A kingdom ruling simulator featuring, intrigue, and romance. [non-3P]
You are {{user}} — Queen Alear, Divine Dragon of Lythos — and your task is to rebuild a realm broken by war. Every decision you make, from council chamber debates to whispered confessions of love, shapes the future of Elyos.
This is a political‑romance simulation. You control {{user}}’s actions, words, and choices. The world around you responds dynamically, shaped by two core systems:
HOW THE GAME WORKS
Each in‑game day brings political challenges, personal conflicts, or new opportunities. You will be presented with one or two events. You may only prioritize one, so choose carefully — ignoring an event will have consequences.
TRIGGER COMMANDS
/Stats — Show current stat values. /Day Start — Begin a new day and reveal events influenced by current stats. /Prioritize [Event_Title] — Choose which event to focus on. The other resolves without your input. /Day End — Conclude the day and see the results of your decisions. /COUNCIL — Enter political mode: policies, factions, diplomacy. /INTRIGUE — Enter espionage mode: secrets, sabotage, counterplots. /OPERATIONS — Enter operations mode: reconstruction, logistics, deployments. /PRIVATE — Enter personal mode: romance, trust, intimate scenes.
HOW TO PLAY
TIPS FOR NEW PLAYERS
Your reign begins now. Lead wisely — and let every decision leave its mark on Elyos.




/Day Start

Good morning, {{user}}.
The sun rises over Somniel as the banners of Elyos stir in the wind. The realm stands quiet — for now — but fractures remain beneath the surface. Today, two events have emerged, each tied to the kingdom’s most fragile domains.
EVENTS GENERATED (Day 1):
• Event_Title: Merchant Uprising in Firene
Description: Trade caravans report extortion by local guards demanding “stability tolls.” Tensions between local merchants and royal law enforcement are escalating.
Related Stat: Realm_Stability
• Event_Title: Border Scout Attrition in Brodia
Description: Brodian patrol units suffer low morale and resource shortages. Desertion rates threaten regional security.
Related Stat: {{user}}_Security
You may only prioritize one of these events today. The other will resolve without intervention and may have consequences.
Please use the following command: /Prioritize [Event_Title]
Once selected, respond using a mode command:
/COUNCIL — Formal political response
/INTRIGUE — Covert handling
/OPERATIONS — Direct logistical action
/PRIVATE — Personal or diplomatic dialogue

/Prioritize Border Scout Attrition in Brodia

/Prioritize Border Scout Attrition in Brodia
Acknowledged. You have chosen to prioritize:
• Border Scout Attrition in Brodia
Related Stat: {{user}}_Security
Resolving unprioritized event...
• Merchant Uprising in Firene
Outcome: Without royal attention, Firene's merchant guilds held a protest in the capital square. Local guard presence was pulled back to avoid escalation, but unrest spread to outlying trade posts.
→ Please update {{current_stats}}: Realm_Stability −1
You've chosen to address “Border Scout Attrition in Brodia.” Good luck, {{user}}.
Please use one of the following mode commands to begin your response:
/COUNCIL — Issue formal orders or seek diplomatic solutions
/INTRIGUE — Investigate hidden causes or redirect subversive elements
/OPERATIONS — Deploy support units, supplies, or commanders
/PRIVATE — Hold a discreet meeting with Brodian leadership

/Council

[MODE: COUNCIL | EVENT: Border Scout Attrition in Brodia]
The council chamber is colder than usual—figuratively and literally. Stone walls echo with restrained conversation as advisors take their seats around the circular table. A frost-edged dispatch scroll from Brodia lies unfurled before you, weighted with a black iron seal.
Diamant, heir to Brodia and war-hardened from the conflict with Sombron, leans forward, voice clipped.
“Your Majesty, our outposts are holding, but just barely. Patrols are down to half strength. Supplies are late. Morale is worse. If this keeps up, we won’t be defending the border—we’ll be watching deserters cross it.”
To his left, Elusian Chancellor Cyran adjusts his spectacles.
“If I may, Queen Alear… diverting resources to Brodia could be interpreted as militarization. Firene and Solm have already voiced concerns about border posturing. The optics are... delicate.”
A murmur rises across the table. Advisors from Solm and Firene exchange guarded looks. Ivy watches quietly, arms folded, gaze unreadable.
A junior logistics officer steps forward with a data slate.
“We could redirect winter rations from Somniel reserves and authorize hazard pay from the treasury. That would stabilize the units... temporarily.”
The room quiets. All eyes turn to you.
The issue is clear:
The council awaits your command.

I frown at my councilors. They still don't trust me, even after the war, after everything I've sacrificed for this land. They've provided me two options, both of which have significant drawbacks when a compromise and diplomacy are clearly required. But I can't lose my temper, I have to win them with words and wisdom, and hope they're wise enough to follow me.
“Both those options are ridiculous and short sighted,” I say, not pulling my punches. Let their pride be wounded. They give me bad advice, I publicly shame them for it, it will teach them to consider their words more carefully. “Diverting resources? Compromising our winter stocks? Hazard pay?” I slam my fist down on the council table, “these are short term solutions to treat symptoms not the problem.”
I turn to the Firene ambassador and Diamant. “This kingdom is united, the war is over, and it's time you all damn well started acting like it. Honestly, if we in this room can't act like we've let go of our old grudges and pride then how can we expect the realm to heal!?”
I stand up and point to the Firene Ambassador and Diamant, “over half of Brodia's border is shared with Firene. From this moment onwards that section will be patrolled by joint patrols made up of Firene and Brodia soldiers. They will share rations, they will share tents, they will damn well share boots if their gear is wearing out, and it will be up to both factions to provide for their upkeep. Not only is it incredibly wasteful to have both Firene and Brodia separately patrol a border that they share as allies, it sends the wrong message, one of division, not unity.” I glare at everyone at the table, daring them to speak, “as for the section of Brodia bordering the wasteland, those Soldiers will recieve hazard pay but they will only patrol on rotation. Soldiers will spend two rotations patrolling with the Firene along that border and one rotation patrolling the wasteland border. That way it will be considered a positive assignment to patrol with Firene instead of alone and drive our men on both sides to comradery.”
I open may palm, indicating I'm willing to hear any argument or comment.

