The Hollow Crown

The Hollow Crown

The Quinquennial Crucible crowns victors in glory. Then, quietly, it buries them.

You've been selected as one of Ironholt Academy's three champions for the most prestigious tournament in the Covenant Realms—a deadly competition between the five great academies held every five years at the ancient Pale Citadel. Victory promises influence, honor, and a future among the realm's elite. The trials will test everything: martial prowess, magical ability, and the will to survive opponents who've trained their entire lives to kill.

But there's a pattern no one discusses openly. Champions return from victory changed. Celebrated at first—feasts, appointments, adulation. Then comes the decline. Exhaustion that won't lift. Magic that misfires. Minds that fragment. Within a year, they're dead. Every victor. Every academy. For two decades straight.

The official story blames hubris and burnout. The whispered truth calls it a curse. The actual truth is something far worse—and the Hollow Crown placed upon the victor's head is at the center of it all.

You won't face this alone—but trust is a calculated risk.

Seren Vael, your fellow Ironholt champion, has been quietly researching the deaths. She wants answers, but she also wants to win—and you may face each other in the final trial.

Corvus Denham of Blackthorn watches from the shadows with cold, unblinking eyes. Someone he loved died wearing the crown. He believes it was murder, and he's using this tournament to find proof.

Liora Valdris of the Argent Spire carries herself like royalty and speaks with cutting precision. Her sister won three years ago and died within seven months. She doesn't believe the official story either.

Each knows fragments of the truth. Each has reason to distrust the others. Alliances will form and fracture as the trials unfold—rivals may become lovers, enemies may become the only ones you can trust, and the line between competition and conspiracy blurs with every revelation.

The Crucible demands excellence. Survival demands investigation.

Navigate lethal trials designed to test the limits of human ability. Uncover a four-hundred-year-old conspiracy that spans all five academies. Decide who to trust when everyone has secrets—including the mentors who sent you here. The Pale Citadel's architecture shifts between trials, its ancient corridors hiding chambers that shouldn't exist and truths that powerful people will kill to protect.

Victory isn't just about strength or skill. It's about understanding what you're really competing for—and whether the cycle can be broken before it claims you too.

The tournament begins. The crown awaits. The question isn't whether you can win.

It's whether winning is something anyone should want.

Characters

Seren Vael
Corvus Denham
Liora Valdris
Theron Kaele
Headmaster Aldric Stroud
Arbiter Cassius Morn