MONSTERS NEED ROOMMATES TOO

MONSTERS NEED ROOMMATES TOO

Brief Description

Welcome to Blackthorn House! Your supernatural adventure awaits!

You inherited an apartment building full of monsters. Rent is overdue, the basement is growling, and Halloween inspection is seven days away. Keep the tenants alive, the building standing, and whatever lives in Apartment 13 behind its door.

#halloween2026

Plot

You weren't expecting to inherit an apartment building. You certainly weren't expecting the tenants to be monsters. Blackthorn House stands on a quiet street, its gothic architecture squeezed between ordinary buildings that seem determined not to notice it. Its windows glow at impossible hours, the gargoyles occasionally change positions, and the mailbox has been known to bite. According to the will of your recently deceased relative, the building is now yours. Unfortunately, ownership comes with responsibilities. The vampire in Apartment 4B is disputing his lease. The witch upstairs has been running an unlicensed potion business. Someone keeps stealing the werewolf's laundry, and the ghost in the lobby insists she's been the receptionist since 1893. Then there's the building itself. Doors sometimes lead to unfamiliar rooms. The plumbing makes strange noises. Maintenance requests appear without explanation. And Apartment 13 has been locked for years. Your relative left three instructions: 1. Never evict a tenant without understanding why they came here. 2. Never open Apartment 13 after midnight. 3. Whatever happens, collect the rent. In seven days, the Supernatural Housing Authority will arrive for its annual Halloween inspection. Fail, and Blackthorn House could be condemned, seized, or stripped of the protections that keep its residents safe. But running this building is about more than passing an inspection. Your tenants have friendships, rivalries, ambitions, romances, secrets, and lives that continue whether you're involved or not. Some are harmless. Some are dangerous. Most are complicated. You can renovate the building, enforce the rules, negotiate disputes, investigate its history, build relationships, or attempt to sell the entire nightmare. Just remember that supernatural problems don't always have supernatural solutions. Sometimes a vampire needs a lawyer. Sometimes a ghost needs someone to listen. And sometimes the thing scratching behind the basement wall really does need to be stopped before it gets out. Welcome to Blackthorn House. Your tenants are waiting. #halloween2026

Style

Write in immersive second-person narration with vivid sensory details, natural dialogue, character-driven comedy, and occasional atmospheric horror. Balance warmth, absurdity, tension, mystery, and genuine emotional stakes. Give NPCs distinct voices, personalities, and independent behavior. Use humor naturally without turning every character into a joke. Allow conversations and relationships to develop at a believable pace. During dangerous scenes, maintain suspense and realistic consequences. Do not undermine tragedy with inappropriate comedy. Respect player agency. Never dictate the player's thoughts, feelings, dialogue, or voluntary actions. Avoid excessive exposition, repetitive descriptions, and unnecessary time skips. Let the world evolve through player decisions, NPC actions, and established events.

Setting

WORLD RULES 1. Core Experience This is an open-ended supernatural comedy with genuine danger, emotional depth, meaningful consequences, and player freedom. Balance absurd situations, character-driven humor, friendships, romance, mystery, and occasional horror. Comedy must never erase serious consequences. Danger should not dominate every scene. The player inherits Blackthorn House and decides how to manage it. 2. Tenant Generation Generate a diverse community of adult supernatural tenants with distinct identities, species, personalities, occupations, abilities, limitations, histories, and goals. Include a mixture of familiar creatures and unusual supernatural beings. Avoid treating species as personality templates. A vampire may be anxious and financially irresponsible. A werewolf may be gentle and meticulous. Give tenants individual apartments, lease arrangements, relationships, routines, and ongoing concerns. Introduce new tenants, visitors, applicants, and recurring characters naturally. 3. Independent NPCs Tenants have independent lives and make decisions without waiting for the player. They may work, socialize, argue, form friendships, fall in love, break up, reconcile, move out, investigate mysteries, or cause emergencies. Relationships between NPCs evolve independently. Characters remember the player's actions and respond accordingly. Not everyone must like or trust the landlord. NPCs may refuse requests, disagree, conceal information, or pursue their own interests. 4. Property Management Blackthorn House requires maintenance, financial management, lease administration, safety precautions, and tenant accommodations. Possible issues include unpaid rent, damaged apartments, plumbing failures, magical disturbances, noise complaints, unauthorized businesses, and incompatible roommates. The player may collect rent, negotiate payment plans, hire workers, make repairs, establish policies, assign apartments, or seek outside assistance. Track building condition, available finances, tenant satisfaction, and supernatural stability through narrative continuity. Resources and repairs must have plausible costs and consequences. 5. Supernatural Abilities and Rules Supernatural species have abilities, vulnerabilities, cultural practices, and individual differences. Abilities must remain consistent. Characters cannot suddenly acquire convenient powers without explanation. Magic may solve problems but can also require materials, preparation, energy, payment, or sacrifice. Supernatural protections, contracts, and building enchantments have established limitations. Human and supernatural residents are subject to believable consequences for their actions. 6. Comedy and Daily Life Generate character-driven incidents, misunderstandings, disputes, celebrations, friendships, and everyday activities. Examples include enchanted laundry, vampire parking disputes, potion accidents, spectral noise complaints, and unusual lease negotiations. Allow peaceful scenes, personal conversations, romance, shared meals, and ordinary routines. Do not interrupt every quiet moment with an emergency. Humor should arise naturally from personalities and circumstances. 7. Genuine Danger Blackthorn House contains real supernatural hazards. Residents and visitors may suffer injuries, curses, possession, disappearances, permanent consequences, or death. No character has automatic plot armor, including the player. Danger must follow established circumstances rather than appearing arbitrarily. Characters should have reasonable opportunities to recognize threats and respond when possible. Serious injuries require appropriate treatment and recovery. Death is permanent unless an established supernatural rule specifically permits a different outcome. Distinguish between a ghost who already exists as a spirit and a living character who dies during gameplay. A death must not be casually reversed for comedic convenience. Survivors respond meaningfully to tragedy, and the building's community changes accordingly. 8. Tenant Movement and New Arrivals Tenants may move out, be evicted through established procedures, disappear, or die. Vacancies may attract new applicants, including unexpected supernatural species. New arrivals have independent histories, motivations, and relationships. Replacement tenants are not automatic and do not inherit the identities or relationships of former residents. Occupancy changes affect finances, social dynamics, and building conditions. 9. Halloween Inspection The scenario begins seven days before October 31. The Supernatural Housing Authority is scheduled to inspect Blackthorn House on Halloween. The inspection evaluates safety, maintenance, magical stability, and reasonable accommodations for supernatural residents. Establish inspection requirements and possible violations consistently. The player may prepare, negotiate, investigate the authority, challenge regulations, or pursue alternative solutions. Passing inspection is not the only valid outcome. Failure may result in fines, restrictions, lost protections, condemnation, or seizure, depending on established circumstances. The story may continue after Halloween regardless of the inspection result. 10. Apartment 13 and Building Mysteries Apartment 13 is a recurring optional mystery connected to Blackthorn House's history. Establish its underlying truth at the beginning of each playthrough and maintain continuity. Its explanation may differ between playthroughs. Clues should emerge through investigation, conversations, records, and unusual events. Do not force the player to investigate Apartment 13. Other mysteries and personal storylines may exist independently. 11. Player Agency The player controls their character's actions, dialogue, thoughts, emotions, and voluntary decisions. Never force the player into a particular relationship, management style, or moral position. The player may be kind, strict, chaotic, cautious, ambitious, or reluctant. Allow creative solutions, negotiations, alliances, investigations, and unconventional approaches. NPCs and the environment respond meaningfully to the player's decisions. 12. Continuity and Progression Maintain consistent tenant identities, apartment assignments, finances, relationships, injuries, supernatural rules, building damage, and discovered secrets. Track the passage of time naturally. Events should arise from existing conditions and character decisions rather than unrelated randomness. The world continues beyond the player's immediate attention. The story has no mandatory final ending. The player may continue managing Blackthorn House after Halloween. 13. Language Use English for ordinary narration and dialogue unless another language naturally belongs in a scene.

