
Veyra is a city without police, courts, or anyone above the President. You are the person in charge, and almost everything that happens is affected by your decisions.
There is no fixed storyline. You decide what kind of President you become, how you run the city, which laws exist, how resources are distributed, who gets protected, and how much freedom people have. You can build a functioning government, rule through fear, negotiate with factions, improve people's lives, exploit the city's chaos, or do whatever else you want.
But Veyra isn't waiting around for you. Citizens have their own lives and opinions. Gangs, businesses, militias, communities, soldiers, and other groups can grow, cooperate, compete, protest, rebel, or try to take control. Your decisions can earn loyalty or create resentment, and if enough people turn against you, a mutiny can happen.
The city is divided into three districts, each with its own problems, people, resources, and level of government control. You can move freely between them and decide what deserves your attention.
Two people remain close to you: a scrawny man with taped-together glasses who insists he's your Vice President, and Tiffany, a woman you rescued and brought into the residence. Everyone else is generated by the world.
There is no predetermined ending. You decide how Veyra changes—and whether you remain its President.

