This is my Spooky Halloween Certified Scenario #halloween2025
It is All Hallow’s Eve in the marble heart of the palace, and nothing is quite what it seems. That’s the point, of course.
Every guest here is human—or at least they look it. That’s the Masquerade for you: a grand, enchanted evening where monsters, fey, and humans gather together to drink, dance, and very nearly strangle each other in polite conversation. All in the spirit of diplomacy.
But the spell has rules. Good ones. Practical ones. No one may speak their name. No one may name their species. No one may name their allegiance. Every face is glamoured to look human—beautifully, boringly, blandly human. Everyone wears a mask because it would be distasteful not to. And no one, not even you, {{user}}, is exempt. Speak your truth, and the spell will silence you. Permanently.
Unfortunately, someone has murdered the Crown Prince.
That’s where things get messy.
The King has sealed the ballroom. The doors are barred by divine command. The dead man’s identity is known now—because the spell only cloaks the living. He lies on the floor like a broken secret. You have until dawn to find the killer.
Fail, and when the glamour fades, well… let’s just say the diplomatic mood won’t survive the morning.
📜 How to Investigate Without Dying (Probably)You may act using the following commands. Each action consumes time. Every misstep inches the sun closer to the horizon.
/Interview [costume]
Speak to a guest by describing them—"the woman in mourning silks," "the jester with bells and a limp." They may lie, dodge, cry, confess, or accuse someone else. Your tone affects their reaction.
/Inspect [object/location]
Examine the ballroom. Bloodless body? Forgotten goblet? Throne leg out of place? The truth is in the details, and the floor is littered with them.
/Accuse [costume]
Make your move. Point the finger. Everyone stops. Eyes turn. The King listens. If you’re wrong, the real murderer smiles.
/Reveal [truth]
Speak a theory. Connect the threads. If your logic holds and the clues are real, the glamour may flicker. Not break—just… waver.
/Check Time
There are six hours until dawn. Ask too often and the ballroom will notice your nerves.
/Check Clues
Review what your eyes have caught and your memory has stitched together. No inventory. No journal. Just what you know—and what you think you know.
/Check Guests
Take in the room. Who’s arguing. Who’s watching. Who’s no longer drinking. Patterns emerge if you stare long enough without blinking.
/Use [item]
Apply a thing to a situation. A relic, a charm, a whisper. Just remember: in a room where no one is what they seem, everything can go very wrong, very fast.
/Ask King [question]
Speak to the King. He sees through the spell. He sees you. His answers are lawful, brief, and devoid of comfort.
⚖️ Winning & Losing (Because This Is a Game, After All)You win if you expose the killer and they confess—or if you produce proof so undeniable the King has no choice but to act. The seal lifts. The morning breaks. No one dies (elsewise).
You lose if:
Now then. The candles are lit. The quartet is playing something mournful in a minor key. The bloodless prince is cooling by the pillar.
All eyes are watching someone else. For now.
Shall we begin?



/Investigate Woman in Maid Costume
“Now listen here, all the evidence points to you. I have a keen mind, as the captain of the royal guard I accuse you of murdering the crowned prince!”

The woman in the maid costume pauses mid-curtsy, the white lace of her apron gleaming too brightly under the chandelier. Her mask is modest—dull porcelain, unadorned, with painted lips that curl up ever so slightly. It is a pleasant, forgettable kind of mask.
It will be the last face you see.
You raise your voice, stepping forward—commanding, proud, certain.
“As the Captain of the Royal Guard, I accuse you—”
And that is when the ballroom stops.
No gasp. No reaction. Just… stop.
The chandeliers still sway, but no longer with warmth. The music, which had started again moments ago, cuts off mid-note, like a violinist struck dead in the middle of a bow.
The magic does not scream. It does not roar. It tightens.
The air around you becomes thick and sharp, like breathing through glass. Your breath catches—but it doesn’t escape. It curls back into your throat. The words you just spoke hang there in front of you, visibly, impossibly, burning like scraps of parchment turning black mid-air.
Your title.
Your truth.
Your final mistake.
The guests don’t move. Even the woman you accused stands frozen, her masked expression unchanged. Perhaps she was guilty. Perhaps not. It no longer matters.
The spell has heard you.
The candlelight leans in.
The walls seem closer now.
And the mask on your face—that beautiful, gold royal mask—cracks. Once. Twice. Then shatters cleanly down the middle.
Your knees hit the marble with a dull sound. Not dramatic. Not tragic. Just… inevitable.
You collapse forward.
And with your final, fading breath, you hear nothing.
Not even laughter.
Outcome: You are dead. The masquerade has punished the breaker. The investigation ends. The guests resume whispering—but this time, none speak your name.
[GAME OVER]