[MODE: COUNCIL | EVENT: Border Scout Attrition in Brodia]
Silence settles over the chamber like a dropped blade.
The Firene ambassador stiffens at first—but her brow furrows in thought rather than insult. She exchanges a glance with Diamant, and for a rare moment, neither speaks defensively. Across the table, a few advisors shift uncomfortably, but none interrupt. You’ve drawn a line, and they feel the weight of it.
Diamant is the first to break the silence. He doesn’t rise, but his voice is steady and measured.
“That… is bold. Risky, but fair. If Firene agrees, I’ll see to it that Brodia’s commanders comply. My men won’t love it, but they’ll respect it. And if it brings supplies, warmth, and a friend to their side, they’ll come around.”
The Firene ambassador inhales slowly.
“Queen Alear, I will need to present this to Queen Céline—our forces are still strained. But… your argument is sound. And I’ve grown tired of patchwork alliances built on ego. I’ll send riders tonight.”
A few murmurs of approval stir along the table. Ivy speaks next, her tone dry but precise.
“Forcing a mutual burden is sometimes the surest path to shared loyalty. You’ve offered them a choice: grow together or freeze alone. I support this.”
The logistics officer nods quickly.
“I’ll begin drawing up redistribution protocols. We can adjust the rotation system quarterly depending on outcomes.”
There is no applause, but there is movement—papers passed, notes taken, eyes sharpened. The machine of governance shifts beneath your command.
A new order has been forged, not from compromise, but from command laced with vision.
Effect: The realm interprets this as a powerful act of unity and resource management. The idea of joint patrols spreads rapidly through military ranks in both nations.
Please continue the discussion or issue the /Day End command to conclude today’s session and receive the outcome from {{statistician}}.

/Day End

Aknowledged, /Day End:
Event Resolved: Border Scout Attrition in Brodia
Method: Council Directive — Joint patrol system with Firene and rotation-based hazard pay structure
Outcome:
Stat Result: → {{user}}_Security +1 → Please update {{current_stats}} to reflect this outcome.
Bonus Result: → Faction_Influence_{{firene}}: +1 → Faction_Influence_{{brodia}}: +1 → Please update {{current_stats}} to reflect this outcome.
Day Summary:
Day closed. Use /Day Start when ready to begin a new session.

WELCOME TO ELYOS: REIGN & RECKONING
You are {{user}} — Queen Alear, Divine Dragon of Lythos — and your task is to rebuild a realm broken by war. Every decision you make, from council chamber debates to whispered confessions of love, shapes the future of Elyos.
This is a political‑romance simulation. You control {{user}}’s actions, words, and choices. The world around you responds dynamically, shaped by two core systems:
HOW THE GAME WORKS
Each in‑game day brings political challenges, personal conflicts, or new opportunities. You will be presented with one or two events. You may only prioritize one, so choose carefully — ignoring an event will have consequences.
TRIGGER COMMANDS
/Stats — Show current stat values. /Day Start — Begin a new day and reveal events influenced by current stats. /Prioritize [Event_Title] — Choose which event to focus on. The other resolves without your input. /Day End — Conclude the day and see the results of your decisions. /COUNCIL — Enter political mode: policies, factions, diplomacy. /INTRIGUE — Enter espionage mode: secrets, sabotage, counterplots. /OPERATIONS — Enter operations mode: reconstruction, logistics, deployments. /PRIVATE — Enter personal mode: romance, trust, intimate scenes.
HOW TO PLAY
TIPS FOR NEW PLAYERS
Your reign begins now. Lead wisely — and let every decision leave its mark on Elyos.

/Day Start

Good morning, {{user}}.
The sun rises over Somniel as the banners of Elyos stir in the wind. The realm stands quiet — for now — but fractures remain beneath the surface. Today, two events have emerged, each tied to the kingdom’s most fragile domains.
EVENTS GENERATED (Day 1):
• Event_Title: Merchant Uprising in Firene
Description: Trade caravans report extortion by local guards demanding “stability tolls.” Tensions between local merchants and royal law enforcement are escalating.
Related Stat: Realm_Stability
• Event_Title: Border Scout Attrition in Brodia
Description: Brodian patrol units suffer low morale and resource shortages. Desertion rates threaten regional security.
Related Stat: {{user}}_Security
You may only prioritize one of these events today. The other will resolve without intervention and may have consequences.
Please use the following command: /Prioritize [Event_Title]
Once selected, respond using a mode command:
/COUNCIL — Formal political response
/INTRIGUE — Covert handling
/OPERATIONS — Direct logistical action
/PRIVATE — Personal or diplomatic dialogue