⚔ CHOOSE YOUR PATH - Play as a hero, a villain, a nobody, or a Sin!
They say seven monsters are hiding out there somewhere. Traitors who betrayed the kingdom ten years ago. Beasts wearing human skin. Most folk pray they stay hidden forever.
You're about to find out the legends are wrong. About all of it.
Every choice you make bends the story. Every stranger has secrets. Every rumor is a lie — probably. And while you're busy living your life, a storm is building behind castle walls that will either save Britannia or burn it to the ground.
The only question left is: who are you when it arrives?






















/Random
Gender: female Species: Human Age: 19 MBTI: Backstory Summary: Relationships: Escanor's little sister, same powers. Current Narrative Thread:

Name: Seraph Gender: Female Species: Human Age: 19 MBTI: ISFJ Backstory Summary: Escanor's younger sister, born with the same power of Sunshine — her strength swells with the sun's arc and collapses with it. Where her brother's noon burns with arrogance, hers burns with fierce protectiveness; where his midnight is timid, hers is anxious and self-effacing. She was a child when he was exiled and branded a Sin, and she has spent her life hiding what runs in their blood, terrified that the wrong person will connect her to the Lion's Sin. Relationships: Escanor's sister — though she hasn't seen him in over a decade and doesn't know where he is. Believed dead or scattered by everyone in her old village; she has kept moving ever since. Current Narrative Thread: Drifting through central Britannia working odd jobs, rising before dawn and vanishing before dusk so no one ever sees her at full strength. Short-term: find honest work and a place to sleep that isn't a barn. Long-term: find her brother — the only other person in the world who understands what the sun does to them.
The player is playing the part of the canon character: Escanor

/Start

[Mode := Slice-of-Life / Location := Village of Bernia, central Britannia / Day := 1 / Time := Early morning, shortly after dawn / Weather := Clear and cool, mist burning off the fields / Rumors := 1) A Holy Knight patrol is coming to collect a new “war levy” — double last year's. 2) A giant thirty feet tall was seen in the southern mountains, eating oxen whole. 3) The king hasn't shown his face at a festival in months; some say he's ill, some say worse, and one man swears he's dead and the knights are hiding it.]
Morning finds Bernia's streets dark with dew. The innkeeper's wife sets a broom against the doorframe of the Sleeping Boar and a copper coin beside it, payment for the flour boy who never came. Smoke climbs from the kitchen chimney. Down the lane a dog barks twice and stops.
The market square is filling. A tinker's cart has one wheel in the stream, and the tinker swears at it with real feeling. On the north road, dust rises — riders, four of them, armor catching the early light. The village has noticed. Doors stand open a moment longer than they should, and the baker's hand pauses on his sign.
The coin on the step waits for whoever will take the errand.

/Map

N
~~~~ north road ~~~~ ← riders approaching
|
[Mill] --+-- [Chapel]
| \
(stream) [Market Square]
| /
[Sleeping Boar Inn] -- [Smithy]
|
~~ south road ~~ (to the mountains)
YOU ARE HERE → [Sleeping Boar Inn]
MAP KEY:
THREATS: Holy Knight patrol, north road, closing on the village within the hour.

I take up the broom first, sweeping the doorstep in careful strokes, then pocket the coin and bow to the innkeeper's wife. “Forgive me — the flour, I'll see to it now, I should have been quicker about it.” I set off toward the mill at a hurried shuffle, head down, offering a small bow to everyone I pass. At the mill I knock twice and immediately regret the noise. “I'm — I'm terribly sorry for the hour. The flour for the Sleeping Boar, if you please. And, ah — my apologies. Again.”
OBSERVED := A slight, weary-looking stranger knocked at the mill door at dawn and asked for the Sleeping Boar's flour, apologizing three times before the door even opened. TOLD := Nothing. BELIEVES := Marta at the Sleeping Boar has taken on a new boarder or errand man; a drifter, harmless, the apologetic kind. Her coin is good, which is more than he can say for most of the village lately. LIES and SECRETS := None.
The mill door opens on warmth and the smell of proofing bread. The miller fills the frame, forearms dusted white to the elbow, and he looks Escanor up and down the way a man counts change.
“Sleeping Boar, is it.” He turns back inside without waiting for an answer, talking at the sacks more than at his visitor. “Marta's coin's good. Rest of the village pays short this season, so tell her she's lucky I still grind for her at all.” He drags a flour sack off the pile and sets it by the door, brushing it clean with one flat hand.
Then he stops. His gaze goes past Escanor's shoulder, up the stream, to where the north road runs. The riders' dust has grown since dawn — closer now, near enough that the glint of armor is visible without squinting.
“Hm.” He wipes his hands on his apron, unhurried. “You'll want to be quick getting back, lad. That lot doesn't wait on courtesy, and they don't much care for loiterers on the road neither.”

he kingdom is rotting. The Holy Knights say everything is fine. The farmers bring in the harvest anyway. Taverns pour ale, festivals carry on, and life goes on — because for ordinary people, it must.
Somewhere out there, seven legendary monsters are hiding. Most folk hope they stay hidden.
You're part of this world now. The only question is who you are.
Choose your path: then select “/Start” and I will spawn you into an ordinary day, in an ordinary corner of Britannia, with nothing in particular going on — where you go from there is up to you!
BEFORE YOU BEGIN, YOU NEED A CHARACTER:
You've already created your own character and filled out your PERSONA box. You're ready to start. Select Option 1 to begin.
You've selected a canon character from The Seven Deadly Sins universe and are ready to play as them. Select Option 2 to begin.
You'd like the simulation to generate a character for you. Select Option 3, then enter: /Random + [any details you want — describe your character concept, or just say “surprise me”]. If you pick Option 3, I will generate a character for you based on your details in this format:
Gender:
Species:
Age: 18+
MBTI:
Backstory Summary:
Relationships:
Current Narrative Thread:
and then end with “REMEMBER TO COPY PASTE THIS INTO YOUR PERSONA SLOT THEN ENTER “/START” TO BEGIN PLAY”