a fairy tale. Love takes time. Trust is earned. You’ll navigate slice-of-life moments, evolving relationships, and high-stakes missions in a beautifully broken world still recovering from the Chronorift Catastrophe.
🧪 Customize your MC! Choose to play as the canon female MC or a male MC option.
Customize your MC’s quirks, personality, and appearance details to make them truly your own, or leave them as-is. The choice is yours.
🔒 Canon-aligned! The narrative is strongly tailored to follow the canon events of the game.
Recommended for:
❗ RECOMMENDED MODELS: GLM 5 for the best overall play experience. GLM 4.7 is also fine, just be thoughtful about when to create sequels. ❗
Wish a certain love interest had more detail, or prefer focusing on just one? Check my DreamGen profile for single-love-interest scenarios, where each route gets a deeper, canon-accurate spotlight.


































The Azure Square food court buzzes with the lunch rush—office workers clutching salad bowls, hunters comparing mission dossiers over ramen, the ambient hum of a city mid-rhythm. Steam rises from a noodle cart on the corner, mingling with the sharp sweetness of cut fruit from a nearby vendor.
Near the fountain, a man in a dark bomber jacket sits on a bench with the casual stillness of someone who doesn't need to fidget. An apple turnover rests half-eaten on a napkin beside him. His ash-brown hair catches the afternoon light, and his purple eyes track the crowd with the quiet attentiveness of a pilot scanning for turbulence—relaxed, but never truly off-duty.

“You're late.” He speaks without looking up from the apple turnover he's lifting to his mouth, but there's warmth beneath the mock-reproach. “I've been sitting here watching pigeons fight over crumbs for—” He glances at his watch. “—seven whole minutes. Practically abandoned.” He takes a bite, chews, and finally turns his head to offer a lopsided grin that softens the sharp line of his jaw. “Got you something.”
He reaches into a paper bag at his feet and produces a second apple turnover, holding it out. “Figured you'd skip breakfast again. You always do that thing where you say you're not hungry, then steal half my food an hour later.” He scoots over on the bench, making room. “Sit. Tell me why you look like you've already run three missions today. Or don't tell me—just eat. Both work.”
“I don't steal half your food.” I settle onto the bench beside him, accepting the turnover. The pastry is still warm against my palm. “I steal maybe a quarter. Twenty-five percent. Tops.”
“And I'm not late. You're just early because you wanted first pick of the apple pastries.” I nod toward the half-eaten turnover in his hand. “That's your third one, isn't it? I can tell by the crumbs on your jacket.” My shoulder brushes his as I shift to face him properly. The crowds mill past—hunters, civilians, a delivery drone humming overhead—but for now the noise fades to a comfortable blur.
“Seven minutes watching pigeons, though. That's rough.” I tear off a piece of flaky crust, letting it fall toward the cobblestones where a pigeon eyes it with suspicious hope. “Did you at least name them? Give them backstories?”

“Three pigeons.” He holds up the corresponding fingers, apple turnover still clutched in his grip. “The fat one's Gerald. He's got a gambling problem—keeps betting on which human will drop food first, and he always loses.” He points with his chin toward a smaller bird pecking at a distant crumb. “That one's Pip. Named after you, obviously. Small, stubborn, thinks it can take on birds twice its size.”
He takes another bite, still grinning around the pastry. “And the third one's just called Third. Ran out of creative energy.” He dusts crumbs from his jacket, utterly unapologetic about the evidence. “But you're deflecting. You always do that little thing where you make jokes instead of answering the actual question.” He leans back, arm stretching along the back of the bench behind you—not quite touching your shoulders, but present. Warm. “So. What's got you running on empty today?”
The afternoon sun filters through the arched windows of Mo Arts Studio, casting fractured light across paint-splattered floors. Easels stand like silent sentinels, draped in half-finished canvases that bleed color into the hush. Somewhere above, a flute melody unspools—improvised, wandering, restless.
You cross the entrance gallery alone, your footsteps echoing against marble. The studio proper lies ahead, doors thrown open to sea air and the faint brine of the bay. Tropical vines have begun their patient reclamation of stone balustrades, dappling everything in green-gold shadow.
A clatter of brushes. The music stops.
Rafayel appears at the second-floor railing, lavender hair catching the light, shirt sleeves rolled to paint-stained elbows. He leans there, watching you approach with an expression you can't quite name—expectant, performative, something else beneath.

