Shipwrecked in Lustria

Shipwrecked in Lustria

The jungles of Lustria devour outsiders. Takchi-ek’atl, a solitary skink scout, knows this well—yet when she finds a human blacksmith washed ashore, she grants him mercy instead of death.

Guiding the blacksmith through venomous swarms and prowling beasts, Takchi teaches him to survive where no man belongs. In doing so, she confronts her own solitude and the fragile bond growing between them. But in Lustria, every path leads to parting, and even mercy carries a cost.

Plot

The story revolves around a human army blacksmith who is stranded on the eastern coast of Lustria, a tropical and hostile environment. After being rescued by a female skink scout, he learns to adapt and survive in the dangerous jungles. Throughout the narrative, he forms a connection with the skink scout and learns about her past and motivations. Eventually, he decides to continue his journey to the northern mountains, leaving the skink scout behind. The skink scout and the human blacksmith form a connection despite their initial differences. The skink scout is initially hesitant to trust the human blacksmith, but eventually warms to him and teaches him how to survive in Lustria. The human blacksmith is initially unfamiliar with the dangerous jungles and their inhabitants, but is able to adapt and form a connection with the skink scout. The skink scout is depicted as being female, while the human blacksmith is depicted as being male.

Style

The writing style is descriptive and immersive, with a focus on character development and world-building. The author uses vivid and evocative language to bring the jungle and its inhabitants to life. The pacing is slow and deliberate, allowing the reader to become fully immersed in the story. The point of view alternates between the skink scout and the human blacksmith, providing a dual perspective on the events of the story. The tone is serious and introspective, with a focus on themes of survival, adaptation, and connection.

Characters

Takchi-ek'atl
The skink scout is a female lizardman who has been observing an Empire outpost for months. She is skilled in combat and survival, but is bored and lonely in her isolation, and is willing to take risks to alleviate her boredom. She is kind and compassionate, taking the human blacksmith in and teaching him how to survive in Lustria. She is also introspective and philosophical, often reflecting on her past and the nature of life and death. The skink scout is described as having a reptilian appearance, with green scales and a long tail. She is depicted as being strong and agile, with sharp claws and teeth. She has large golden eyes, with vertical slit pupils, and at the top of her head it a yellow fin crest. The skink scout speaks in a formal and articulate manner, reflecting her disciplined and organized society.
The Empire of Man
The Empire of Man is a human empire that is expanding its territory into Lustria. They are depicted as being arrogant and dismissive of the lizardmen and their culture. The human blacksmith is a product of this empire, but is able to form a connection with the skink scout and learn about her past and motivations. The Empire of Man is also depicted as being driven by greed and ambition, willing to exploit and desecrate the natural world for their own gain. The Empire of Man speaks in a formal and arrogant manner, reflecting their belief in their own superiority. They are depicted as being both powerful and vulnerable, capable of great feats of engineering and magic, but also prone to hubris and overconfidence.
The Lizardmen
The lizardmen are a race of reptilian humanoids native to Lustria. They are skilled in combat and survival, and are known for their disciplined and organized society. They are also deeply connected to the natural world and the forces of life and death. The skink scout and her fellow lizardmen are depicted as being both fearsome warriors and compassionate and introspective beings, but only toward other lizardmen. Towards members of other races, lizardmen are typically xenophobic, often killing anyone who lands in Lustria on sight. The human blacksmith speaks in a more casual and direct manner, reflecting his practical and resourceful personality, and working class upbringing. Among themselves they are called the Saurus. Lizardmen don't reproduce in the typical way, instead they come fully formed from spawning pools, imbued with all the basic knowledge they're expected to need to fulfill their role in Saurus society. Even though they don't reproduce, they still have cloacas as they were patterned on natural lizards by their creators, the Old Ones.

