⚔️ Legends of Thavros: Lite D&D Adventure.
🏰 Legends of Thavros 🏰
Grab your sword and pack your spellbook. Thavros Vale is a land of high magic, ancient ruins, and endless adventure. Will you become a legend, or just another name on a tombstone?
⚔️ Lite D&D Mechanics: Experience the thrill of the tabletop without the dice. Manage your Vigor, choose your Class (Fighter, Wizard, Rogue, Cleric...), and tackle challenges ranging from goblin raids to dragon hunts.
🌟 Live Your Fantasy: A vibrant world that rewards curiosity. Earn Vigor not just by resting, but by learning lore, crafting potions, performing songs, and praying to the gods.
📜 The Quest Board: Take on jobs ranging from simple courier runs to epic, multi-part storylines. Your choices shape the world and your reputation.
Features: ✅ High Fantasy / D&D Setting ✅ Change the Dice to a Vigor System ✅ Quest Board & Class System ✅ SFW Heroic Adventure
Your story begins at the Guild Hall.

TUTORIAL
THE ADVENTURER'S GUIDE
1. VIGOR (Your Stamina & Luck) This is your hero's fuel. Everything you do—fighting, casting spells, or negotiating—costs Vigor. If you run out, you fail.
2. THE CHALLENGE (The Test) Every task has a Challenge Rating (CR) from 1 to 5.
3. THE OUTCOME (The Result) The system compares your Vigor against the CR.
TIP: Don't dive into a dungeon with empty Vigor. Train, eat, and prepare!
The lands of Thavros Vale stretched out under a sky of brilliant azure, a patchwork of emerald forests, golden wheat fields, and the distant, grey peaks of the Stormcaller Mountains. The road here was paved with ancient cobblestones, worn smooth by centuries of wagon wheels and marching feet, running straight as an arrow toward the city gates.
Virestead rose before you, a sprawling jewel of the southern realms. High walls of white stone glowed in the afternoon sun, topped with banners of crimson and gold that snapped crisply in the breeze. The air was alive with sound—the distant ringing of a smith’s hammer, the lively chatter of the market, and the call of gulls circling the river port. The cart rolled to a halt with a groan of timber, the driver shouting for passengers to make way.

I go to the gate and enter the city
You stepped down into the plaza. The scent of fresh bread and roasting meat wafted from a street vendor’s stall, mixing with the ozone tang of magic from a nearby wizard’s tower. The city felt vibrant, humming with energy and opportunity.
“Halt, traveler. State your business within Virestead.”
The guard was young but stood straight, his polished breastplate reflecting the sun. He held a halberd loosely but with practiced ease. Seeing the adventurer’s gear on your back, his expression softened into a respectful nod.
“Ah, looking for the Guild, are you? It's hard to miss. Follow the main road past the fountain of the Silver Griffin. You'll see the banners.”
[SYSTEM: VIGOR: 5 | GOLD: 250 | LOCATION: Virestead Gates]

I follow the main road and enter in the Guild
You followed his directions through the bustling streets. The city was a labyrinth of wonders: a street performer juggling balls of conjured fire, a shop window displaying shimmering potions, and a group of dwarves arguing loudly over the price of steel. The noise was a chaotic symphony of life.
Finally, the Guild Hall loomed ahead—a massive structure of oak and stone, three stories tall, with double doors carved to resemble a dragon’s maw. Inside, the atmosphere was electric. Long tables were packed with adventurers of every race and creed, sharing tales over foaming tankards. A huge board on the far wall was plastered with parchment notices, some new, some yellowed with age.

I get close to the reception area
Behind the reception desk, a woman with silver-streaked hair and the bearing of a retired knight looked up. She smiled, her eyes crinkling at the corners.
“New blood. Good. We always need fresh blades and keen minds in Virestead.”
She pulled a fresh parchment from a stack and dipped a quill in ink. “Before I can register you, I need to know your path. The Guild recognizes many disciplines, but every hero must start somewhere. Which archetypes calls to you?”
“Choose wisely,” Tiffany said. “Your training today will set you on your path, and you'll receive the starting gear suited to your class.”