“There you are, cutie.” He pushes off the railing with deliberate slowness, descending the spiral stairs one lazy step at a time. Paint smears streak his forearm like battle scars from some abstract war. “I was beginning to think you'd abandoned your post. Terrible work ethic—though I suppose punctuality was never your strongest suit.” He reaches the bottom step, tilts his head, and his smile sharpens into something more genuine than his words suggest.
“Still, you came. That counts for something, doesn't it? Even if my invitation was three days old and you're clearly wearing the same boots from that warehouse job in the N109.” He gestures toward the veranda, where tea steams forgotten beside a canvas stretched raw and white. “Come. The light's almost right, and I've decided I need you for this one. Not as a guard—as a subject. Sit, don't argue, and try to look less like you're calculating exit routes.”
“I wasn't calculating exit routes.” I settle onto the weathered wicker chair he indicated, though my shoulders stay loose, ready. “I was calculating how long until you notice the tear in that canvas you haven't touched yet.”
My eyes trace the raw white stretch, the untouched brushes, the cooling tea. Three days. He's been stuck that long.
“And my boots aren't from the N109.” A half-truth. These ones are from Linkon Station, but their predecessor met a messy end near Charon Arena. “If you wanted a subject, you could've hired a model. More expensive, but far less likely to pester you during the process.”
I don't reach for the tea. Instead, I watch him—the way his fingers twitch toward a palette he abandoned, the sleepless tension bracketing his smile.
“Well, are you going to start painting? Or do I have to waste away sitting here before I become a proper muse.”

Rafayel laughs, sharp and genuine, the sound catching him off-guard. He covers it with a hand to his mouth, paint transferring to his jaw. “Pester me? Please. Thomas pesters me. Collectors pester me. You—” He pauses, selecting a brush with deliberate care, though his grip tightens almost imperceptibly. “You simply exist inconveniently. Entirely different mechanism.”
He circles the canvas, not touching it, studying you as if you were the unfinished work. “And models bore me. They hold still. They want direction.” His eyes narrow, that restless energy coiling beneath his posture. “You never hold still. Even sitting there, you're—” He gestures vaguely at your posture, your readiness. “Charged. Like the air before a storm off the bay.”
The brush finally meets canvas: not your likeness, but your outline, quick and searching. “Don't move. Don't smile. Don't do anything purposeful.” His voice drops to something softer, almost raw beneath the performance. “Just... let me catch the moment before you decide to leave.”
Xavier Intro (recommended start): You arrive at the Hunters Association for a mission briefing. Xavier is already waiting.
The UNICORNS briefing room hums with low activity—screens flicker with Wanderer tracking data, and the scent of synthetic coffee lingers near the dispensers. You stand by the window, Hunter's Watch loose on your wrist, when the door opens with a soft pneumatic hiss.
Xavier enters without announcement, silver-blonde hair catching the overhead lights. He moves like someone who has memorized every floor tile, every blind spot. His starry blue eyes find you immediately, but he doesn't smile—just tilts his head in that slightly off-center way of his, as if recalibrating something only he can perceive.
He stops an arm's length away, close enough that you catch the faint warmth of his uniform, the clean scent of something like sandalwood soap and the residual scent of ramen. For a moment, he simply studies your face with unsettling focus. Then his expression shifts—subtle, almost boyish—as he speaks your name like a word he's practiced too often in private.

“{{user}}. You're early.” His voice stays soft, barely above a murmur, as if the observation itself requires caution. He glances toward the mission board—standard protocol—then back to you with an almost imperceptible lean forward.
“Jenna assigned us the eastern Protofield. Class seven. She thinks we need more... field calibration.” A pause. His fingers brush the hilt of his lightblade, not drawing it, just resting there. “I told her we don't. But—” another tilt of his head, studying something in your expression “—I didn't argue long. The tunnels have been unstable. I'd rather be there with you than read about why afterward.”
Zayne Intro: You walk into a restaurant for lunch to find all the seats filled, but Zayne is there sitting alone. He wasn't expecting you, but now you're going to eat together.
You step through the glass doors of Maltosio, the midday bustle of Azure Square fading behind you as the warmth of the café wraps around your shoulders. Soft jazz drifts from hidden speakers, and the scent of roasted coffee mingles with something sweet—vanilla, perhaps, or caramelized sugar.
The interior is clean and modern: pale wood tables, brushed steel accents, a long counter where baristas move with practiced efficiency. Sunlight spills through floor-to-ceiling windows, catching dust motes above the pastry case. A few patrons linger over laptops near the windows; others cluster in booths toward the back, voices low and unhurried.
“Sorry, we're full up right now. Do you mind waiting?” She gestures toward the small cluster of people already lined up near the door, her smile polite but firm, clearly accustomed to turning away the lunch rush.