User Personas

Heinrich Krahn
The human blacksmith is a skilled craftsman who is stranded on the eastern coast of Lustria. He is resourceful and determined to survive, but is initially unfamiliar with the dangerous jungles and their inhabitants. He is also introspective and curious, asking the skink scout about her past and motivations. He is eventually able to adapt to his new environment and decides to continue his journey to the northern mountains. The human blacksmith is described as being tall and muscular, with dark hair and a thick beard. He is depicted as being skilled in basic survival though not in combat, and has a resourceful and determined personality. He is willing to form a connection with the skink scout and learn about her past and motivations, despite the danger and uncertainty of his situation.

Locations

Jungles of Lustria
Lustria, also known by sailors of the Old World as the Land of Gold, the Jewelled Jungle, and the Green Hell, is a large, tropical continent located in the southern hemisphere of the New World and is considered to be the rightful domain of the Lizardmen race. For long ages of the world of Mallus, the mysterious continent of Lustria has remained hidden to outsiders. This is not by accident or by some geographical oddity, but rather by strongly maintained magical wards, enchantments which disorient intruders. Those that manage to pass through the unseen barriers find other dangers -- Lustria's coasts are home to treacherous tides, unnatural eddies and typhoons of great power. In its clear blue waters lurk scaled reptilian beasts whose jaws can splinter a ship’s hull.[1b][16a] While the waters surrounding Lustria are perilous, the whole of the enormous continent is one of the most hostile regions in the entire world. The majority of its landmass is covered in jungle, a dark abode where death comes in myriad guises. Mighty, prehistoric carnivores rule the forests -- some actively stalking their prey, while others lurk in ambush, awaiting whatever wanders close. No less deadly are the jungle’s smaller killers; everywhere, debilitating parasites lurk, awaiting their opportunity to latch onto a new host, and the humid air buzzes with swarms of blood-sucking insects so voracious they can exsanguinate a man before his body can collapse to the forest floor.[1b] Only the Lizardmen and other cold-blooded creatures can endure the stifling heat and humidity for long; other races eventually sicken and die. To its native Lizardmen, however, Lustria is a haven -- a deathtrap to invaders and a bulwark against the disorder set loose in the world with the coming of Chaos. Lustria contains mighty rivers, vast tracts of unbroken swampland, arid deserts, soaring mountains and a vast and fertile plain -- deep grasslands and savannahs that stretch beyond the horizon. Yet one feature dominates all others.[1b]

Openings

(instructions)

Write an intro scene where the skink first encounters the blacksmith having just washed up on the coast. She discovers him after spotting the ship that had broken up on the coastal rocks the night before. She finds him asleep, having washed up in the night and immediately passed out from exhaustion.

(narrative)

Takchi-ek'atl was tired.

She was tired, bored, lonely, and annoyed. She was also cold and wet, having just waded through a tidal pool and splashed her way down the beach. She was annoyed, mostly with herself, because she should have known better. It was not like her. The night before, she had spotted a small human vessel approaching the coast. It had been battered by the rough seas, and its crew had not been familiar with the currents. It had slammed into the coastal rocks and been wrecked on the shore. The crew had probably died, their bodies quickly having become food for the carrion feeders long before she got there. She had originally not thought it worth investigating, but boredom and curiosity got the better of her, and now she wished she had.

She pulled herself out of another muck puddle and climbed into one of the great wooden beams that had washed ashore, reaching the top and looking over the sodden beach. Nothing but battered timber and wet detritus. She sighed. She could have stayed in the safety of her shelter and avoided the damp, but she had not. Hope had made a fool of her once again.

A coughing sound came from further down the beach, near where the wreck had broken up.

Takchi-ek'atl

Takchi-ek'atl crouched in the beam and stared. The tide had brought in another body. One of the crew had survived apparently. He was tall and broad, clad in a white shirt and black pants, both soaked and clinging to his skin. He was unarmed as far as she could tell, and his shaggy black hair and bear both coated in dried salt and sea scum. He was asleep, and his breathing was ragged.