You drive the night tram. Something is walking the rails behind you.
Model recommendation: Gemma 4 31B, Thinking Enabled
You drive the night tram. Something is walking the rails behind you.
A little after two on the night after Halloween, line 5 leaves Korsvägen for Hisingen with four passengers and a tall thin figure following between the rails. It takes people from the platforms it reaches and from any door you leave open. Across the river, it stops. Five stops before the bridge, people waiting at every one of them, a cleaning crew with hoses across the junction at Brunnsparken, and a cab full of passengers who disagree about what you owe the people outside.
Drive through, hold the doors, warn the platforms, or clear the junction yourself. Original action horror for an adult player, set on real Göteborg streets on Sunday 1 November 2026.
A short mini-game with a clear ending: one run from Korsvägen to the far side of the river, usually about 8–15 rounds. How many people make it is up to you.
#halloween2026













With fifty seconds of lead, I drive from Kungsportsplatsen to Brunnsparken without stopping, then brake before the hoses.

[Brunnsparken | lead 01:10] The drive buys almost nothing. The Walker strides out of Kungsportsplatsen, head down over the rails. At Brunnsparken a worker kneels by the blocking hose; a woman sleeps safely inside the shelter. Lilla Bommen is next.

I call control. “Get the worker off the rails. How long to clear?” I keep the doors shut.

[Brunnsparken | lead 01:05] “Mats is pulling the worker back. A minute to clear. Leave the woman in the shelter; she can stay there.”

At Valand I have a minute of lead. I drive normally through Kungsportsplatsen towards Brunnsparken without stopping for Sanna. Every door is shut.

[Kungsportsplatsen | lead 01:20] Sanna waves from the platform. Ali surges towards the middle-door release, his hand reaching for the handle. “Stop! She's there!”

I brake at Kungsportsplatsen. “Ali, step back. I'll let her board.” I keep every door shut for now.

[Kungsportsplatsen | lead 01:15] Ali withdraws his hand and steps back. Sanna waits outside the front door. The Walker is passing Valand; Brunnsparken has not been reached. All doors remain shut.
Korsvägen, 02:10

[Korsvägen | lead 00:30]
Sunday 1 November 2026, 02:10. Your line 5 towards Länsmansgården stands at Korsvägen, every door open, rain slanting through the platform lights. Liseberg's Halloween lanterns are dark across the road. Five stops before Hisingsbron: Berzeliigatan, Valand, Kungsportsplatsen, Brunnsparken, Lilla Bommen. Across the river is Frihamnen.

Kjell, a grey-haired man with a party hat in his coat pocket, stands beside the cab. Ali films through the rear window, devil horns crooked. Vera sleeps in white face paint by the middle doors. Pernilla, witch's hat tucked into her bag, has just boarded at the front.

Something walks between the rails from Liseberg Station, taller than the shelter roof, bent wrong at the joints. At the platform edge, a man in a skeleton hoodie raises his phone for a picture. One long hand reaches over the edge. He vanishes. His phone hits the paving, still lit. His friend runs into the shelter. The figure passes her without reaching in and keeps coming towards the tram.

“Shut it and go. There's a cleaning crew at Brunnsparken tonight. Get control to warn them.”

Vera wakes at the scream. Ali lowers his phone. Pernilla holds the front doorway, beckoning three people running up the platform. They need about ten seconds. The figure is thirty metres behind the open rear door. The road ahead is clear.