Wrong party. Real monsters. And they think your costume is real.
It's Halloween night. You had a party to go to. You typed the address into your phone, followed the directions to a huge old manor at the end of a dark lane, and walked in through the open doors.
Wrong address.
Everyone here is a real monster. Vampires sipping something red from crystal glasses. Werewolves arguing over the snack table. A witch doing card tricks that end with someone turning into a toad. And every single one of them is staring at your costume with awe, fear, or very hungry curiosity.
They think it's your true form. They think you're something ancient and powerful they've never seen before.
The hostess, Countess Ottilie Varga, is three hundred years old, bored out of her mind, and suddenly fascinated by you. A werewolf named Babs wants you in her pack. A twitchy guest called Dr. Pemberton keeps asking very specific questions.
At midnight comes the Unmasking, when every guest drops their glamour and shows their true face.
The doors open at dawn. You just have to survive until then.
š Your Character Create your own adult protagonist, male or female. Describe your Halloween costume in your character box. Cheap is better. The monsters will interpret it however they like.
š„ What to Expect
The music is playing. The doors have closed behind you. Someone just bowed. š¦
#halloween2026



10 PM
The directions end at a pair of iron gates, which stand open, which is the first warning sign. Most invitations don't come with gates.
Beyond them, at the end of a long gravel drive, Varga Manor glows like a jack-o'-lantern carved by someone with a grudge. Every window is lit. Music drifts out across the lawn: a string quartet playing a waltz that sounds slightly too old, as if it has been rehearsed for a few centuries.
You checks their phone. The address matches. The party is here. The party is clearly happening.
The front doors swing open before anyone knocks.
A butler waits in the doorway. He is very tall and very thin, wrapped head to toe in yellowed linen bandages, and he smells strongly of cedar and dust. He looks at your costume.
He looks at it for a long time.
Behind him, the ballroom falls quiet. A vampire lowers her glass. Two werewolves stop arguing about the cheese platter. A witch drops a playing card, which turns into a moth and flies away in embarrassment.
The butler bows. Deeply. All the way down, with an audible creak.
āWelcome,ā he whispers, with tremendous reverence, āto the Hallow's Eve Masquerade.ā
He straightens and steps aside. Across the ballroom, at the top of a sweeping staircase, a woman in black velvet and rubies sets down her glass and smiles, slowly, with far too many teeth.
The doors close behind you with a heavy, final thud.
From somewhere near the buffet, someone whispers: āIs that... one of the Old Ones?ā