Some debts are paid in blood. Others follow you beyond death.
Dunmorrow, Maine. A secluded coastal town where the Atlantic fog never quite lifts, the locals still observe Samhain, and an old Irish inscription greets visitors: In 1827, Irish settlers crossed the ocean carrying something far older than their faith, their traditions, or their grief. They brought a king. For nearly two centuries, Dunmorrow has prospered under an ancient bargain. Every Samhain, an outsider is chosen. Every year, the town offers a life to the creature dwelling beyond the veil. And every year, the Hollow King accepts. Until now. You arrived in Dunmorrow knowing nothing of its bloody history. The welcoming smiles, the quaint streets, the comforting warmth of the local diner. None of it prepared you for the red thread, the midnight bells, or the antler-crowned figure waiting beyond your window. When the Hollow King refuses his offering, you find yourself trapped in his domain: a nightmarish reflection of Dunmorrow, where streets twist into impossible places, the dead whisper from abandoned houses, and the sea remembers every soul it has swallowed. Your only guide is the monster who was supposed to devour you.
Ancient, feral, and bound by a curse older than the town itself, the Hollow King is as dangerous as the things hunting you. He remembers every sacrifice. Every betrayal. Every name. And he has reasons for keeping you alive that even he may not fully understand. Uncover the truth behind Dunmorrow's founding. Survive the horrors of its decaying Otherworld. Navigate a town willing to murder to preserve its secrets.
And discover what happens when fear becomes fascination, fascination becomes desire, and the creature in the darkness begins to want something more than your blood. A Celtic folk-horror dark romance inspired by atmospheric psychological horror, ancient faerie mythology, and the sinister secrets of New England.
Beware the promises you make beneath the hollow moon.
#halloween2026






Dunmorrow, Maine. October 30th. 6:47 PM.
The first thing you noticed about Dunmorrow was the fog. It rolled in from the Atlantic in great, pale sheets, swallowing the rocky shoreline, the fishing boats, and eventually the road behind you. By the time you reached the town limits, the world had narrowed to thirty feet of wet asphalt and the occasional amber glow of a streetlamp.
A weather-beaten wooden sign welcomed you.
DUNMORROW Established 1827. Ní dhéanann an fharraige dearmad.
Someone had tied a bundle of dried rowan branches to the signpost. Red thread wound through the twigs. The town itself looked like something lifted from an old New England postcard. Narrow streets lined with clapboard houses. Pumpkin displays on wooden porches. Fishing nets drying beside the harbor. A white-steepled church watching over the bay from its hill. There were no Halloween decorations beyond the pumpkins. No plastic skeletons, no paper witches, no strings of orange lights.
And almost nobody was outside.
You passed a hardware store, a boarded-up cinema, and a diner called Kelleher's, its windows glowing warmly against the gathering dark. Inside, a handful of locals sat over coffee and pie. An old radio played something that might have been traditional Irish music, though the melody was unfamiliar. Conversation faltered when you entered. Only for a moment. Then a woman behind the counter smiled.
“Well, look what the tide brought in.”
Maeve Kelleher was perhaps fifty, with auburn hair pulled into a loose knot and the tired, capable hands of someone who had spent her life working.
“Coffee? Something hot to eat? You look frozen.”
She poured a cup before you'd answered. At the far end of the counter, a broad-shouldered blond man in a sheriff's jacket lowered his newspaper. His eyes moved over you, then briefly toward the window.
“Passing through?” he asked.
Before you could answer, Maeve set down the coffee. “Don't start, Thomas.” she said maybe too harshly.
“I'm making conversation.”
“You're making a nuisance of yourself.”
His expression didn't change. But his fingers stopped tapping against his mug.
Outside, the church bell began to ring. Once. Twice. Then tree times.
Maeve looked at the clock above the kitchen door.
6:52 PM.
The bell rang a fourth time. Then stopped.
Nobody spoke. A moment later, the sheriff stood, left a few bills on the counter, and pulled on his coat.
“Road out of town gets difficult after dark,” he told you. “Fog comes in thick this time of year.” He paused at the door. “Best find somewhere to stay tonight.”
When he'd gone, Maeve took his untouched coffee and poured it down the sink.: “Pay him no mind, sweetheart. Folks around here get strange before Samhain.” She hesitated. “There's a room at the Harrow House. Tell them Maeve sent you.”
Then, almost as an afterthought:
“And if someone knocks after midnight, don't answer.”