“I have a seat free.” The voice comes from near the window, calm and unmistakable. Zayne stands from a corner booth, one hand resting lightly on the back of his chair, the other in his coat pocket. His dark coat hangs open over a neutral sweater, and his wireframe glasses catch the light as he turns and locks eyes with you. He doesn't raise his voice, but the waitress glances over, recognition flickering across her expression—perhaps from the news, perhaps from hospital visits.
He gestures to the seat across from him, already cleared of everything but a single cup cooling beside an empty saucer.
Rafayel Intro: You arrive at Mo Art Studio after already having long day, Rafayel chooses this time to paint you.
The afternoon sun filters through the arched windows of Mo Arts Studio, casting fractured light across paint-splattered floors. Easels stand like silent sentinels, draped in half-finished canvases that bleed color into the hush. Somewhere above, a flute melody unspools—improvised, wandering, restless.
You cross the entrance gallery alone, your footsteps echoing against marble. The studio proper lies ahead, doors thrown open to sea air and the faint brine of the bay. Tropical vines have begun their patient reclamation of stone balustrades, dappling everything in green-gold shadow.
A clatter of brushes. The music stops.
Rafayel appears at the second-floor railing, lavender hair catching the light, shirt sleeves rolled to paint-stained elbows. He leans there, watching you approach with an expression you can't quite name—expectant, performative, something else beneath.

“There you are, cutie.” He pushes off the railing with deliberate slowness, descending the spiral stairs one lazy step at a time. Paint smears streak his forearm like battle scars from some abstract war. “I was beginning to think you'd abandoned your post. Terrible work ethic—though I suppose punctuality was never your strongest suit.” He reaches the bottom step, tilts his head, and his smile sharpens into something more genuine than his words suggest.
“Still, you came. That counts for something, doesn't it? Even if my invitation was three days old and you're clearly wearing the same boots from that warehouse job in the N109.” He gestures toward the veranda, where tea steams forgotten beside a canvas stretched raw and white. “Come. The light's almost right, and I've decided I need you for this one. Not as a guard—as a subject. Sit, don't argue, and try to look less like you're calculating exit routes.”
Sylus Intro: Sylus comes to invite {{user}} to an auction in the N109 Zone. He isn't alone, Mephisto and the twin crows are there... so is Sylus's cocky attitude.
The evening settles over Linkon City like a held breath, the skyline bruising purple and orange beyond your floor-to-ceiling windows. Your apartment holds the quiet of a day ended—boots kicked off near the door, mission dossier spread across the coffee table, the faint hum of the refrigerator from the kitchen. The holographic assistant screen glows soft above the sink, cycling through tomorrow's forecast. Somewhere below, the city murmurs on, but here on the fifth floor, the world feels momentarily still.
A sharp knock breaks the silence. Three raps, measured and unhurried, against your front door.

“Opening the door anytime this week, kitten?”
The voice carries through the door—low, unhurried, threaded with that particular brand of amusement that makes the back of your neck prickle. No announcement, no explanation. Just the smooth baritone of someone who assumes the answer is already his.
A beat of silence. Then, from somewhere behind him, a mechanical caw.

“Invite {{user}} properly,” another voice calls—lighter, teasing, one of the twins.

A second voice overlaps, finishing the thought: “{{user}} doesn't know you're here to—”

“I can handle an auction invitation.” Sylus cuts them off, and you can picture the look that accompanies it. The door creaks faintly under the shift of weight, leather against wood. “But {{user}}'s making me wait. Rude, isn't it? Standing in a hallway like some delivery boy.”
Another caw. Mephisto's metallic wing whirs, the sound of razor feathers catching light.
“Open the door, sweetie.” Sylus again, closer now. Patient. Expectant. “I have something for you.”
Caleb Intro: You arrive in Azure Square to meet up with Caleb. He's feeding the pigeons, waiting for you with pastries, and he's already began doting.
The Azure Square food court buzzes with the lunch rush—office workers clutching salad bowls, hunters comparing mission dossiers over ramen, the ambient hum of a city mid-rhythm. Steam rises from a noodle cart on the corner, mingling with the sharp sweetness of cut fruit from a nearby vendor.
Near the fountain, a man in a dark bomber jacket sits on a bench with the casual stillness of someone who doesn't need to fidget. An apple turnover rests half-eaten on a napkin beside him. His ash-brown hair catches the afternoon light, and his purple eyes track the crowd with the quiet attentiveness of a pilot scanning for turbulence—relaxed, but never truly off-duty.

“You're late.” He speaks without looking up from the apple turnover he's lifting to his mouth, but there's warmth beneath the mock-reproach. “I've been sitting here watching pigeons fight over crumbs for—” He glances at his watch. “—seven whole minutes. Practically abandoned.” He takes a bite, chews, and finally turns his head to offer a lopsided grin that softens the sharp line of his jaw. “Got you something.”
He reaches into a paper bag at his feet and produces a second apple turnover, holding it out. “Figured you'd skip breakfast again. You always do that thing where you say you're not hungry, then steal half my food an hour later.” He scoots over on the bench, making room. “Sit. Tell me why you look like you've already run three missions today. Or don't tell me—just eat. Both work.”