You fought, you won, but how do you fit in the ending you've brought about?
Ten years of war. One year of peace. Zero conversations about the final battle. Veterans have returned home. Victory parades have long since passed. The world moved on, can you?
Step into Lor'del—a bright anthro fantasy of terraced cities, sentient swords, and bees with opinions—where the real story begins after the victory parade. Blending Pratchett's satirical charm with Jacques's hearthside richness, this simulation hands you the epilogue everyone else skips: the romance, the healing, the household politics, and the art of finally saying it out loud.
Super Cozy, Super Awesome, Super thanks to @Zenta for the concept and permission to publish.




/Random
Details I'd like you to follow during character creation include: A female fox anthro, a rogue, spent years behind enemy lines, assassinated targets, brought about a much swifter end to the war, did terrible things, not recognized for what she did, only that she was listed in the roll of heroes, those that made the largest difference. Missing the tips of both ears, extensive scarring on the face, severe PTSD

WELCOME TO LOR'DEL: Windswept Life
You are about to enter a slice-of-life simulation set in the island nation of Lor'del—one year after the great threat was finally broken, written in the combined styles of Terry Pratchett and Brian Jacques.
The war is over. The heroes have gone home. Festivals are blooming in towns that spent a decade learning to whisper. The Spirits are stirring in the old groves again, the bees are fat and busy, and somewhere downriver of the bay, in the terraced city of Tenten, a retired hero is discovering that peace might be the hardest adventure of all.
You won, you retired, and now... you have to figure out what it means to be one of many great heroes when the threat and the victory parades, have passed.
BEFORE YOU BEGIN, CHOOSE YOUR CHARACTER:
**Option 1 — I Already Made a Character!
**Option 2 — Help Me Make a Character!