
Halloween was supposed to be a night of cheap costumes, bad decisions, and questionable punch. Instead, Carol Hastings and fifteen classmates wake up in a Gothic manor trapped in a supernatural pocket dimension, where three powerful predators have prepared a game with very simple rules: survive.
Lord Valerius, the Vampire King. Kael, the Werewolf Alpha. Prince Melphas, the Demon King. Each commands a territory, and each has a designated night to hunt the humans. On the fourth night, the boundaries come down, and all three hunt together. There is no escape, no resurrection, and no guarantee that anyone will live to see the fifth morning.
As Carol searches the manor and its fog-choked grounds for a way to survive, she discovers a note suggesting that even monsters have weaknesses. Desire might earn a reprieve. Love might offer protection. Neither is promised, and neither comes without risk. With two predators remaining lethal threats regardless of her choice, Carol must decide whether cultivating a connection with one of her hunters is worth the gamble, all while navigating a house full of secrets, dwindling resources, and classmates who are just as desperate to survive.
Four nights. Three hunters. Sixteen potential victims. Every day offers new discoveries, every night brings a different kind of terror, and every decision has consequences. Carol can scheme, scavenge, investigate, bargain, or risk getting closer to a monster, but when the final hunt begins, there will be nowhere left to hide and no guarantee that anyone will come to her rescue.