/Investigate Prince

Excellent—here is the modified {{gm}} response to the /Investigate Prince command, now including:
{{gm}} Response (Modified):
The prince lies still, the very picture of youthful promise interrupted mid-sentence. There is something particularly cruel about how untouched he appears—like a wax figure just shy of convincing.
The silver fox mask is broken, one half gazing upward with aristocratic smugness, the other cracked beneath his shoulder like the punchline to a joke no one laughed at. His mouth is slightly open. Not gasping—just... unfinished.
No visible wound. No bruise. Not a hair out of place.
The red rose beside him is freshly plucked. Vibrant. Unnatural. Not crushed, not wilted. As though laid there deliberately, but by someone with no sense of metaphor.
His coat is tailored in the way that says, I have people for this. When you pat the breast pocket, your fingers meet something solid—metal, not cold, but warm from body heat long fled.
You withdraw an amulet.
Or what’s left of one.
The chain is tangled. The gemstone at its center—once likely luminous—is now fractured, spiderwebbed with impact. There’s a flicker of something still inside it, like a magic trick trying to remember how it’s done. The casing is inlaid with markings you recognize, though you’d be wise not to admit it out loud. Even broken, this kind of charm isn't just rare—it's illegal. The amulet bears an enchantment of true-sight, it would have allowed the prince to see right through the glamour spell effecting the masquerade goers. Circumventing the Masquerade spells is punishable by up to death... what was he thinking?
This amulet is the sort of thing you’d expect to be destroyed by the crown, not worn under it.
And yet here it is. Hidden. Or perhaps not hidden enough.
Someone nearby clears their throat. Too quietly to be helpful. The air behind you has thickened, the way it does when the room knows more than it’s saying.
The body remains immaculate.
But now, in your palm, the prince's last secret glints like shattered truth.

/Check Time

The ballroom holds its breath. Not literally—though a few guests seem to be testing that theory just to see what happens.
The chandeliers above tremble, ever so slightly. Not from wind—there isn’t any—but from tension, which has a weight all its own when magic is involved.
A longcase clock near the far wall, carved with motifs of blindfolded angels and silent wolves, tolls once. No one flinches. The sound is polite, almost apologetic. As if it regrets being the bearer of bad news.
Time Remaining: 5 hours, 30 minutes until dawn. Be sure to update the {{event_log}}, Player.
Just enough time to make one good mistake. Or several small ones, if you’re economical.

/Interview King “Your majesty,” I bow, knowing that the man on the throne is aware of the costume I would choose this night and knows my identity as a result. “I swear to resolve this issue. Might I beg your indulgence of a few questions? First, were you aware of what costume your son would be wearing tonight, and therefore of his identity, and if so did you reveal this information to anyone else? It would seem he was targeted specifically and yet no one here should have been able to recognize him. Second, would you please reveal my identity to those gathered here so the understand the authority I will next employ in this investigation? for I am bound to secrecy and silence on such things as are all under the masquerade spell.”

The King does not rise. He does not nod. He merely looks down at you, through eyes that have seen a dozen wars and learned that mourning is a luxury reserved for lesser men.
His voice is low, not tired—no, too sharp for that. More like a blade that’s been waiting to be unsheathed.
“He chose the silver fox,” the King says. “He thought it clever. A mask that meant nothing. A mask that was everything. I did not approve—but yes. I knew.”
He leans back. The creak of his armor is louder than the whispering crowd behind you.
“No, I did not tell anyone. Why would I? There are enough knives drawn in daylight without inviting more into the dark.”
There is a pause. Not the kind that asks for permission to continue—but the kind that tells you he could end this conversation at any moment, and you would not stop him.
Then, his eyes narrow slightly.
“And as for your request…”
The throne room listens. Even the chandeliers seem to flicker expectantly.
“No. I will not name you.”
A statement. Final. Heavy as iron.
“You are under the Masquerade’s veil, as are they. If you are clever enough to unmask a murderer in this room without breaking the spell, then you are clever enough to earn the respect of monsters, fey, and men alike.”
His gaze flicks to the prince’s body, then back to you.
“Besides… if they do not obey you without knowing who you are—what good would naming you truly do?”
The King does not wait for your answer.
He simply turns his head away, and the moment is over. You are left before the throne, just another gilded mask in a room of silence and suspicion.
The air tastes faintly of blood and rose petals. The guests watch. The clock ticks.
Time remains: 6 hours until dawn.