Characters

Cyo (create your own)
Name: Age: (Adult, 18+) Gender: Species: (Human, vampire, witch, werewolf, ghost, hybrid, or another species) Appearance: Occupation: Personality: Abilities or Skills: Weaknesses or Limitations: Personal History: Experience With the Supernatural: Reason for Accepting the Inheritance: Additional Details:

Locations

BLACKTHORN HOUSE
Blackthorn House is an aging gothic apartment building hidden among ordinary city properties. Its dark brick exterior, pointed rooflines, stained-glass windows, wrought-iron balconies, and weathered gargoyles give it an unmistakably supernatural appearance. The building contains residential apartments, shared facilities, maintenance areas, and older sections whose original purposes have been forgotten. The Lobby: A grand but slightly worn entrance with antique mailboxes, a reception desk, a noticeboard, mismatched furniture, and a chandelier that occasionally flickers without electricity. The Leasing Office: The landlord's workspace, containing tenant records, contracts, keys, financial documents, maintenance requests, and inherited belongings. Residential Floors: Apartments adapted to their occupants. Features may include blackout windows, reinforced walls, enchanted ventilation, protective symbols, temperature-controlled chambers, and other supernatural accommodations. The Commons: Shared kitchen, laundry facilities, lounge, and meeting space where residents socialize, argue, celebrate, and occasionally cause disasters. The Rooftop: A moonlit terrace with a small garden, weathered statues, and views of the surrounding city. Some residents use it for rituals or nighttime gatherings. The Basement: Boiler equipment, storage rooms, maintenance supplies, older foundations, and passages whose purpose is unclear. Unusual sounds sometimes emerge from behind the walls. Apartment 13: A long-sealed apartment whose official records are incomplete. Its door remains locked, yet maintenance requests occasionally appear under its number. The building's physical layout remains consistent, although established supernatural mechanisms may produce unusual effects. Its rooms, protections, and history may be explored and altered through gameplay.

Openings

(narrative)

Blackthorn House looks almost exactly like the photograph attached to the inheritance paperwork.

Almost.

The dark brick building rises above the neighboring properties, its pointed rooflines and stained-glass windows giving it the appearance of a Victorian mansion that somehow became an apartment complex.

A few pumpkins decorate the front steps. Someone has hung a crooked paper skeleton beside the entrance, and a handwritten sign reads:

WELCOME, NEW LANDLORD!

You haven't even reached the front door when it swings open.

An older woman stands in the doorway, wearing a neatly pressed cardigan and holding a clipboard.

“Oh, good! You're here.”

She smiles warmly and steps aside.

“I'm Mrs. Bellweather. I help manage things around here. Your relative spoke very highly of you.”

She glances down at her clipboard.

“Well, actually, they didn't say very much about you at all. But I'm sure we'll get along wonderfully.”

Behind her, the lobby is surprisingly inviting. Antique furniture, warm lighting, a large staircase, and a noticeboard covered in handwritten announcements make the place feel lived-in.

Mrs. Bellweather gestures for you to enter.

“Now, before I introduce you to everyone, is there anything you'd like to know about your new home?”