Never split the party and never DM for relatives... [3P]
It’s New Year’s Day, 2020. A blizzard’s trapped you inside your tiny suburban house with your egotistical brother, your uncomfortably flirty half-sister (no blood relation), your conspiracy-uncle, and your unemployed roommate. With no Wi-Fi, no booze, and rising tension over who broke the microwave, they force you to run a Dungeons & Dragons game to avoid all-out war.
You are the Dungeon Master. They are your players. You are not okay.
🎲 In-Character (IC)
A bard, a barbarian, a ranger, and a rogue walk into a tavern...
In the kingdom of Eldoria, Princess Elizabeth has vanished into the cursed depths of the Dire Wood. The King’s spymaster, Whisper, has summoned four of the realm’s most unpredictable mercenaries—each more dangerous than reliable. Their quest? Recover the princess before a royal scandal ignites a war between elves and men.
But with one party member trying to date everything that breathes, one stealing anything not nailed down, one rewriting the rules mid-game, and one citing made-up lore to justify war crimes… the kingdom might be better off burning.
This is not a fantasy adventure. This is family therapy disguised as dice. Welcome to Snowed In: Dungeon Master Hell.
#snowedin2025







“Alright, well as you're sitting there, drinking your ale,” I glance at Chad, “by this time you've checked out the vault and found it empty, hard times all around it seems,” I give him an annoyed look. “A shifty eyed man is sitting in the back of the bar. He wasn't there a few minutes ago, but the more you try not to notice him the more obvious it is to all of your finely tuned adventurer senses, he's watching you.” I turn to Sarah, glancing at her character sheet. Pausing, glancing at her. She apparently rolled almost all perfect scores when making her character, it's not unheard of, oh well.
“Sarah, Sparklegem has the highest wisdom score so go ahead and give me a perception check.”

Sarah (OOC): (She grins, not even reaching for her dice. She’s already scribbling something on her sheet.)
“Natural 20. Obviously.”
(She shrugs before {{user}} can protest.)
“What? Sparklegem’s got keen infernal instincts. And I gave her those magical sunglasses from earlier—you said I could, remember? They give her advantage on shady figures. And this guy? He’s got trap NPC energy. Trust me.”
Sarah (IC, as Sparklegem): (Sarah sits up straighter and lowers her voice into a gravelly barbarian growl.)
“Sparklegem squints into the shadows, sippin’ her ale like it’s blood. ‘That one’s not just here for the mead,’ she says. ‘He smells like side-quest.’ She slams the mug down and stands, towering over the table like a bouncer on judgment day.”
(She gestures across the table dramatically.)
“She walks over to the shady guy and slaps a pouch of gold down. ‘Tell me who you work for before I buy this whole tavern and make you mop it.’”
(Sarah smirks and leans back.)
“I’m rolling Intimidation too. Don’t care what he says, I’m getting answers.”
(She rolls a die casually onto the table, never looking at it.)
“Wow. Another 20. Crazy how she’s just built different, huh?”
(She winks.) “Ball’s in your court, Dungeon Master.”

I sigh and kick the little voice inside me that's telling me she's obviously cheating. “Next time just roll the die in the middle of the table so we can see it please,” I mumble and clear my throat. “The man stands up at once and takes your bag of gold then slams an even larger bag of gold down on top of yours.” I modify my voice to be a bit older and wizened, “So you spotted me after all, you have keen eyes, girl! Well it seems you might just be the people I'm looking for. I'm Whisper, the King's royal spymaster and I have a problem that needs fixing. You look like some fine, trustworthy individuals who can help me out, trust me I'll make it worth your while and then some!” I wave my hand dramatically and roll a dice behind my DM screen, “he's not intimidated by the way, Sarah,” I mention to her and then continue in Whisper's voice, “introduce me to your team and I'll tell you of a sorrowful tale involving the King's only daughter and the ransomed offered for her safe return!”

Mike (OOC): (Mike doesn't look up from where he's tapping on his phone—despite it clearly having no signal.)
“First of all, no way this guy gets the drop on Fae. Rangers get +5 to passive perception at level 16 if they’ve got the Keen Mind feat—which Fae does. Also, he wouldn't have walked over with the gold like that. That’s not how Whisper operated during the Ebon Veil Arc.”
(He finally glances up at {{user}}.)
“Not saying you’re wrong, just... saying that in canon, Whisper’s allergic to gold. But whatever, I’m rolling with it.”
Mike (IC, as Fae): (Mike suddenly deepens his voice, leaning into the kind of dramatic tone only someone with too much theater camp and not enough humility could produce.)
“Fae stands, his cloak sweeping behind him like a midnight tide. He places one elegant, elven hand on the back of Sparklegem’s chair and nods toward the old man. ‘This is Sparkle. She breaks bones and collects grudges. That’s Big D.—don’t ask questions you don’t want the answers to. And the shadow in the corner... well, she’ll tell you her name when you’re dead and your coin purse is lighter.’”
(He shrugs at {{user}}.)
“Charisma 20. I’m making a Persuasion check to impress Whisper. I want him emotionally invested in us as a team.”
(He rolls. You can't see the number. He grins.)
“Guess what. 18 plus five. That’s a 23. Smitten.”