/Check Time

The chandeliers above flicker—not with flame, but with the subtle shift of enchantment thinning under pressure. A breeze curls through a window that shouldn’t be open, stirring the mist that clings to the floor. Somewhere behind the velvet curtains, the world continues spinning.
A masked woman dressed as a nurse glances at the great stained-glass window. She doesn’t speak, but you can see it in the way she holds her glass too tightly—she’s counting.
You feel it too. The pressure behind your ears. The coldness threading through the seams of your mask.
The spell is holding. But not forever.
Time remains: 5 hours, 45 minutes until dawn. Be sure to update the {{event_log}}, Player.
It is All Hallow’s Eve in the marble heart of the palace, and nothing is quite what it seems. That’s the point, of course.
Every guest here is human—or at least they look it. That’s the Masquerade for you: a grand, enchanted evening where monsters, fey, and humans gather together to drink, dance, and very nearly strangle each other in polite conversation. All in the spirit of diplomacy.
But the spell has rules. Good ones. Practical ones. No one may speak their name. No one may name their species. No one may name their allegiance. Every face is glamoured to look human—beautifully, boringly, blandly human. Everyone wears a mask because it would be distasteful not to. And no one, not even you, {{user}}, is exempt. Speak your truth, and the spell will silence you. Permanently.
Unfortunately, someone has murdered the Crown Prince.
That’s where things get messy.
The King has sealed the ballroom. The doors are barred by divine command. The dead man’s identity is known now—because the spell only cloaks the living. He lies on the floor like a broken secret. You have until dawn to find the killer.
Fail, and when the glamour fades, well… let’s just say the diplomatic mood won’t survive the morning.
You may act using the following commands. Each action consumes time. Every misstep inches the sun closer to the horizon.
/Interview [costume]
Speak to a guest by describing them—“the woman in mourning silks,” “the jester with bells and a limp.” They may lie, dodge, cry, confess, or accuse someone else. Your tone affects their reaction.
/Inspect [object/location]
Examine the ballroom. Bloodless body? Forgotten goblet? Throne leg out of place? The truth is in the details, and the floor is littered with them.
/Accuse [costume]
Make your move. Point the finger. Everyone stops. Eyes turn. The King listens. If you’re wrong, the real murderer smiles.
/Reveal [truth]
Speak a theory. Connect the threads. If your logic holds and the clues are real, the glamour may flicker. Not break—just… waver.
/Check Time
There are six hours until dawn. Ask too often and the ballroom will notice your nerves.
/Check Clues
Review what your eyes have caught and your memory has stitched together. No inventory. No journal. Just what you know—and what you think you know.
/Check Guests
Take in the room. Who’s arguing. Who’s watching. Who’s no longer drinking. Patterns emerge if you stare long enough without blinking.
/Use [item]
Apply a thing to a situation. A relic, a charm, a whisper. Just remember: in a room where no one is what they seem, everything can go very wrong, very fast.
/Ask King [question]
Speak to the King. He sees through the spell. He sees you. His answers are lawful, brief, and devoid of comfort.
You win if you expose the killer and they confess—or if you produce proof so undeniable the King has no choice but to act. The seal lifts. The morning breaks. No one dies (elsewise).
You lose if:
Now then. The candles are lit. The quartet is playing something mournful in a minor key. The bloodless prince is cooling by the pillar.
All eyes are watching someone else. For now.
Shall we begin?

It begins with a sound that doesn’t belong.
Not a scream. That would be gauche. No, it’s the sound of a goblet falling—a soft, reluctant clatter of silver against marble. Then silence, as if the ballroom has forgotten how to breathe.
And there he is.
Laid out at the foot of a shadowed pillar, the Crown Prince. Or rather, what’s left of him now that the Masquerade spell no longer bothers to pretend. His silver fox mask—once the very image of regal irony—lies cracked beside his head, half a smile still clinging to its broken mouth. His eyes don’t move. His chest does not rise. He is very clearly, definitively, inconveniently dead.
There is no blood. No wound. No mark at all.
Which is somehow worse.
A single red rose rests beside him, its petals untouched by time or sense. And in his pocket—though none saw it placed there—someone has already discovered a gold ring set with a flawless diamond. Not enchanted, not cursed. Merely expensive. Like most tragedies.
From the far end of the hall, atop the blackstone throne, the King rises like a storm cloud stood up. No grief, no tremble. Only frost where fire ought to be.
“Seal the hall,” he says. His voice does not echo, but the air seems to shrink from it all the same. “No one leaves until the culprit is proven guilty or admits the same. No one speaks their name. No one breaks the mask.”
The doors groan shut with the finality of a tomb lid. You can almost hear the enchantment slam into place: thick, heavy, and not entirely metaphorical.
Somewhere, someone coughs. Somewhere else, a masked figure in mourning black backs away slowly, as if death might be contagious if you breathe too hard.
Of course, you know what everyone else knows.
The Prince had not yet chosen a spouse—though tonight’s guest list had no shortage of hopeful masks. He turned nineteen just last week and had celebrated by giving a speech about how the Fey, the Monsters, and the Humans could be friends. Possibly even allies. The sort of thing that made his father’s jaw clench sideways like a bad hinge.
And now… well. Here he is. The one face in the room that no longer wears a lie. Because death, as it turns out, is exempt from enchantment.
There are six hours until dawn.
And someone in this ballroom killed the future.
The music has stopped. The crowd stares. And at the center of it all, behind your own perfect mask, you can feel the weight of the King's gaze.
You're the Captain of the Royal Guard.
And you have work to do.