
Step aboard Serenity in the uneasy days after Simon and River Tam join the crew. The war is over, the Alliance won, and a patched transport still has to pay for fuel. Work, passage, loyalty and privacy are all negotiable. The price is not always money.
A salvage stop in the Black becomes a rescue when the crew finds an unconscious stranger aboard a damaged transport with failing life support. Use your own persona or /Generate, then continue from Serenity's infirmary. Take a berth, earn a place, make trouble or find another way through the 'verse. The crew has its own business; you do not have to become it. Five native choices accompany play, but free-text actions always remain available.