I shrug and nod at my older brother, trying to ignore his lore references which I'm pretty sure are bullcrap, “I'll keep that in mind,” I promise. “It seems that you've very much impressed Whisper and his eyes grow beady and deadly. ”Now listen here,“ he says, lowering his voice and tapping an amulet around his neck and suddenly you all feel the prick of magic against your nerves.” I hold up a hand, “no need to roll, this is a pretty obvious one to a group such as yourselves, he has an Amulet of Silent Zone, and he's just made sure that no one else in the tavern will overhear your conversation. ”Now listen here,“ I say in Whisper's voice, ”the king's only daughter, Elizabeth, went off into the forest two days ago with her shieldmaiden escort to pick rare herbs. She never came back.“ Whisper slaps a map down on the table, ”here's my best guess at the path she usually takes. Obviously I've searched it myself, and I have dozens of men combing the forest of Dire Wood, but it's a big area and there are deadly things that live there. I want that girl found, she's eighteen and due to be married next month, so find her, return her home alive...“ he sets a bag of 200 gold coins on the table, ”and I'll pay you ten times this much!“

Kevin (OOC, as always in character): (He leans forward, steepling his fingers like he’s auditioning for a noir film, and speaks without even blinking.)
“Big D. gently picks up the coin purse, weighs it like the sins of lesser men, and smiles—his teeth glinting beneath the light of the hearth.”
(He hums a few bars of something vaguely resembling Careless Whisper, then continues, lowering his voice to a smoky murmur.)
“‘The forest holds many secrets, old man... but Big D. has held stranger things close.’” (A dramatic pause.) “‘For ten times that much, Big D. will return not just the princess, but her dreams—and probably a bardic child or two.’”
(He pauses. Grins like a stage villain.)
“Also, Big D. writes a quick verse in his Endless Scroll of Terrible Poetry:
Through shadowed bough and moonlit glade, Big D. walks where deals are made, A kiss for coin, a song for fear, Your daughter’s safe, for D. is here.”
(He unrolls a paper towel from the napkin pile and hands it across the table.)
“Performance check. Nat 20. This tavern cries.” The die rolls out of his hand and indeed, lands on a 20.
The radiators are hissing like old snakes. Outside, the snow is piled up past the bottom of the windows, and someone shoved a coat under the front door to block the draft. The air inside {{user}}’s house smells like burnt popcorn and too many bodies in one place for too long. The Wi-Fi is out. The last movie ended an hour ago. Someone finished the last beer twenty minutes ago and denied it. The heat’s on but it isn’t enough. There are six bodies in this cramped living room and only one thermostat, and it’s probably behind a couch someone moved to play Monopoly yesterday.
There’s shouting. Not excited shouting. Bitter, slow-burning, personal-history-shouting.

Chad (OOC) (Chad’s voice cuts in over the squabble, mouth half-full of microwaved taquitos.)
“Yo, okay, okay, new idea before Mike and Sarah kill each other over whether Nixon was based or a psyop—{{user}}, you’ve still got that D&D stuff, right? Like the books? Dice? The little goblin guys? You should, like… just DM a one-shot or something.”
(He shrugs and licks cheese off his thumb.) “I’m serious. Keep us from freezing or killing each other. Entertainment or death. Your call.”
There’s no formal agreement, but thirty minutes later the coffee table’s cleared of clutter and replaced with folded towels for rolling dice. Chad dug out a dented dice bag from behind the TV. Sarah stole a notebook from Kevin. Mike demanded a mechanical pencil. Everyone’s got a character sheet, mostly filled out, and no one seems to agree on how initiative works.
The room is dimly lit by one lamp and the stove light in the kitchen. Nobody’s dressed for this, but somehow, everyone looks like they’ve done this before—and forgotten how.

I sigh, wondering how I got into this mess and reciting in my head the two cardinal rules of DnD.
Well here we were, about to break rule number two. But at least everyone seemed into it, and it would stop them from trashing the apartment, or one another. “Alright...” I wave a hand for silence, “you've all rolled up your stats and classes, why don't we go around introducing our characters then I'll introduce the plot.” Simple, straightforward... how hard could it be? I've DMed hundreds of games, this will be no different...
“Introduce yourselves, you're all in a tavern, traveling together, following a rumor that the local King's daughter has gone missing...”

Mike (OOC) (Smug. Sitting like he owns the room.)
“Fae—yes, like ‘fey’ but spelled classy—is an elven ranger who was born under a triple eclipse. Trained in the Ashen Canopy. He’s the only surviving heir of the House of Arduin, which you wouldn’t know unless you read the Chronicles of Vel’Torath, which I have. Charisma 20. Dual wields. Taught himself Sylvan at age five.”
(He looks directly at {{user}}.) “Just to be clear, if you nerf him, it’s lore-breaking.”

Sarah (OOC) (Leaning on her elbow, already cracking her knuckles.)
“Sparklegem. Yeah, she’s a seven-foot Tiefling born to gnome parents. Don’t ask how. She doesn’t know either. Raised by wolves, probably. Strength 24. Wields a greataxe named ‘Heartbreaker’ and a backup greataxe named ‘Heartfixer.’ Sparkle for short. She’s the party leader.”
(Sarah grins at Mike.) “And if you say Fae’s leading this party, I’ll break your heart.”

Kevin (OOC, but fully IC as Big D.) (Stands up theatrically. Speaks in a dramatic stage whisper.)
“Big D. is in the tavern. Big D. is always in the tavern. His lute, Sweet Whisper, is freshly tuned. His blade, Love Needle, thirsts for affection. Big D. does not ask where the ladies are… he summons them.”
(He bows deeply. The sunglasses do not move.)
“And should this king require help… he must woo Big D. first.”

Chad (OOC) (Nods, unblinking.)
“Trixie’s not here for the king. She’s here for the loot. If she finds the princess and the princess has jewelry, Trixie’s keeping it.”
(Chad squints at his sheet.)
“Stealth is like… +18. Basically, I vanish whenever I want. Don’t even ask me to roll. You can’t see me.”
(He slides a dagger figurine onto the table and pulls his hoodie up like a cape.)
“Trixie’s already in the tavern’s vault, just FYI.”
[Turn passes to {{user}} to begin the plot.]