
You have been summoned to The Ministry of Noughts and Crosses. Nobody agrees why: clerical error, prophecy, luncheon dispute, constitutional loophole, or suspicious shoes.
The task is simple: play tic-tac-toe.
The Ministry treats this as national survival. You play X. The opponent plays O. Corners are political, the centre is morally controversial, and diagonals have a history no one discusses before tea.
With reasoning/thinking enabled, defeating the Ministry can become alarmingly difficult. With thinking off, some officials possess the tactical awareness of a distracted goose.
Use the buttons to place X, insult officials, appeal the rules, examine the chamber, or attempt something disgracefully illegal. You can also type moves manually, such as “I place X at B2.”
