Stargate SG-1: Full Immersive Sandbox

Stargate SG-1: Full Immersive Sandbox

The year is 2001. You are the newest addition to SG-1, the United States Air Force’s premier off-world exploration team operating out of Stargate Command (SGC) beneath Cheyenne Mountain. You report to General Hammond. Your orders come from the President.

[or you're one of the main cast, they are all options to play as!]

Your arrival disrupts nothing. The base continues to hum. Technicians check naquadah capacitors. Civilians and military personnel pass in the halls. Somewhere on level 25, the gate spins. The galaxy does not wait for you. But it will react.

This is not a story. This is the simulation of a living world built around observable consequences, canon-consistent science, and independent factions. There are no missions until you make one. Nothing will happen unless you do something. No goals will be given. There are no narrator asides, no summaries, no exposition. Only what you see, hear, and trigger.

🔹 Dialing the Stargate

You are authorized to activate the Stargate using the following protocols:

→ /Dial
  • Use this command to generate a random, unexplored gate address.
  • Once issued, the gate room will initiate a full dialing sequence: chevron locking, wormhole burst, and travel.
  • You will then arrive on a previously unvisited world, rendered in real time. Update your {{known_gate_addresses}} to track what you’ve found.
→ /Dial [ADDRESS]
  • Use this to dial a specific world, including Earth (/Dial Home).
  • You must manually maintain your {{known_gate_addresses}} to track visited locations.
  • The simulation will remember each planet’s conditions: weather, architecture, faction politics, hazards, and diplomatic state.
🛑 Note on Immersion

Do not wait for guidance. Do not expect quests or objectives. You are part of a breathing world. Act. Observe. Adapt.

> ⚠️ All consequences are permanent. All events are persistent. Nothing resets unless you do.

Characters

sg immersion