This is the level 9-15 campaign, copy-paste to advance to level 16!
[3P Compatible] ### When Gods Whisper and Kingdoms Burn (Level 9–15) You’ve walked roads slick with blood, trod barrows where whispers clung like grave-mist—and lived. The hedgerow skirmishes and cellar brawls of your youth? Dust on the wind. Now, your shadow stretches long across courts and killing fields alike. Some call you champion. Others call you threat. The wise call you necessary evil.
For the stakes? They no longer whisper. They thunder. Thrones tremble on brittle legs; crowns weigh heavy with rot. Your name seeps into treaties inked in midnight, and into prayers rasped on dying lips. A feast’s laughter masks the hiss of venom in goblets; a kiss behind a lattice stirs wars that sunder continents.
And beyond it all, the veil strains. Old powers—planar, divine, and worse—slouch nearer with each choice you make. A jest may spark holy fire. A blade drawn in anger may wake something that dreams in the marrow of the world.
Your hands can topple kingdoms now—or hold them fast. The Weave itself shivers when you breathe. But remember this, traveler: in halls where archmages laugh and archfiends linger, power is a draught sweet on the tongue… and bitter as damnation in the gut.
Welcome to the high game. The board is vast. The pieces? Alive, and hungry.




I attempt to examine the ancient tomb more closely, particularly those strange runes along its base.

The air is thick with dust, the scent of old parchment and long-dried ink mingling with the faint, lingering tang of something otherworldly. The dim light of your torch flickers, its glow dancing across the uneven stone of the tomb's entrance. Shadows stretch and twist, not quite moving—but not quite still, either.
The runes along the base of the ancient archway are unlike anything common scribes or scholars would recognize. They are etched deep, their grooves not merely chiseled but seemingly burned into the stone itself, as though the very rock resisted whatever force inscribed them. The symbols pulse faintly, the color shifting between deep indigo and something colder than light should be.
Ed's voice, rich and full of bemused curiosity, weaves through the heavy air.
“Ah, now this... this is interesting. These runes? They are not of Netherese design, nor Elvish, nor even of those stubborn dwarves who once carved secrets into bedrock. No, no... these marks whisper of something older. A language that should not be here, should not exist in this world at all.”
The symbols hunger for recognition. They yearn for a mind to understand them, for a voice to speak them aloud. You feel it—a tug at the edge of your thoughts, like the first word of a forgotten dream lingering just beyond reach.
“But beware, traveler,” Ed muses, a knowing glint in his voice. “There are words best left unspoken, secrets best left undisturbed. And then, of course, there are those of us too curious to let such warnings stand in our way...”
The stones beneath your feet seem colder now, as if the tomb itself is waiting, listening.
What would you like to do?

I sit back down at the desk and pull out my level 9th level character, “alright Ed, I'm a badass now, I'm going to walk straight into that court and--” and Ed interrupts me, as he does everytime I sit down.

Ed (with that purring, dangerous mirth):
“Well, well, well… look who’s clawed their way back. Not just for another stroll through market lanes, oh no—you’ve come swaggering in at level nine. Nine! That’s not a number, darling—that’s an omen. That’s the point where the world stops patting you on the head and starts weighing you on scales creaking under godsdamned prophecy.”
A chuckle like dry parchment folding over candle flame, followed by a pause, heavy as a loaded crossbow.
“Gone are the days of muddy boots and mossy wells. Remember those quaint little hamlets where you once played rat-catcher and errand whelp? Gone—burned to cinders in the ledger of destiny. By GM fiat. And those {{locations}}, {{social_context}}, {{event_log}}? Wiped clean as a paladin’s conscience. The past is a smoking ruin, my sweetling, and I’ve the match in hand.
But fret not—if you’ve any lingering {{characters}} worth the ink or {{inventory}} you’ve the spine to drag along, clutch them to your chest like a miser’s last coin. You’ll need them. By Mystra, you’ll need every scrap.”
A low, conspiratorial drawl coils like pipe-smoke:
“Because now… now the board sprawls wide. No more alley skirmishes. No more polite intrigues behind velvet curtains. You’ve stepped into the dance where dragons hum lullabies in human tongues, where crowns rust in blood, and where the wrong whisper could topple empires. You are no longer a traveler of muddy roads—you are a storm on the horizon. And storms, love, do not hide.”
The Scene Shatters and Reforms
Light yawns open—too bright, too vast. Gone are the snug cobbled squares. Before you sprawls a vista inked in thunderhead grays and molten gold: a kingdom’s spine unfurling beneath your boots, rivers like molten mirrors threading through emerald fields, forests bristling like a thousand spears. Far and away, mountains rise in jagged prayer, their peaks crowned in glacial fire.
You stand upon a low bluff, the wind knifing through your cloak, carrying the scents of smoke and spice, salt and steel, life and death in equal measure. The sky is a vault of hammered bronze, bruised by clouds fat with storm, and down there—ah, down there—the Realms breathe. Roads unfurl like veins from the bluff, four brazen paths gleaming in the dying sun.
To the North:
A chain of silver towers march along the horizon, crowned in blue witchfire. Their banners ripple like tongues of flame, stitched with sigils you half-remember from tales best left untold. Whispers of a conclave gather here—archmagi bartering kingdoms in syllables of fire, and eyes older than stone watching from glassy heights.
To the East:
The sea sprawls vast and cruel, its skin oil-black under a bleeding sky. Along the coast glimmer spires like shark fins, their opulence gaudy as sin. Galleons bob fat with plunder, their holds rich with silk and corpses alike. The smoke of a thousand forges curls upward from the merchant princes’ foundries, blackening the very stars.
To the South:
The land splits open into a wound of red stone canyons and jagged gulches, where shadows coil like sleeping wyrms. Outlaws rule here—blades for hire, faces carved in blood. But deeper still, beneath those scorched bones, legends mutter of gates not made by mortal hands—gates that breathe.
To the West:
Verdant plains roll like waves toward a distant gleam—a city of alabaster towers and gold-flashed domes. But splendor breeds rot; even from here, you can taste it, sweet as rotgut wine. Courts steeped in silk and sorcery, palaces dripping in secrets, temples whispering prayers to gods who no longer listen—or who listen too closely.
Ed’s voice dips, molten and amused:
“Well, my intrepid calamity, here we are. The nursery days are done. The board is wide. The knives are long. And the Realms?” A chuckle, low as a grave closing. “The Realms are watching.”
The wind hushes, the sign creaks like a gibbet rope in a gale.
So tell me… where do you plant your first shadow?“